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Beithir — Dark Fantasy Monsters STL miniature by Clay Cyanide

Beithir

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,197 views · 57 likes

Beithir — The Encounter

The Lightning-Serpent of the Highland Glens, Greatest of Venomous Worms · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Beithir

In the old tongue of the Highland glens the beithir is named greatest of the serpent-kind, a venomous worm grown vast in lochs and corrie-hollows where no shepherd dares graze. The grimoires hold that it is born of a common adder that survives a hundred years and a hundred storms, each thunderclap swelling it until horns sprout and its hide bristles with spines. It carries the lightning that made it, and a strike of the sky's fire only feeds the thing. The old wisdom warns the traveller never to flee in a straight line, for the beithir runs swift over heather and stone, but to cross running water, which it will not pass without coiling thrice and screaming. A severed beithir must be burned at once, head laid far from tail, lest the two creep together in the dark and the worm rise whole again before morning bell.

Run Beithir in Sixty Seconds

Beithir

Huge monstrosity, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (spined hide) HP 138 (12d12+60) Speed 40 ft., climb 30 ft., swim 40 ft.
STR21+5
DEX14+2
CON20+5
INT6-2
WIS14+2
CHA10+0
SavesCON +8, WIS +5
SkillsPerception +5, Stealth +5
Resistlightning
Immpoisoned
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 15
Languages

Venom-Slick Coils. When the beithir hits a creature it has grappled with a bite or constrict, that creature must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn. While poisoned this way, it can't regain hit points.

Storm-Wakened. Signature. The beithir was hatched in a thunderstorm and carries its charge. The first time each turn it takes lightning damage, it instead gains 10 temporary hit points, and its next bite this turn deals an extra 7 (2d6) lightning damage.

Actions

Multiattack. The beithir makes one Bite attack and one Constrict attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10+5) piercing damage plus 7 (2d6) poison damage.

Constrict. Melee Weapon Attack: +8 to hit, reach 10 ft., one Large or smaller creature. Hit: 14 (2d8+5) bludgeoning damage, and the target is grappled (escape DC 15) and restrained until the grapple ends. The beithir can constrict only one creature at a time.

Bonus Actions & Reactions

Tail Lash. Reaction (when a creature the beithir can see ends its turn within 10 ft. of it): The beithir whips its spined tail at that creature. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) slashing damage and be knocked prone.

A great fanged worm rears from its own coil, spined head crowned with horns, foreclaws raised and a barbed tail sweeping the wet stone of a Highland glen.

Beithir, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 82 (scaled ×0.6) Speed 40 ft., climb 30 ft., swim 40 ft.
STR21+5
DEX14+2
CON20+5
INT6-2
WIS14+2
CHA10+0

Coil and Constrict (signature). Beithir can grapple a Large or smaller creature with its body (escape DC 13). While it grapples a creature, its bite deals an extra 4 (1d8) poison damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage plus 4 (1d8) poison damage.

Reactions

Slip the Strike. When a creature within 10 ft. is hit by an attack, Beithir lunges between, taking the damage in the ally's stead and then making a Bite attack against the attacker if within reach.

A lesser worm of the same brood, scarred and storm-marked, that has chosen a master and coils ever at their heel.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Open with Constrict on the front-line fighter to lock them in place, then Bite the grappled target every turn so the poison keeps healing off. Save Tail Lash for whoever steps adjacent. At this scale it's a true setpiece worm — give it a coiled-around-terrain pit so melee must choose between freeing the grappled ally and reaching the head.

Tier 2Levels 5-10 · NATIVE
AC16HP12d12+60 (138) To-hit+8Save DC15

Open by Constricting the squishiest reachable PC and dragging the fight to the worm; Venom-Slick Coils shuts off their healing while restrained, so that's your kill-priority lock. Tail Lash punishes anyone who closes in. Don't sit still — slither (climb/swim) to break line of sight from casters. Pairs well with a venom-priest or storm-caller boss who feeds it lightning to trigger Storm-Wakened.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d12+108 (225) To-hit+9Save DC17

Run it as the rampart of a lair or as a guardian-beast paired with a bigger threat, not a solo boss — a full party out-acts a single worm. Lead with Constrict to pin the healer, Bite to suppress their healing, and use the coil to wall off the room. Have lesser adders or cultists feed it lightning so Storm-Wakened keeps the temp HP and bonus damage flowing.

Put Beithir on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Beithir?

Natively CR 6 (Tier 2, ~2,300 XP) — a Huge venomous worm built as a front-line grapple-bruiser. The Tier 1 and Tier 3 columns rescale the same traits to CR ~2 and ~11 so you can drop it into any party level without rewriting its kit.

Can Beithir be a companion or ally?

The adversary is too large and savage to befriend, but the companion block gives you Sgian, the Bound Adder — a lesser worm of the same brood (AC 14, 82 HP) that grapples, bites with poison, and can throw itself in front of an ally's hit. Use it as a druid/ranger beast-bond, a beast-master's pet, or a cultist's guard-serpent.

Why isn't the beithir a solo boss?

It's a powerhouse, but its kit is a single grapple-and-bite loop with no legendary actions or initiative-stealing reactions, so a four-PC party will out-act it across a round. Run it as a centerpiece add-on — a lair guardian or storm-fed war-beast beside a true boss who can feed it lightning.

Tell Us How It Ran

Played Beithir at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included