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Home Catalog Dark Fantasy Monsters Father of Knowing, Supreme Mushroom Guardian of North
Father of Knowing, Supreme Mushroom Guardian of North — Dark Fantasy Monsters STL miniature by Clay Cyanide

Father of Knowing, Supreme Mushroom Guardian of North

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community663 views · 29 likes

Father of Knowing, Supreme Mushroom Guardian of North — The Encounter

Elder fungus-sage of the cold north, keeper of buried knowing · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Father of Knowing, Supreme Mushroom Guardian of North

In the cold pine-shadow of the far north, where snow falls onto a forest that never sleeps, the Ashitake elders speak of the Father of Knowing. They say it grew from the first thought ever buried in soil, and that every secret whispered over its roots since has become part of its slow, patient mind. It does not hunt; it remembers. Pilgrims who lay an offering of memory at its base may rise knowing things they never learned, while liars who cross its spore-veil hear their own buried shames spoken back in a voice like settling loam. Its tendrils move without haste, for it has all the time the seasons can give, and the lesser mushrooms that ring its feet are said to be its children and its archive both. To anger the Father is to make an enemy of the entire fungal weave beneath the north, for the spores carry word, and the word carries grudge. Few who break its peace are remembered kindly by the soil.

Run Father of Knowing, Supreme Mushroom Guardian of North in Sixty Seconds

Father of Knowing, Supreme Mushroom Guardian of North

Huge plant, lawful neutral

CR 11 · 7,200 XP · GUIDELINE
AC 17 (layered chitin and mantle) HP 207 (18d12+90) Speed 20 ft.
STR20+5
DEX12+1
CON20+5
INT21+5
WIS22+6
CHA16+3
SavesCON +9, INT +9, WIS +10
SkillsPerception +10, Nature +9, Insight +10
Resistcold, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Sensestremorsense 60 ft., darkvision 120 ft., passive Perception 20
LanguagesCommon, Sylvan, Undercommon, telepathy 120 ft.

Spore Memory. Signature. The Father knows everything that touches its spores. When a creature it can sense starts its turn within 30 feet, the Father learns one fact the creature holds true (a name, a fear, a recent action) and may telepathically whisper it back, distracting them: that creature has disadvantage on the first attack roll it makes this turn.

Verdant Resilience. If the Father takes 25 or more damage from a single source, it sheds a layer of its mantle. Until the end of its next turn it has resistance to all damage, but its speed becomes 0.

Spore Cloud. The ground within 20 feet of the Father is lightly obscured by drifting spores. A creature that ends its turn there must succeed on a DC 16 Constitution saving throw or be poisoned until the start of its next turn.

Actions

Multiattack. The Father makes two Tendril Lash attacks and uses Knowing Whisper if it is available.

Tendril Lash. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16) if it is Large or smaller.

Knowing Whisper (Recharge 5-6). The Father floods the minds of all creatures of its choice within 30 feet with buried memories. Each target must succeed on a DC 16 Wisdom saving throw or take 27 (6d8) psychic damage and be frightened until the end of its next turn. On a success, a target takes half damage and is not frightened.

Bonus Actions & Reactions

Snaring Vine. Reaction. When a creature within 15 feet moves, the Father strikes with a tendril. The creature must succeed on a DC 16 Strength saving throw or have its speed reduced to 0 until the end of its turn.

Legendary Actions (3/Round)

Tendril Lash. The Father makes one Tendril Lash attack.

Drifting Spores (Costs 2 Actions). The Father releases a burst of spores. Each creature within 10 feet must succeed on a DC 16 Constitution saving throw or take 9 (2d8) poison damage and be poisoned until the end of its next turn.

Whisper of Knowing. The Father speaks one buried truth to a creature it can sense within 60 feet. That creature must succeed on a DC 16 Wisdom saving throw or be unable to take reactions until the end of its next turn.

A serene fungal colossus crowned with a vast spotted cap, its body draped in layered gill-mantles and ringed by dozens of slow, questing tendrils. Smaller mushrooms cluster at its roots like attentive children.

Father of Knowing, Supreme Mushroom Guardian of North, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 124 (scaled ×0.6) Speed 20 ft.
STR20+5
DEX12+1
CON20+5
INT21+5
WIS22+6
CHA16+3

Shared Knowing (signature). When an ally within 30 feet makes an attack roll or saving throw against a creature the Father of Knowing, Supreme Mushroom Guardian of North can sense, the ally may add 1d4 to the roll, as buried memory of the foe surfaces to guide them.

Actions

Tendril Slap. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Veil of Spores. When an ally within 10 feet is hit by an attack, the Father of Knowing, Supreme Mushroom Guardian of North bursts spores; the attacker must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.

One of the Father's many root-children, a knee-high fungal sentinel that trundles beside a worthy seeker, murmuring half-remembered truths.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Open with Spore Cloud zoning and a single Tendril Lash to grapple the closest melee fighter, then drag the party into the obscured spores. Snaring Vine punishes the first scout that tries to circle behind. Pair it with a few sproutling minions and lean on the obscurement; do not expect it to take four PCs alone at this size.

Tier 2Levels 5-10 · GUIDELINE
AC16HP13d12+65 (149) To-hit+7Save DC15

Lead with Knowing Whisper into a clustered party for the AoE fear, then Tendril Lash the frightened caster. Use Spore Memory each round to blunt the biggest attacker. Anchor it in a fungal lair with reinforcing sporelings so the action economy holds; it shines as the wall the party must dig through, not as a lone duelist.

Tier 3Levels 11-15 · NATIVE
AC17HP18d12+90 (207) To-hit+8Save DC16

Solo-viable: open by recharging Knowing Whisper into the cluster, then full Multiattack with grapples. Spend legendary actions on Whisper of Knowing to shut off the rogue or healer's reactions, and Drifting Spores when melee piles in. Kill-priority is whoever it grapples first; Snaring Vine plus Verdant Resilience let it stall burst turns. Fight it in its spore-lair for full effect.

Put Father of Knowing, Supreme Mushroom Guardian of North on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

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Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Father of Knowing?

Its native build is CR 11 (Tier 3, levels 11-15) at AC 17, 207 HP, +8 to hit, save DC 16. Because it is a true solo boss with multiple legendary actions and a punishing reaction (Snaring Vine), its sheet drops one band from its size-role so a four-PC party does not simply out-act it. Scaled-down CR 6 (Tier 2) and CR 2-ish (Tier 1) lines are provided; the traits stay identical and only the numbers move.

Can Father of Knowing be a companion or ally?

The Father itself is too vast and rooted to travel, but it offers a bound Sporeling root-child as a companion (AC 13, 124 HP). It does not deal heavy damage; instead its Shared Knowing buff adds 1d4 to a nearby ally's rolls and its Veil of Spores reaction poisons attackers. Treat it as a support guardian gifted to a seeker the Father deems worthy.

Is the Father hostile by default?

No. It is a lawful-neutral keeper of buried knowledge, not a predator. It fights only when its peace is broken, a lie is spoken over its roots, or its sporeling children are harmed. A clever party can parley, offer a memory, and leave knowing more than they came with -- making it as useful a quest-giver as a boss.

Tell Us How It Ran

Played Father of Knowing, Supreme Mushroom Guardian of North at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included