Froggy Sage
Froggy Sage — The Encounter
Toad-riding hermit of the marsh, master of summoned flame · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Froggy Sage
In the reed-choked monasteries of the turtle-folk, the toad-riding hermits are revered as living altars. Folk tale names them after the old marsh-immortal who rode a great toad and bartered with the spirits of fen and ember: a recluse who renounced speech, food, and warmth until the only heat left to him was the fire he learned to summon and hold motionless in the air. Pilgrims climb the wetland stairs to ask the Froggy Sage for omens, and he answers only by the shapes his flames take. Those who come with violence find the meditation is not surrender but a coiled spring. The great toad beneath him is no mere mount but a bound elder spirit, and the two share one slow heartbeat. Strike the hermit and the toad bellows; strike the toad and the hermit's eyes snap open. To disturb the stillness is to invite the cinder-mandala, the only sermon he gives to the unworthy.
Run Froggy Sage in Sixty Seconds
- Hold the posture. The sage wants to NOT move, so it keeps Hermit's Stillness (advantage on Wis/Con saves + a one-time drop-to-1 cheat). Make players work to break the meditation rather than expecting him to charge.
- Open with Summon Ember on the lowest-AC backline caster from 60 ft., then hold for melee to come to you and feed them Searing Palm (which locks out reactions).
- Kill-priority is the hermit, not the toad — but the bound toad's Croaking Bulwark and Swallow exist to make rushing him expensive, so let it body-block and grapple.
- When bloodied, dump Mandala of Cinders on the densest cluster, then Mantra Step out of the smoke and reset to range.
- Three ways to run it: patient warden (turtle-folk acolytes screen, he snipes embers); cinder-priest (lead with the mandala, fight in the smoke); or mounted bruiser (stay on the toad, Bulwark + Swallow + Searing Palm in melee).
Froggy Sage
Medium fey (toadfolk), lawful neutral
CR 6 · 2,300 XP · GUIDELINEAmphibious. The sage can breathe air and water.
Hermit's Stillness. Signature. While the sage holds its meditative posture (it has not moved this turn), it has advantage on Wisdom and Constitution saving throws, and the first time it would be reduced to 0 hit points before its next turn it instead drops to 1 hit point and is staggered. The fire-aura around it burns brighter as it concentrates.
Sage's Focus. The sage can maintain concentration on two summoning effects at once, treating its bound flame and its toad-mount as a single sustained meditation.
Actions
Multiattack. The sage makes two Searing Palm attacks, or it casts summon ember and makes one Searing Palm attack.
Searing Palm. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8+3) fire damage, and the target must succeed on a DC 14 Constitution saving throw or be unable to take reactions until the end of its next turn.
Summon Ember. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6+3) fire damage. On a hit, the sage may shove an ember to a creature within 10 ft. of the target, dealing 7 (2d6) fire damage to it (no attack roll).
Mandala of Cinders (Recharge 5-6). The sage exhales a blooming ring of flame in a 20-foot radius centered on itself. Each creature in the area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success. The ground within the area becomes lightly obscured by smoke until the start of the sage's next turn.
Bonus Actions & Reactions
Mantra Step (Bonus Action). The sage takes the Dash or Disengage action, sliding through smoke without provoking opportunity attacks.
A robed toadfolk hermit sits cross-legged in meditation atop a mountainous golden toad, palms pressed in silent prayer while a halo of red-black flame coils around him. He has spent a century learning to hold fire still in the mind, and now it answers his breath.
Froggy Sage, Bound
Companion · acts on your initiative
Bound · GUIDELINESwallow (signature). The toad attempts to engulf one Medium or smaller creature it has grappled; the target is blinded and restrained inside the toad, takes 10 (3d6) acid damage at the start of each of the toad's turns, and the toad can have only one creature swallowed at a time.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage, and a Medium or smaller target is grappled (escape DC 13).
Reactions
Croaking Bulwark. When the sage atop the toad would be hit by an attack, the toad rears, granting the sage +2 AC against that attack; if the attack misses, the toad's tongue lashes the attacker for 7 (2d6) bludgeoning damage.
A house-sized golden toad with sleepy, half-lidded eyes that has carried the hermit for so long the two breathe as one. It guards its rider with body and tongue and swallows the bold whole.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Summon Ember on the nearest spellcaster, then sit in Hermit's Stillness daring melee in. If two or more PCs cluster within 20 ft., open Mandala of Cinders early. Pair it with a few turtle-folk acolytes so the party cannot just dogpile the hermit.
Open from the toad's back: Summon Ember on the squishiest target, hold Stillness to bait the front line into Searing Palm range. Kill-priority is the hermit, but the bound toad's Swallow and Croaking Bulwark punish anyone who rushes him. Save Mandala of Cinders for when three or more PCs bunch up, then Mantra Step out of the smoke.
Run him as a lieutenant beside a bigger marsh-spirit or warband, never alone, since one staggered meditation buys the party a clean turn. Open Mandala of Cinders the instant the party clusters, then Searing Palm-lock the melee from atop the toad. Pair it with the bound toad fully active and a screen of acolytes so the cinder-mandala always catches someone.
Put Froggy Sage on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Froggy Sage?
Natively CR 6 (Tier 2, levels 5-10): AC 16, 123 HP, +6 to hit, save DC 14. Stat lines for Tier 1 (~CR 2) and Tier 3 (~CR 11) are provided so you can drop him into any party — the traits and actions stay identical, only the numbers shift.
Can Froggy Sage be a companion or ally?
Yes. A peaceful toad-riding hermit makes a wonderful mentor or omen-giver met at a wetland monastery. His bound Great Toad is built as a companion stat block (AC 13, 74 HP) that can serve as a mount or guardian — and a redeemed or befriended sage can lend the party his Summon Ember support in a hard fight.
Is Froggy Sage a solo boss?
No — he is an add-on, not a centerpiece. He lacks legendary actions, so a four-PC party will out-act him alone. Run him with turtle-folk acolytes, the active Great Toad, or beside a larger marsh-spirit boss so his Mandala of Cinders and Stillness actually matter.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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