Goblin 4
Goblin 4 — The Encounter
Camp spearman who points his pack into the fray · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Goblin 4
Among the camp-bound rabble of the green warrens, the spear-pointer holds a station few outsiders notice and every goblin obeys. He is not the strongest of the litter nor the cruelest, but he is the one who watches, who counts the enemy's footing, who knows when the line will break. From the second rank he jabs and points, and his packmates surge where his finger falls; a single thrust of that barbed haft is rarely the killing blow, for the killing is done by the dozen he commands. Folk who have raided the warrens speak of these pointers with grudging respect, for it is they who turn a scatter of cowards into a tide. Slay him and the pack loses its eyes; leave him and you will find spears at your back from every shadow he has marked. He fights to live, flees to fight again, and counts every retreat a small cunning victory.
Run Goblin 4 in Sixty Seconds
- He is a back-rank leader, not a brawler — keep him behind his packmates and use Pack Caller to point your minions onto one PC every round.
- Open by pointing — mark the squishiest target, send the pack at it, then Spear-jab whoever is in reach.
- Kill-priority — players should drop him second (after any caster); killing him removes the pack's coordination and the swarm scatters.
- When the fight turns — Nimble Escape every turn: Disengage and slip behind cover or a packmate, never trading blows toe-to-toe.
- Three ways to run him — (1) the spear-pointer in a goblin warband, (2) a scout who fights at the party's side as a companion, (3) an uplifted warlord paired with a bigger flagship monster.
Goblin 4
Small humanoid (goblinoid), neutral evil
CR 1/2 · 100 XP · GUIDELINENimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Caller. When the goblin points at a creature it can see within 30 feet (no action required on its turn, as part of the Multiattack), one ally within 30 feet that can see or hear the goblin can use its reaction to move up to its speed toward that creature. This is the spearman's whole purpose: he fights from the second rank and feeds his packmates a target.
Actions
Multiattack. The goblin makes one Spear attack and may point at a target to trigger Pack Caller.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) piercing damage, or 7 (1d8+3) piercing damage if used with two hands to make a melee attack.
Bonus Actions & Reactions
Nimble Escape (Bonus Action). The goblin Disengages or Hides, peeling back behind its packmates after a thrust.
A pot-bellied goblin in a studded leather jerkin and battle-skirt, gripping a barb-headed spear in one hand while the other juts forward, barking orders and marking the next throat for the pack.
Goblin 4, Bound
Companion · acts on your initiative
Bound · GUIDELINEMarked Quarry (signature). Once per turn, when the companion's ally hits a creature the companion pointed at this turn, that ally deals an extra 2 (1d4) damage.
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage.
Reactions
Slip Away. When a creature ends its turn within 5 feet, Goblin 4 moves up to half its speed without provoking opportunity attacks.
A wiry goblin scout who fights at your shoulder, jabbing and pointing, turning your blows into killing ones.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open from the back rank: the spearman points (Pack Caller) to pull packmates onto a chosen PC, then jabs and Nimble Escapes behind cover. Kill-priority HIM second after any caster, since killing him robs the warren of its coordination. Pair him with a swarm of goblins or a hobgoblin-style brute as the real threat.
As an uplifted warband leader, he points to focus a half-dozen minions on one target, then peels away. Drop him fast or his Pack Caller stacks hits faster than the party can recover. Run him alongside a tougher centerpiece (an ogre or worg-riding chief) so the action economy bites.
A goblin warlord directing a full camp: each round his points marshal waves of spears onto the front-liners. Never run him alone at this tier; chain him to a giant or dragon as the flagship while he commands the lair full of minions. Kill-priority him only after the bigger threat is contained, or his pack overwhelms the flanks.
Put Goblin 4 on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Goblin 4?
At its native Tier 1 he is CR 1/2 (100 XP): AC 14, 36 HP, +4 to hit. He scales up the sheet for Tier 2 (~CR 6 band) and Tier 3 (~CR 11 band) using the same traits with bigger numbers.
Can Goblin 4 be a companion or ally?
Yes. Use the companion block (Snarltooth, Bound): AC 13, 22 HP, a Spear attack and a Marked Quarry bonus that boosts an ally's hit on a target he pointed at — a wiry scout who fights at your shoulder.
Is the spearman a solo boss?
No. He is an add-on minion-leader with no real action-economy kit — a four-PC party out-acts him alone. Always pair him with a swarm of goblins or a tougher centerpiece monster as the genuine threat.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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