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Argus — Dark Fantasy Monsters STL miniature by Clay Cyanide

Argus

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,686 views · 62 likes

Argus — The Encounter

The All-Seeing Sentinel, horned watcher who never sleeps · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Argus

Old grimoires name him Argus the Sleepless, the watcher set upon the threshold of a damned house. In the elder tales a many-eyed guardian was slain and his hundred eyes scattered, yet here some fallen thing took that office for itself, growing eyes across its hide so that no hour of night might pass unseen. Bound to a castle of the undead, Argus prowls its corridors as a living alarm and a hungry one. It does not tire, does not blink in full, and does not forgive trespass. Those who study such spirits warn that he cannot be slipped past, only fought or fled — and that the moment all his eyes seem shut is the moment one of them is already upon you. Where Argus keeps his vigil, the master of that house sleeps undisturbed.

Run Argus in Sixty Seconds

Argus

Large fiend (demon), chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor (bone-spined hide)) HP 127 (15d10+45) Speed 40 ft., climb 30 ft.
STR18+4
DEX16+3
CON16+3
INT10+0
WIS16+3
CHA12+1
SavesDex +6, Wis +6
SkillsPerception +9, Stealth +6
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; blinded, charmed, frightened, poisoned
Sensesdarkvision 120 ft., truesight 30 ft., passive Perception 19
LanguagesAbyssal, Common, telepathy 60 ft.

Hundred Eyes. Argus's body is studded with watching eyes that never all close at once. Argus can't be surprised, has advantage on Wisdom (Perception) checks, and on Dexterity saving throws against effects it can see. While Argus is conscious, allies within 30 feet of it can't be surprised either.

Sleepless Watcher. Argus is immune to magic that would put it to sleep, and it has advantage on saving throws against being incapacitated or stunned.

Actions

Multiattack. Argus makes three Rending Claw attacks, or two Rending Claws and one use of Gaze of Dread (if available).

Rending Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take 4 (1d8) necrotic damage as the wound festers.

Gaze of Dread (Recharge 5–6). Argus fixes its myriad eyes on one creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be paralyzed with terror until the end of its next turn, and Argus has advantage on attack rolls against the target while it is paralyzed.

Bonus Actions & Reactions

Eyes Everywhere. Reaction, when a creature Argus can see ends its move within 10 feet of it: Argus makes one Rending Claw attack against that creature.

A gaunt, horned demon of corded sinew and bone-spined hide, its skull-like face fanged and its body pocked with watching eyes. It paces the dark halls of the castle on clawed feet, missing nothing that creeps within its reach.

Argus, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 76 (scaled ×0.6) Speed 40 ft., climb 30 ft.
STR18+4
DEX16+3
CON16+3
INT10+0
WIS16+3
CHA12+1

Shared Sight (signature). While Argus is within 30 feet of you, you can't be surprised and you gain darkvision 60 feet if you don't already have it.

Actions

Raking Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Warding Glare. When an ally you can see within 30 feet is attacked, Argus fixes an enemy with its gaze, imposing disadvantage on that attack roll.

A lesser watcher bent to your service, it never sleeps so that you may.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP7d10+14 (52) To-hit+4Save DC12

Open with Gaze of Dread on the front-line tank to lock it down, then claw the casters it can reach. If the party clusters, position so Eyes Everywhere can punish movers. Pair it with a vampire or harpies as the castle's first warning bell — it is an add-on, not the master of the house.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10+45 (127) To-hit+7Save DC14

Open by Gazing the squishiest spellcaster (it has truesight and can't be surprised, so it acts first). Triple-claw whoever is in reach and let Eyes Everywhere tax anyone who repositions past it. Kill-priority is healers; keep it adjacent to two PCs so its reaction stays live. Best run as a guardian alongside a bigger threat or in its lair, not as the lone boss.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+80 (190) To-hit+9Save DC16

Lead with Gaze of Dread to paralyze the strongest melee, then full-claw to drop it fast while it can't react. Spread targets so Eyes Everywhere triggers every round of party movement. At this tier deploy it as the watch-captain of a vampire lord's hall, paired with minions — it is a lieutenant, never the headline.

Put Argus on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Argus?

Argus is built at CR 6 (2,300 XP) in its native Tier 2 form — AC 16, 127 HP, +7 to hit, save DC 14. The record also gives Tier 1 and Tier 3 stat lines so you can drop it into a level 1-4 or level 11-15 game without changing how it plays.

Can Argus be a companion or ally?

Yes. Use the bundled 'Vigil, Bound' sidekick block — a lesser watcher with about 60% of Argus's durability that grants you and your allies unsurprisable shared sight and can spoil an attacker's aim with a warding glare. It fits a paladin, warlock, or ranger who has bound a guardian spirit.

Is Argus a solo boss?

No. Argus is an add-on guardian, not a centerpiece. It lacks the legendary action economy to stand alone against a full party, so run it as a watch-captain or alarm beside a bigger threat — such as the vampire lord of the castle it guards.

Tell Us How It Ran

Played Argus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included