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Home Catalog Dark Fantasy Monsters Griffin
Griffin — Dark Fantasy Monsters STL miniature by Clay Cyanide

Griffin

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,865 views · 75 likes

Griffin — The Encounter

Eagle-headed lion of the high crags, hoarder of gold · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Griffin

The griffin is the marriage of the two sovereigns of creation: the eagle that rules the open sky and the lion that rules the earth below. Sages of the old chronicles set its eyries upon the highest crags, where mated pairs raise their young above a hoard of gold and gemstone they prize and never spend, for the beast's eye for treasure is keener than any miser's. In the legends of the Pendragon court such a creature was counted among the wonders of the realm, hunted as proof of a knight's worth, for to ride one is to claim mastery of the air itself. It hates the hippogriff with an ancient enmity and preys on horses where no rider stands guard. Tireless on the wing, it stoops from cloud-height in a single screaming dive, talons spread, and bears a struggling rider or steed back to its nest before the fall is even understood. It cannot be reasoned with, only earned, broken, or slain.

Run Griffin in Sixty Seconds

Griffin

Large monstrosity, unaligned

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural feathered hide) HP 119 (14d10+42) Speed 30 ft., fly 80 ft.
STR18+4
DEX15+2
CON16+3
INT4-3
WIS13+1
CHA8-1
SkillsPerception +5
Sensesdarkvision 60 ft., passive Perception 15
Languagesunderstands Common but can't speak

Keen Sight. The griffin has advantage on Wisdom (Perception) checks that rely on sight.

Stooping Hunter. Signature. If the griffin moves at least 30 ft. straight toward a target before hitting it with a beak attack, the target takes an extra 7 (2d6) piercing damage and must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is a Medium or smaller creature, the griffin may instead grapple it (escape DC 14) and carry it aloft on its next turn.

Actions

Multiattack. The griffin makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8+4) slashing damage.

Sculpted mid-rear with both wings flared wide and one taloned forefoot raised over a shattered crag, this griffin fuses an eagle's hooked beak and feathered crest to the muscled hindquarters and tufted tail of a lion.

Griffin, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 71 (scaled ×0.6) Speed 30 ft., fly 80 ft.
STR18+4
DEX15+2
CON16+3
INT4-3
WIS13+1
CHA8-1

Skyborne (signature). Griffin has a flying speed of 60 ft. While it can see the sky, it has advantage on saving throws against being knocked prone or restrained.

Actions

Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

Reactions

Covering Stoop. When an ally within 30 ft. is hit by an attack, Griffin dives between them, granting that ally a +2 bonus to AC against that attack. If the bonus causes the attack to miss, the attacker is knocked prone.

A fledgling griffin, hand-raised and saddle-broken, that fights to shield the rider who fed it from the egg.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC12

Open by diving on the squishiest target with Stooping Hunter to knock it prone, then grapple and threaten to carry it off the map. Kill-priority is the lone caster or archer it can reach in one fly-by. Pair it with a hunter or warlord boss; at this tier it can readily snatch and isolate a single PC.

Tier 2Levels 5-10 · NATIVE
AC15HP14d10+42 (119) To-hit+7Save DC14

Open from cloud-height: dive 30+ ft. for the Stooping Hunter prone, then Multiattack the prone target with advantage. Snatch a Medium-or-smaller PC and carry them away from the healer to split the party. Kill-priority the ranged damage dealer; when bloodied it stays airborne and stoops in hit-and-run passes rather than landing.

Tier 3Levels 11-15 · GUIDELINE
AC18HP22d10+88 (209) To-hit+9Save DC16

Run it as a flight of two or three from a high lair, each stooping on a different PC to keep the party scattered and prone. Featurelings or rocs make natural lairmates. Kill-priority is whoever can ground it (counterspell, web, hold). Pair it with a bigger threat - it is a mobile harasser, not a centerpiece on its own at this tier.

Put Griffin on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Griffin?

Its home tier is CR 6 (2,300 XP), built for level 5-10 parties: AC 15, 119 HP, +7 to hit, save DC 14. Scale it down to roughly CR 2 for level 1-4 tables or up toward CR 11 for level 11-15 by swapping to the Tier 1 or Tier 3 numbers in the table - the traits and actions never change, only the math.

Can Griffin be a companion or ally?

Yes. Use the bound companion Featherling, a saddle-broken fledgling griffin (AC 13, 71 HP) with the Skyborne trait, a Rend attack, and a Covering Stoop reaction that shields a rider. It works as a flying mount or a loyal beast-ally won by a knight who raised it from the egg.

How do I keep the griffin from getting swarmed in melee?

Use its 80 ft. fly speed every turn. Dive in with Stooping Hunter, hit with Multiattack, then spend the rest of its movement climbing back out of reach so melee PCs can't surround it. Over open terrain it can fight a whole party at arm's length; the only real counters are ranged attackers and effects that ground or restrain it - take those out first.

Tell Us How It Ran

Played Griffin at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included