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Hastur — Dark Fantasy Monsters STL miniature by Clay Cyanide

Hastur

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community9,546 views · 192 likes

Hastur — The Encounter

The Unspeakable One in tattered yellow, He Who Must Not Be Named · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hastur

Of the Unspeakable One the old playbooks warn: speak not his name a third time, lest the speaking summon him. He is the King in Yellow, the Feaster from Afar, who wears tattered robes the colour of fever and a pallid mask none have looked upon and remembered. Where his cult raises the Yellow Sign upon a lonely shore or a drowned tower, the stars grow wrong and a strange city is glimpsed beyond twin suns. His servants — the masked, the whispering, the hollowed — labour to inscribe his sigil in the waking world so that he may unfold his full and final shape. Those who study the forbidden drama that bears his name return changed: hearing music that is not played, speaking of crowns and lakes that do not exist. He covets not flesh nor gold but recognition, and each utterance of his name is a thread by which he draws the world a little nearer his pallid court.

Run Hastur in Sixty Seconds

Hastur

Large aberration, chaotic evil

CR 9 · 5,000 XP · GUIDELINE
AC 17 (unnatural grace) HP 184 (16d10+96) Speed 30 ft.
STR18+4
DEX16+3
CON22+6
INT20+5
WIS19+4
CHA24+7
SavesCON +10, WIS +8, CHA +11
SkillsDeception +11, Insight +8, Perception +8
Resistcold, bludgeoning, piercing, and slashing from nonmagical attacks
Immpsychic; charmed, frightened
Sensesdarkvision 120 ft., passive Perception 18
Languagestelepathy 120 ft., understands all languages but rarely speaks aloud

Mantle of Tatters. Hastur's true form is hidden beneath shredded yellow vestments. The first time a creature looks upon what lies within during a turn, it must succeed on a DC 16 Wisdom saving throw or take 11 (2d10) psychic damage and be frightened until the end of its next turn. A creature that fails by 5 or more is also incapacitated until the end of its next turn as the Unspeakable shape sears its mind.

Writhing Roots. The tentacles that form Hastur's base make the ground within 10 feet of it difficult terrain for other creatures. Hastur ignores this effect and cannot be knocked prone.

Magic Resistance. Hastur has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Hastur makes two Tendril attacks and uses Whisper of the Yellow Sign if it is available.

Tendril. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16) if it is Large or smaller. Until the grapple ends, the target is restrained and Hastur can't use the same tendril on another target.

Whisper of the Yellow Sign (Recharge 5-6). Hastur murmurs a single unspeakable word. Each creature of its choice within 30 feet that can hear or sense it must make a DC 16 Wisdom saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much on a success. A creature that fails is also frightened of Hastur until the end of its next turn.

Bonus Actions & Reactions

Lash from the Tatters. When a creature Hastur can see moves out of or starts its turn within 15 feet of it, Hastur can use its reaction to make one Tendril attack against that creature.

Legendary Actions (3/Round)

Tendril. Hastur makes one Tendril attack.

Maddening Step (Costs 2 Actions). Hastur sinks into its own writhing mass and rises again, teleporting up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the space it leaves and the space it arrives must succeed on a DC 16 Wisdom saving throw or take 9 (2d8) psychic damage.

The Sign Revealed (Costs 2 Actions). Hastur flares the Yellow Sign. Each creature within 30 feet that can see it must succeed on a DC 16 Wisdom saving throw or be frightened of Hastur until the end of its next turn; a creature already frightened by Hastur instead drops whatever it is holding.

A towering shape wrapped in mouldering yellow rags, its hidden face crowned with curling horns, rising from a knot of black tentacles between two guttering braziers. He does not move so much as unfold, and to read the sigil at his hem is to invite the loss of one's own name.

Hastur, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 110 (scaled ×0.6) Speed 30 ft.
STR18+4
DEX16+3
CON22+6
INT20+5
WIS19+4
CHA24+7

Veil of Borrowed Silence (signature). The acolyte and any ally within 10 feet have advantage on saving throws against being frightened, drawing the dread into the mask instead.

Actions

Ritual Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) psychic damage.

Reactions

Recite the Sign. When an ally within 30 feet fails a Wisdom save, the acolyte can use its reaction to let that ally reroll, choosing the new result.

A robed servant of the Yellow Sign who has bartered its name for a measure of its master's power; it carries the dread so its allies need not.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8 + 14) To-hit+4Save DC13

Open with Whisper of the Yellow Sign to soften the clustered party, then grapple the squishiest caster with a Tendril and drag it from cover. Lean on Lash from the Tatters to punish anyone fleeing the writhing base. Pair it with a cluster of masked cultists so the action economy hurts.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d8 + 48) To-hit+6Save DC15

Lead with Mantle of Tatters fear on the front line, grapple-restrain the melee bruiser, and rotate Whisper of the Yellow Sign onto the back rank. Kill-priority is whoever can cure fear or grant saving-throw rerolls. Run it as a faction centerpiece flanked by acolytes and a few servitors.

Tier 3Levels 11-15 · NATIVE
AC17HP184 (16d10 + 96) To-hit+8Save DC16

This is a solo boss: open by frightening the line with Mantle of Tatters, multiattack-grapple a key PC, then spend legendary actions on Maddening Step to escape focus fire and The Sign Revealed to keep the party frightened. Burst Whisper of the Yellow Sign whenever it recharges. Kill-priority: anyone removing the frightened condition; protect that target with Lash from the Tatters reactions.

Put Hastur on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hastur?

Hastur is built as a Challenge Rating 9 solo boss (5,000 XP) at his native Tier 3 (party levels 11-15). Because he carries a full action-economy kit — two distinct legendary action options plus the Lash from the Tatters reaction — his sheet drops one band so he plays up against a four-person party. The stat record also includes scaled Tier 1 and Tier 2 columns so you can field him for levels 1-4 or 5-10 by swapping the AC, HP, to-hit, and save DC.

Can Hastur be a companion or ally?

Not as the Unspeakable One himself — he is a centerpiece adversary. The record provides a scaled-down ally instead, The Masked Acolyte (Bound), a servant of the Yellow Sign with about 60 percent of the adversary's durability who shields allies from fear and lets them reroll failed Wisdom saves. Use the acolyte as a hireling, doomed cultist defector, or a rival summoner's pawn the party can turn.

How do I make Hastur feel genuinely eldritch at the table?

Withhold his name and his face. Describe sounds the players don't have a source for, let the Yellow Sign appear in unrelated places before the fight, and narrate Mantle of Tatters as the moment a character glimpses something their mind can't hold. The psychic damage and fear are the mechanical spine, but the dread comes from never letting the party see all of him at once.

Tell Us How It Ran

Played Hastur at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included