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Malzyrath — Dragon Miniatures STL miniature by Clay Cyanide

Malzyrath

Dragon Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community788 views · 30 likes

Malzyrath — The Encounter

Winged flamecaster of a dragon-blooded war creed · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Malzyrath

He was hatched of the Heartstar Thuban, the burning jewel from which the dragon-creed claims descent, and where lesser scions inherited only scale, Malzyrath inherited fire that thinks. The war-clerics named him Flamecaster and bound to his hand a staff of drake-bone, that he might speak the old combustion-words and the air itself would answer in heat. He does not fight as a soldier fights. He hovers above the line on wings the color of a forge's mouth, choosing which rank will burn, and the chosen rank burns to cinders that scatter on the wind so that nothing remains to be buried. Those who have faced the creed warn that the swordsmen are merely the anvil; Malzyrath is the hammer-fall of light that comes after, and he answers to a greater flame still smoldering at the heart of his legion. He will not return, they say. He was forged to advance.

Run Malzyrath in Sixty Seconds

Malzyrath

Medium humanoid (dragonborn sorcerer), lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (scaled war-harness + draconic hide) HP 119 (14d8+56) Speed 30 ft., fly 50 ft.
STR14+2
DEX16+3
CON18+4
INT13+1
WIS12+1
CHA18+4
SavesCon +7, Cha +7
SkillsArcana +4, Intimidation +7, Perception +4
Resistfire
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Draconic

Heartstar Ember (signature). Malzyrath carries a mote of the burning Heartstar from which his bloodline was forged. When he casts a spell that deals fire damage, he adds his Charisma modifier (+4) to one fire damage roll of that spell. A creature reduced to 0 hit points by his fire is consumed in cinders, leaving only scorched ground.

Winged Caster. Malzyrath's membranous wings let him hover and reposition freely; he ignores difficult terrain on the ground and his fly speed does not provoke opportunity attacks while he is concentrating on a spell.

Actions

Multiattack. Malzyrath makes one Drake-Headed Staff attack and uses Searing Bolt, or he casts one spell.

Drake-Headed Staff. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d8+5) bludgeoning damage plus 7 (2d6) fire damage.

Searing Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 16 (3d8+3) fire damage. On a hit, the target sheds dim light in a 5-foot radius until the start of Malzyrath's next turn.

Pyre Breath (Recharge 5-6). Malzyrath channels his bloodline and exhales a 30-foot cone of dragonfire. Each creature in the cone makes a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success. Flammable objects in the area that aren't being worn or carried ignite.

Bonus Actions & Reactions

Ember Step. Bonus Action. Malzyrath beats his wings and flies up to 15 feet without provoking opportunity attacks, trailing sparks that leave the space he left smoldering until the end of his turn.

A lean dragon-blooded warrior with broad orange membrane wings and a spiked draconic crest, leveling a long bronze staff crowned by a snarling drake's skull. Embers drift from the ruined ground beneath his clawed feet.

Malzyrath, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 71 (scaled ×0.6) Speed 30 ft., fly 50 ft.
STR14+2
DEX16+3
CON18+4
INT13+1
WIS12+1
CHA18+4

Ember-Bonded (signature). Malzyrath is a lesser drake-scion sworn to the flamecaster's creed. While within 30 feet of an ally, it has resistance to fire damage and advantage on saving throws against being frightened.

Actions

Searing Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing damage plus 4 (1d8) fire damage.

Reactions

Cinder Ward. When an ally within 10 feet takes fire damage, Malzyrath can spread its wings and reduce that damage by 1d10 by absorbing the flame into its own scales.

A half-grown drake-scion, scales banked like coals, that pads at the flamecaster's heel and throws itself between its master and any answering fire.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP7d8+21 (52) To-hit+4Save DC13

Open with Pyre Breath on any clustered pair, then hover out of melee with Ember Step and pick off the softest target with Searing Bolt. Kill-priority is healers and anyone in light armor; he will not trade blows on the ground. Pair him with a melee bruiser who holds the front while he burns from the air.

Tier 2Levels 5-10 · NATIVE
AC16HP14d8+56 (119) To-hit+7Save DC15

Lead with Pyre Breath into the tightest cluster, then alternate staff-and-bolt Multiattacks while flying 15 ft. each turn so melee can never pin him. Focus fire the lowest-AC caster or archer; when bloodied he climbs out of reach and saves Pyre Breath for the next clump. Pair him with a heavier front-line dragon-kin so the party can't ignore the ground to chase him.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+80 (190) To-hit+9Save DC17

Run him as the artillery half of a duo, never alone: he hovers high, opens with Pyre Breath, and rains Searing Bolts while a flagship melee threat (a war mount or scythe-champion) locks the party down. Burn concentration-casters and clothies first. With minions or a lair full of flammable cover, he ignites the battlefield itself to funnel the party into his cone.

Put Malzyrath on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Malzyrath?

His home stat block is CR 6 (Tier 2, 2,300 XP) — a fair fight as a featured threat for a party of four 5th-to-8th-level characters, or as elite support in a larger battle. The record also provides scaled Tier 1 (~CR 2) and Tier 3 (~CR 11) versions so you can drop him into almost any party level.

Can Malzyrath be a companion or ally?

Yes. As an ally he is superb air-artillery: he hovers behind the party and rains fire on whatever the front line points him at, and his bonded drake-scion Ashling can shield allies from flame. Played fairly he is lawful evil and serves a dragon-creed, so an alliance is uneasy and conditional — useful for a temporary truce, a hired-sellsword arc, or a 'my enemy's enemy' campaign beat.

Why is he flying and casting instead of fighting in melee?

By design. Malzyrath's whole kit punishes a party that ignores positioning: Winged Caster and Ember Step let him keep his fly speed without provoking, so a DM who keeps him 60+ ft. up and back forces the party to spend resources reaching him while Pyre Breath and Searing Bolt chew the backline. If your table has no way to reach the air, pair him with a grounded bruiser so he isn't free-firing unopposed.

Tell Us How It Ran

Played Malzyrath at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included