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Home Catalog Dark Fantasy Monsters Goosh, South Mushroom Guardian
Goosh, South Mushroom Guardian — Dark Fantasy Monsters STL miniature by Clay Cyanide

Goosh, South Mushroom Guardian

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community513 views · 15 likes

Goosh, South Mushroom Guardian — The Encounter

Bloom-crowned warden of the southern spore-glades · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goosh, South Mushroom Guardian

In the damp hollows of the southern reaches, where rot becomes garden and the air hangs thick with drifting motes, the Ashitake tribe whispers of the bloom-wardens. Goosh is eldest among the southern guardians: a thing grown rather than born, its sinew threaded with mycelium, its skull replaced long ago by a great fruiting crown. It does not hunger and it does not hate; it simply keeps. Trespassers feel the glade thicken around them, the spores settling in the lungs, the ground growing soft and grasping underfoot. Those who flee at once are usually let go. Those who cut, burn, or harvest the sacred caps are seized in petal-arms and seeded where they fall, so that in a season's turn the glade grows a little wider and a new pale stalk stands sentinel. Foragers who leave an offering of meat or bone at the glade's edge report safe passage, and the wise teach their children never to take from the south without giving first.

Run Goosh, South Mushroom Guardian in Sixty Seconds

Goosh, South Mushroom Guardian

Large plant, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (knotted fungal hide) HP 126 (12d10+60) Speed 30 ft.
STR19+4
DEX9-1
CON20+5
INT6-2
WIS14+2
CHA8-1
SavesCon +8, Wis +5
SkillsPerception +5, Stealth +2
Resistbludgeoning, piercing
Immpoison; charmed, exhaustion, frightened, poisoned
Sensesdarkvision 60 ft., tremorsense 30 ft., passive Perception 15
Languagesunderstands Sylvan but cannot speak

Spore Crown. Signature. Goosh's bloom constantly sheds living spores. At the start of each of Goosh's turns, each creature within 10 feet must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the end of its next turn. A creature that begins its turn poisoned this way has disadvantage on the save.

Rooted Vigor. While Goosh is in contact with natural earth, soil, or living fungus, it regains 5 hit points at the start of its turn if it has at least 1 hit point. Fire damage suppresses this trait until the end of its next turn.

Actions

Multiattack. Goosh makes two Rending Claw attacks. If both hit the same creature, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Rending Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8+4) slashing damage plus 4 (1d8) poison damage.

Spore Burst (Recharge 5-6). Goosh expels a cloud of choking spores in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much on a success. A creature that fails is blinded until the end of its next turn.

Bonus Actions & Reactions

Sporeling Lash. Reaction. When a creature Goosh can see ends its movement within 10 feet, Goosh lashes out with a petal-tentacle: the creature must succeed on a DC 14 Strength saving throw or be pulled 5 feet toward Goosh and take 5 (1d10) bludgeoning damage.

A hulking fungal sentinel, knotted with bark-tough muscle, crowned by an explosion of pink-and-violet petal-tendrils that pulse with a soft inner light. Goosh moves slowly but plants itself like a standing stone over the spore-glades it guards.

Goosh, South Mushroom Guardian, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 38 (scaled ×0.6) Speed 30 ft.
STR19+4
DEX9-1
CON20+5
INT6-2
WIS14+2
CHA8-1

Healing Spores (signature). As an action, Goosh, South Mushroom Guardian releases restorative motes; one creature within 10 feet regains 7 (2d6) hit points and ends one effect causing it to be poisoned. Usable twice per long rest.

Actions

Cap Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) bludgeoning damage plus 2 (1d4) poison damage.

Reactions

Bracing Mycelium. Reaction. When an ally within 10 feet is hit by an attack, Goosh, South Mushroom Guardian roots fungal threads through the floor, granting that ally resistance to the triggering damage.

A knee-high offshoot of the great warden, a waddling cap on stout legs that follows a chosen keeper and tends their wounds with the same spores it would use to bury a thief.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10+18 (51) To-hit+4Save DC13

Open by planting Goosh in a chokepoint so the Spore Crown taxes anyone who closes. Save Spore Burst for two or more clustered PCs. At this tier it is a terrifying mini-boss; pair it with a couple of fungal swarms rather than running it alone against a fresh party.

Tier 2Levels 5-10 · NATIVE
AC16HP12d10+60 (126) To-hit+7Save DC14

Open with Sporeling Lash bait, dragging a striker into the Spore Crown aura, then Multiattack to knock it prone. Recharge Spore Burst on the tightest cluster. Kill-priority is anyone carrying fire or radiant damage, which shuts off Rooted Vigor. Best run as the glade's warden flanked by lesser sporelings, not as a standalone boss.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+120 (230) To-hit+9Save DC17

At high tier Goosh anchors a fungal lair: open by collapsing the party into the spore cloud, then grind them with Multiattack and constant Crown damage. It cannot out-act a full party alone, so pair it with a bigger threat or a swarm of bound sporelings that feed off its aura. Focus burst attacks on whoever is dispelling the spore terrain.

Put Goosh, South Mushroom Guardian on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goosh, South Mushroom Guardian?

Goosh is built as a Challenge Rating 6 plant (2,300 XP), a Tier 2 threat for a party of levels 5-10. Tier 1 (CR ~2) and Tier 3 (CR ~11) versions are provided that keep the same traits and only shift the numbers.

Can Goosh be a companion or ally?

The full warden is too dangerous to befriend, but its offshoot, the bound Sporelet, makes a fine ally: a sturdy healer-bruiser that mends poison and shields a chosen keeper. Use the companion block for a ranger, druid, or fungal-pact character.

Is Goosh a solo boss?

No. Goosh is a defensive add-on, not a centerpiece. It lacks legendary actions, so a four-player party will out-act it on its own. Run it as the anchor of a fungal glade encounter, flanked by sporelings or a larger threat, and let its aura and reaction make the terrain itself the danger.

Tell Us How It Ran

Played Goosh, South Mushroom Guardian at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included