Fuzzlefangs
Fuzzlefangs — The Encounter
Bloated bile-toad of the trickster's poxed brood · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Fuzzlefangs
Whisper the trickster's name in the bogs and you summon his brood. Fuzzlefangs is counted among the bileblights, foul giant-kin said to be spat from the swollen guts of a chained deceiver as punishment runs septic through the marshes. Folk of the fen know the signs: cattle bloating overnight, wells gone green and bitter, the buzzing reek that rolls ahead of the thing before ever it is seen. It hoards scrap and rusted weaponry the way a midden hoards rot, lashing hammer-heads and crossbow bolts to its hide with stolen straps. It does not hunger so much as it spreads, treating every wound it takes as a seed, every burst boil as a gift to the land. Hunters who fell one report that the carcass keeps weeping long after death, and that nothing grows on the ground where its bile soaked through for seven seasons after. Burn the remains. Salt the pit. Do not bury it whole.
Run Fuzzlefangs in Sixty Seconds
- Hold until the party clusters, then waddle into the middle so Bile Aura ticks on the most bodies and your melee fighters take constant poison just for standing near it.
- Open with Bile Spew on the front line turn one (recharge it onto healers and clustered casters every chance you get), then full-attack with Bolt-Hammer to knock a target prone before the Spike-Fists land.
- Kill-priority: anyone who tries to shove, grapple, or force-move it off ledges or out of position. Distended Bulk gives it advantage to resist, but stack on its hardest controller first to keep it where you want it.
- When bloodied, its innards rupture: from then on its Bile Aura damage increases to 1d12 and the DC 15 Con save to avoid being poisoned applies to anyone within 10 feet, not 5.
- Three ways to run it: the relentless plague-anvil that wades in and grinds melee; the area-denial brute that paints the battlefield in bile-slimed difficult terrain; or the loyal pet-pair anchor, fielded beside Squirm and a smarter boss who exploits the chaos it creates.
Fuzzlefangs
Large giant, chaotic evil
CR 6 · 2,300 XP · GUIDELINEBile Aura. Fuzzlefangs reeks of seeping pox. At the start of each of its turns, every creature within 5 feet of it that is not immune to poison takes 5 (1d10) poison damage. A creature that ends its turn within the aura must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn.
Distended Bulk. Fuzzlefangs has advantage on saving throws and ability checks made to avoid being knocked prone, grappled, or moved against its will. When it is reduced to half its hit points, its sloshing innards rupture (see When Bloodied in the sixty-second brief).
Actions
Multiattack. Fuzzlefangs makes one Bolt-Hammer attack and one Spike-Fist attack, or it makes two Spike-Fist attacks.
Bolt-Hammer. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Spike-Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.
Bile Spew (Recharge 5-6). Fuzzlefangs vomits a 15-foot cone of caustic bile. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) poison damage on a failed save, or half as much on a success. The ground in the area becomes difficult terrain coated in clinging slime until the end of Fuzzlefangs' next turn.
Bonus Actions & Reactions
Bursting Boil. When a creature Fuzzlefangs can see hits it with a melee attack while it is within 5 feet, Fuzzlefangs can react to lance a swollen boil at the attacker, who must succeed on a DC 15 Constitution saving throw or take 5 (1d10) poison damage and be blinded until the end of their next turn.
A mountain of jaundiced, wart-pocked flab waddling on splayed toad-feet, Fuzzlefangs jams a bolt-studded hammer-cannon over one shoulder while its other arm has bloated into a spiked club of solid pox; its tooth-crammed maw never closes, and a quiver of crude bolts rattles against its blistered back.
Fuzzlefangs, Bound
Companion · acts on your initiative
Bound · GUIDELINEPox-Kin (signature). Fuzzlefangs is immune to poison damage and the poisoned condition, and can move through Fuzzlefangs' Bile Aura and any bile-slimed terrain without penalty.
Actions
Gnashing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) poison damage.
Reactions
Soak the Blow. When an ally within 5 feet takes damage, Fuzzlefangs can interpose its bloated bulk, taking half that damage in their place (the ally takes the other half).
A waist-high spawn-toad that trails its parent like a loyal hound, Fuzzlefangs gulps down the bile the big one spills so the warband can wade in safely behind it.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by waddling into the densest cluster so Bile Aura ticks on as many bodies as possible, then ready Bile Spew for when they bunch up to heal. Kill-priority is anyone who tries to grapple or shove it off a ledge. At this tier run it as a mini-boss for one short fight, or pair it with a swarm of frogs/giant toads to swamp low-level PCs.
Lead with the bog: drop Bile Spew on the clustered front line turn one, then wade in and let Bile Aura grind anyone who melees it. Bolt-Hammer the most mobile striker to knock them prone, then full-attack the prone target. Pairs naturally with a spellcasting hag, a marsh chieftain, or a horde of lesser giant-kin as the durable anvil that holds the line while the boss does the clever work.
At high level Fuzzlefangs is a fat damage-soak, not a closer; do not run it alone. Send it forward to anchor the front, recharge Bile Spew onto healers, and let Bursting Boil punish reckless melee. Pair it with a bigger threat such as a frost giant warlord or a fiend lieutenant, using its bile-slimed difficult terrain to cut the party in half so the real boss picks off the stragglers.
Put Fuzzlefangs on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Fuzzlefangs?
Fuzzlefangs is built as a Challenge Rating 6 brute (2,300 XP) at its native tier 2, tuned for parties of levels 5-10. Scaled stat blocks are provided for tier 1 (levels 1-4) and tier 3 (levels 11-15) so you can drop it into almost any table without rebuilding it.
Can Fuzzlefangs be a companion or ally?
Not directly; it is a chaotic plague-beast, not a tameable mount. But the record includes a bound companion, Squirm, a pox-kin spawn-toad immune to poison who can wade through bile, soak blows for allies, and bite alongside the warband, giving you a smaller ally to field if you want the bileblight motif on your own side.
Is Fuzzlefangs a boss or an add-on?
It is an add-on, not a solo centerpiece. Fuzzlefangs lacks legendary actions and a full action-economy kit, so a four-PC party will out-act it on its own. Run it as the durable front-line anvil beside a smarter boss, a hag, a giant warlord, or a horde of lesser kin, where its Bile Aura and area denial shine.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Fuzzlefangs at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment