Sylvaris
Sylvaris — The Encounter
Stone-Calm Brawler of the Emberborn, fists of volcanic judgment · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Sylvaris
Among the Emberborn warrior-creeds, Sylvaris is the lesson the masters point to when a hot-blooded acolyte mistakes fury for strength. He came to the discipline a brawler and left it a judge, learning that the slowest fist lands surest. His gauntlets, the Skarblades, were forged from cooled flows of a sacred mountain and quenched in his own breath; they are instruments of correction, not display. Where his kin Myrraleth rampage and Kaeltharix demolish, Sylvaris disarms, disables, and dominates, breaking grips and stances long before he breaks bone. He recites one creed before every contest: violence is not chaos but clarity. Those who survive his judgment speak less of pain than of the unbearable patience in his eyes, the certainty that no flailing, no spell, no blade drawn in haste could reach him before his answer landed. He does not hate his foes. He simply concludes them.
Run Sylvaris in Sixty Seconds
- He is a disabler, not a damage race. Each turn his first strike disarms and denies the reaction of one creature (DC 14 Str) — spend it on the party's weapon-user or caster, not the tank.
- Open by closing distance. 40 ft. speed reaches the back line on turn one; three Skarblade strikes knock the target prone and strip its weapon before it acts.
- Kill-priority: enemy spellcasters and martials. Knocking their gear down and denying reactions neuters concentration setups and parries.
- When bloodied, lean on Searing Palm plus Stone Stance. Recharge the palm for a stun on a clustered caster, then halve the retaliation and slide away free of opportunity attacks.
- Three ways to run him: the bouncer (pin and disarm one PC all fight), the line-breaker (Searing Palm into the densest cluster), or the bodyguard (park him beside a flagship, Stone Stance soaking blows meant for it).
Sylvaris
Medium humanoid (dragonkin), lawful neutral
CR 6 · 2,300 XP · GUIDELINEUnarmored Defense. While Sylvaris wears no armor and wields no shield, his AC equals 10 + his Dexterity modifier + his Wisdom modifier.
Skarblade Discipline. Signature. Sylvaris fights with cold patience rather than rage. The first time on each of his turns he hits a creature with a Skarblade strike, that creature must succeed on a DC 14 Strength saving throw or be unable to take reactions until the start of Sylvaris's next turn, and any weapon or shield it holds is knocked to the ground (his choice). He never has disadvantage on an attack from a target's defensive maneuvers.
Actions
Multiattack. Sylvaris makes three Skarblade strikes.
Skarblade Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed 5 feet and knocked prone.
Searing Palm (Recharge 5-6). Sylvaris drives a gauntlet into one creature within 5 feet. The target makes a DC 14 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success. On a failed save the target is also stunned until the end of its next turn.
Bonus Actions & Reactions
Stone Stance (Reaction). When a creature Sylvaris can see hits him with an attack, he plants his feet and halves the damage from that attack, then may move up to 10 feet without provoking opportunity attacks.
A colossus of orange scale and corded muscle, Sylvaris holds a patient boxer's guard, both fists sheathed in blackened volcanic-steel gauntlets and his lower body wound in monk's wrappings. He waits, unhurried, for the opening that ends a fight.
Sylvaris, Bound
Companion · acts on your initiative
Bound · GUIDELINERead the Stance (signature). Once per turn, when the Sylvaris hits a creature an ally is also engaged with, that ally has advantage on its next attack against the same target before the end of its turn.
Actions
Wrapped Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) fire damage.
Reactions
Catch the Blow. When an adjacent ally is hit by a melee attack, the Sylvaris reduces that damage by 1d8 + 3.
A lean acolyte of the same creed, wrappings dusted in ash, who steadies the line and turns an opening into a finish.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by closing the gap and disarming the loudest weapon-user or caster with Skarblade Discipline, stripping its reaction. Keep him locked on a single priority target; he is a controller-bruiser, not a wrecking ball. Pair him with archers or a small pack so the disarmed target stays pinned.
Open on whoever holds a weapon or focus: three strikes knock it prone and disarm it, locking down its turn. Hold Searing Palm for a clustered or low-Con caster to stun. Stone Stance lets him soak the alpha strike and reposition; run him beside a heavier flagship so the party can't simply gang the lone bruiser down.
He still plays as the disabler, not the boss: feed him to the front line to disarm and stun the party's anchor while a bigger threat or his lair does the killing. Open on the controller, Searing Palm the densest knot, and use Stone Stance to walk through interception. Pair him with minions or a larger adversary; alone, four PCs out-act him.
Put Sylvaris on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Sylvaris?
Sylvaris is built as a Challenge Rating 6 bruiser (2,300 XP) at his native tier, a strong match for a party of four around levels 5-10. Tier 1 (CR ~2) and Tier 3 (CR ~11) versions are provided with the same kit and rescaled numbers.
Can Sylvaris be a companion or ally?
Yes. As an ally he is a disciplined frontline controller — his Skarblade Discipline disarms and denies a foe's reaction, letting your party focus fire. The included Cinder-Adept, Sworn is a lighter NPC option if you want a partner rather than a full bruiser at the table.
Is Sylvaris an actual dragon?
No — despite the Alpha Draconis line, the mini is a draconic humanoid warrior-monk, statted here as a Medium humanoid (dragonkin) brawler. Run him as a fist-fighting bruiser with fire-touched gauntlets, not a flying, breath-weapon dragon.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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