Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Dark Fantasy Monsters Hobgoblin 2
 Hobgoblin 2 — Dark Fantasy Monsters STL miniature by Clay Cyanide

Hobgoblin 2

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community126 views · 2 likes

Hobgoblin 2 — The Encounter

Drill-Hardened Warrior of the Goblin Camp · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hobgoblin 2

They call him a hobgoblin, but the word undersells the discipline. Where common goblins scatter and shriek, this one was forged in the muster-yards of the Goblin Camp, where the warband sergeants beat formation into bone. He stands where he is told to stand, marches where he is marched, and kills with the patient economy of a soldier who has buried more comrades than he can name. His armor is scavenged plate-leather, restitched a hundred times, each scar in it a battle survived. He fights shoulder to shoulder, trading reach for the wedge, knowing that a goblinoid alone is meat but a goblinoid in rank is a wall of edges. Loyalty he reserves for the line beside him; mercy he was never issued. Break the formation and you break him, but so long as a brother stands within a spear's length, he will hold, and he will make you pay in blood for every step.

Run Hobgoblin 2 in Sixty Seconds

Hobgoblin 2

Medium humanoid (goblinoid), lawful evil

CR 2 · 450 XP · GUIDELINE
AC 14 (studded leather, shield posture) HP 45 (6d8+18) Speed 30 ft.
STR16+3
DEX13+1
CON16+3
INT11+0
WIS10+0
CHA9-1
SkillsAthletics +5, Intimidation +1
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Goblin

Martial Discipline. The hobgoblin has advantage on saving throws against being frightened while it can see a friendly creature within 30 feet of it.

Pack Drill. Once per turn, the hobgoblin deals an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. This is the signature edge of a camp-drilled warrior who fights as a wedge, never alone.

Actions

Multiattack. The hobgoblin makes two melee attacks, or two attacks with its javelins.

Heavy Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Bonus Actions & Reactions

Shielding Shove. Reaction, when an ally the hobgoblin can see within 5 feet is hit by a melee attack: the hobgoblin shoves the attacker, imposing disadvantage on that attack's damage roll (the attacker rerolls the damage and takes the lower total).

A broad-shouldered goblinoid in studded leather and a stitched battle-skirt, drilled to hold the line, plant a foot, and drive a heavy blade through whatever the camp points him at.

Hobgoblin 2, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 27 (scaled ×0.6) Speed 30 ft.
STR16+3
DEX13+1
CON16+3
INT11+0
WIS10+0
CHA9-1

Hold the Line (signature). While Hobgoblin 2 is within 5 feet of you, you both gain a +1 bonus to AC and have advantage on saving throws against being frightened.

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Reactions

Covering Step. When you are hit by an attack, Hobgoblin 2 steps in to cover you, granting you resistance to that attack's damage.

A younger camp-recruit who learned the drill from your blade; he keeps to your shoulder and dies before he breaks rank.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP45 (6d8+18) To-hit+5Save DC13

Open by closing into a knot of two or three hobgoblins so Pack Drill triggers every turn. Kill-priority is the PC standing nearest your own allies, because that's the one your bonus dice punish hardest. Pair these with a flagship goblinoid captain or shaman; in numbers they are a meat-grinder, alone they fold.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d8+48) To-hit+7Save DC15

Run them as the disciplined core of a larger warband: front rank shoves the casters off allies with Shielding Shove while spears stack on the wedge. Focus the squishiest target adjacent to your line. They support a tier-appropriate boss; do not field them solo.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (24d8+96) To-hit+9Save DC16

Deploy as elite drill-veterans inside a lair fight, anchoring chokepoints so the real threat can flank. Open with javelin volleys, then collapse into melee where Pack Drill bonus dice land. Pair with a bigger threat such as a goblinoid warlord or fiend-bound champion; these are the wall, not the centerpiece.

Put Hobgoblin 2 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hobgoblin 2?

Its native build is CR 2 (450 XP), a tier-1 add-on tuned for level 1-4 parties: AC 14, 45 HP, +5 to hit, save DC 13. Scaled stat lines for tier-2 (levels 5-10) and tier-3 (levels 11-15) fights are provided in the tiers block so you can drop it into a higher-level warband without rebuilding it.

Can Hobgoblin 2 be a companion or ally?

Yes. The companion sidebar gives Drillmate, Bound, a lighter goblinoid recruit (AC 13, 27 HP) who buffs AC and fear saves while adjacent and can soak a hit for you with Covering Step. Use it for a defector hobgoblin, a sworn bodyguard, or a sidekick-style ally that fights as part of your line.

Is Hobgoblin 2 a solo boss?

No. It is an add-on built to fight in ranks beside a flagship threat, not a centerpiece. Its whole kit, Pack Drill, Martial Discipline, and Shielding Shove, rewards fighting shoulder to shoulder, so a four-PC party will out-act a single one. Field two to six of them, or one alongside a stronger captain.

Tell Us How It Ran

Played Hobgoblin 2 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included