Xarvokhan
Xarvokhan — The Encounter
Flame-scarred berserker who feeds the fire within · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Xarvokhan
Among the Emberborn warbands of the Alpha Draconis line, Xarvokhan is spoken of as fury given scale and sinew. He does not fight for territory or plunder; he fights to feed the fire that smolders behind his ribs, a heat his kin name the Creed. His blade, Ashreaver, was hammered from fractured meteorite-stone, brittle as cooled slag yet keen as vengeance, and it sings white when blood touches it. He scorns armor as the refuge of cowards, wearing only a single battered pauldron and a belt of trophies, so that each scar across his hide stands as proof of devotion. His howls travel ahead of his stride, and veteran ranks have broken before steel ever met steel. Those who have crossed him say the wounds he takes only stoke him hotter, that the closer he draws to death the brighter his fire burns, and that to wound Xarvokhan is merely to teach him your name.
Run Xarvokhan in Sixty Seconds
- Hold Xarvokhan off the table until you want pressure, then enter with Howling Charge (Recharge 5-6) so his first action knocks a clustered PC prone and frightens the area.
- Kill-priority always the lowest-HP or already-wounded PC: dropping anyone to 0 or critting triggers Feed the Fire (10 temp HP + next hit deals +2d8 fire), so chain kills to snowball him.
- When bloodied lean in, not out: Reckless is pure upside for him now, and Mark of Loyalty punishes whoever just hurt him by forcing them to keep attacking him at disadvantage on other targets.
- Three ways to run him (1) lone skirmisher harassing the back line via Bloodscent, (2) Emberborn champion leading a warband of reptilian minions, or (3) the loyal lieutenant beside a true dragon flagship.
- Remember he is immune to frightened and resists fire, so don't waste those on him; cold, force, and grapples (to deny his charge) shut him down fastest.
Xarvokhan
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEReckless. At the start of its turn, Xarvokhan can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Feed the Fire. Signature. Each time Xarvokhan reduces a creature to 0 hit points or scores a critical hit with a melee attack, the inner fire surges: he gains 10 temporary hit points and his next melee hit before the end of his next turn deals an extra 9 (2d8) fire damage as the meteorite blade Ashreaver flares white-hot.
Actions
Multiattack. Xarvokhan makes two Ashreaver attacks.
Ashreaver (Meteorite Greatsword). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage plus 4 (1d8) fire damage.
Howling Charge (Recharge 5-6). Xarvokhan moves up to his speed in a straight line and makes one Ashreaver attack. On a hit, the target takes an extra 9 (2d8) slashing damage and must succeed on a DC 15 Strength saving throw or be knocked prone. Each creature within 10 ft. of where he ends his move must succeed on a DC 15 Wisdom saving throw or be frightened of him until the end of its next turn.
Bonus Actions & Reactions
Bloodscent. Bonus Action. Xarvokhan moves up to half his speed toward a creature he can see that is below its hit point maximum, without provoking opportunity attacks.
Mark of Loyalty. Reaction. When Xarvokhan takes damage from a creature he can see within 30 ft., he can roar a challenge; that creature must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls against any target other than Xarvokhan until the end of its next turn.
A flame-scarred reptilian warrior charges bipedal across the field, jagged meteorite blade Ashreaver raised in declaration, his armor reduced to a single spiked pauldron because every bare wound is a mark of loyalty to the Creed.
Xarvokhan, Bound
Companion · acts on your initiative
Bound · GUIDELINEEmber-Touched (signature). While you wield this meteorite blade, the first creature you reduce to 0 hit points on each of your turns grants you 5 temporary hit points as the fire within drinks the kill.
Actions
Meteorite Edge. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage plus 4 (1d8) fire damage.
Reactions
Flare. When the wielder is hit by a melee attack, you can flare the blade white-hot; the attacker takes 7 (2d6) fire damage.
Brittle meteorite forged into a notched, oversized blade that glows from within when blood touches it; it remembers every kill and hungers for the next.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Howling Charge to scatter the front line and frighten the squishiest target, then close on whoever looks hurt with Bloodscent. Kill-priority is the lowest-HP martial so Feed the Fire snowballs. Run him as a fast bruiser ahead of slower minions; pair him with a flagship reptilian boss rather than fielding him alone.
Open with Howling Charge into the densest cluster for the prone + frightened combo, then go Reckless and double-swing the same wounded PC to trigger Feed the Fire and the +2d8 fire rider. Use Mark of Loyalty whenever the party tank ignores him to drag the dangerous striker off your casters. Excellent as a champion-add beside a true dragon or a warband; he is a skirmisher, not the centerpiece.
Keep him on the flank with minions and let Bloodscent + Howling Charge chain him from one bloodied PC to the next so Feed the Fire never cools. Reserve Mark of Loyalty to lock down a high-burst striker each round. At this tier he is a relentless harasser, not a solo threat; pair him with a bigger lair-bound dragon or commander so the party cannot simply focus and out-act him.
Put Xarvokhan on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Xarvokhan?
His native build is CR 6 (2,300 XP), a Tier 2 skirmisher champion for a party of levels 5-10. Scale him down to roughly CR 2 for Tier 1 or up to about CR 11 for Tier 3 using the per-tier numbers above; his traits and actions stay identical, only the AC, HP, to-hit, and save DC move.
Can Xarvokhan be a companion or ally?
Xarvokhan himself is a wild, Creed-bound berserker who follows no one but the fire, so he makes a poor bound ally. Instead, his relic blade Ashreaver can be claimed: see the companion block for a wieldable meteorite greatsword that drinks kills for temporary hit points and flares white-hot against attackers.
Is Xarvokhan a dragon?
No. Despite the Alpha Draconis branding he is a Medium humanoid (reptilian) Emberborn berserker, not a true dragon, so spells and effects that target the dragon type do not work on him. Treat him as a fast, fire-blooded melee champion best fielded alongside an actual dragon or warband rather than as a solo boss.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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