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Home Catalog Dark Fantasy Monsters Dr. Frankenstein's Monster
Dr. Frankenstein's Monster — Dark Fantasy Monsters STL miniature by Clay Cyanide

Dr. Frankenstein's Monster

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,680 views · 73 likes

Dr. Frankenstein's Monster — The Encounter

The Wretch of the Wandering Spark, stitched from grave-cold flesh · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Dr. Frankenstein's Monster

They call it the Wretch, though it was never given a name by the philosopher who quickened it. Assembled in secret from the harvest of charnel houses and gibbets, it was woken by a stolen bolt of lightning and abandoned in the same hour. What its maker intended as a triumph of natural science became a creature of grief: it remembers being unloved, and the memory is a wound that festers into violence. It speaks haltingly, when it speaks at all, of cold and of fire and of the one who turned away. The harpoon it carries was scavenged from a whaling town it passed through by night. Folk who corner it learn too late that its sutured frame shrugs off blade and bludgeon alike, and that the very lightning meant to destroy it only feeds the spark within. It does not hunt for sport. It hunts because the world will not let it rest.

Run Dr. Frankenstein's Monster in Sixty Seconds

Dr. Frankenstein's Monster

Medium construct, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (patchwork hide, layered coat) HP 136 (16d8+64) Speed 30 ft.
STR20+5
DEX10+0
CON18+4
INT9-1
WIS11+0
CHA6-2
SkillsAthletics +8, Intimidation +1
Resistbludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Immlightning, poison; charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands the languages of its maker but can rarely speak

Galvanic Vitality. When the wretch takes lightning damage, it takes no damage and instead regains hit points equal to the lightning damage dealt. Its body crackles with the borrowed spark that first stirred it to life.

Berserk When Bloodied. While the wretch has half its hit points or fewer, it attacks the nearest creature it can see on each of its turns. If no creature is near enough to move to and attack, it attacks an object, preferring one smaller than itself.

Actions

Multiattack. The wretch makes two attacks with its iron harpoon, or one harpoon attack and one Slam.

Iron Harpoon. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage. On a critical hit, the target is grappled (escape DC 14) as the barbed head lodges in flesh.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and if the target is Large or smaller it must succeed on a DC 15 Strength saving throw or be knocked prone.

Bonus Actions & Reactions

Wrenching Haul. Reaction When a creature the wretch has grappled with its harpoon tries to move away, the wretch can drag it up to 10 feet back toward itself and the creature's movement ends.

A towering patchwork man in a rotted greatcoat, neck girded with iron bolts, hauls a double-headed harpoon across stooped shoulders. Its mismatched eyes hold a sorrow that curdles, without warning, into ruinous rage.

Dr. Frankenstein's Monster, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 82 (scaled ×0.6) Speed 30 ft.
STR20+5
DEX10+0
CON18+4
INT9-1
WIS11+0
CHA6-2

Sorrowful Resolve (signature). Once per short rest, when an ally the Wretch can see is reduced to 0 hit points, the Wretch can move up to its speed toward that ally and make one Slam attack against the nearest enemy, born of a grief it cannot voice.

Actions

Iron Harpoon. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Reactions

Interpose. Reaction When an adjacent ally is hit by an attack, the Wretch can move into the blow, becoming the target instead and taking the damage in their place.

Won over by the only person who ever showed it kindness, the Wretch shields its companion with a tenderness as fierce as its rage. It will not be commanded, only trusted.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP55 (10d8+10) To-hit+4Save DC12

Open by wading into the densest knot of PCs and harpooning the squishiest caster, dragging them out of the line with Wrenching Haul. Do NOT throw lightning at it — that heals it; kill it with fire, acid, or magic weapons. A brute add-on at this tier: pair it with a mad-scientist handler or a pack of lesser constructs.

Tier 2Levels 5-10 · NATIVE
AC16HP136 (16d8+64) To-hit+7Save DC15

Open against a clustered front line: harpoon the priest or wizard, drag them adjacent, then Slam to knock prone and lock them down. Once bloodied it goes berserk and swings at whoever is nearest — bait that toward its own allies if you can. Resists nonmagical weapons and feeds on lightning, so reward parties that switch to fire/magic. Frame it as the muscle beside a controlling spellcaster, not a lone boss.

Tier 3Levels 11-15 · GUIDELINE
AC18HP207 (23d10+92) To-hit+9Save DC17

Use it as the unkillable anvil of a larger encounter — its damage resistances and lightning healing make it a grind, so it shines beside a glass-cannon caster or a swarm of minions that the PCs must split fire to handle. Open by hauling the most mobile PC into the press, then knock the rest prone with Slam. Pair it with a bigger threat; alone, a high-tier party simply out-acts it.

Put Dr. Frankenstein's Monster on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Dr. Frankenstein's Monster?

Its home stat block is CR 6 (2,300 XP), a Tier 2 brute built for parties of levels 5-10. Scaled blocks for Tier 1 (CR ~2) and Tier 3 (CR ~11) are provided so you can drop it into any campaign without rebuilding it.

Can Dr. Frankenstein's Monster be a companion or ally?

Yes. The companion block, 'The Wretch, Bound,' models the creature won over by a single act of kindness — it shields its companion with Interpose, charges to a fallen ally with Sorrowful Resolve, and fights at roughly 60% of the adversary's durability. It cannot be commanded, only trusted.

Why does it heal from lightning instead of taking damage?

The Wretch was animated by a captured bolt of lightning, and its galvanized frame drinks in any electrical charge. Treat lightning attacks against it as healing equal to the damage rolled — it is one of the encounter's signature 'gotcha' moments, so make sure your players feel the consequence.

Tell Us How It Ran

Played Dr. Frankenstein's Monster at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included