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Lusca — Dark Fantasy Monsters STL miniature by Clay Cyanide

Lusca

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community69 views · 8 likes

Lusca — The Encounter

The Half-Shark, Half-Octopus Terror of the Blue Holes · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Lusca

Sailors of the warm island seas speak the name only in whispers, for to name the Lusca too loudly is to call it. It haunts the blue holes—those bottomless throats in the reef where the sea drains into lightless caverns—and there it waits, half-shark and half-octopus, neither wholly of the surface nor the deep. Fishermen tell of boats seized by arms thick as masts, of swimmers pulled screaming beneath a sudden churning slick, of the strange tide that breathes in and out of the holes as the beast shifts below. Its twin jaws can shear a hull's keel; its eight arms can drag a longboat under without a single bite. Where lesser leviathans were made to destroy or to hold the drowned world together, the Lusca was never made at all—it simply hungers, ancient and patient, and the deep has always listened to its appetite.

Run Lusca in Sixty Seconds

Lusca

Huge monstrosity, unaligned

CR 11 · 7,200 XP · GUIDELINE
AC 17 (rubbery hide and shark plate) HP 168 (16d12+64) Speed 10 ft., swim 60 ft.
STR24+7
DEX12+1
CON19+4
INT6-2
WIS14+2
CHA10+0
SavesSTR +11, CON +8
SkillsPerception +6, Stealth +5
Resistcold
Sensesblindsight 60 ft., darkvision 120 ft., passive Perception 16
Languages

Amphibious. The Lusca can breathe air and water.

Drag to the Deep. Signature. A creature grappled by the Lusca cannot benefit from any speed bonus, and the Lusca can move at full speed while dragging up to two grappled creatures. At the start of each of its turns, each creature it is grappling underwater begins to drown unless it can breathe water.

Actions

Multiattack. The Lusca makes one Bite attack and two Tentacle attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the target is a creature it is grappling, the attack is made with advantage.

Tentacle. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target is grappled (escape DC 16). The Lusca has eight tentacles, each of which can grapple one target.

Legendary Actions (3/Round)

Tentacle Lash. The Lusca makes one Tentacle attack.

Constrict (Costs 2 Actions). The Lusca tightens its coils. Each creature grappled by it takes 11 (2d6 + 4) bludgeoning damage and must succeed on a DC 16 Constitution saving throw or have its breath crushed out, dropping to 0 hit points if it cannot breathe water.

Roiling Surge (Costs 2 Actions). The Lusca churns the water. Each creature within 15 feet must succeed on a DC 16 Strength saving throw or be knocked prone and pushed 15 feet away (or pulled 15 feet toward the Lusca, its choice).

A nightmare grafted from two predators: the armored head and double maw of a great shark fused to the writhing, sucker-lined arms of a colossal octopus, beaching itself over a shattered wreck.

Lusca, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 100 (scaled ×0.6) Speed 10 ft., swim 60 ft.
STR24+7
DEX12+1
CON19+4
INT6-2
WIS14+2
CHA10+0

Current Sense (signature). The Lusca knows the location of any creature touching the same body of water within 120 feet, even through total cover.

Actions

Lashing Arm. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and a Medium or smaller target is grappled (escape DC 14).

Reactions

Undertow. When an ally within 30 feet is hit by a melee attack, the Lusca pulls a wash of water across the field; the attacker must succeed on a DC 14 Strength save or be moved 10 feet.

A lesser spawn of the blue holes, a knot of grasping arms that herds prey toward its parent's waiting jaws.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10 (44) To-hit+4Save DC13

Open from the water with a Tentacle to grapple the nearest character, then back away to deny escape. If two PCs cluster near the shore, grab one and drag it toward deep water as the kill-priority. Run it as the lone terror of a tiny dock—it will feel enormous to a low party.

Tier 2Levels 5-10 · GUIDELINE
AC16HP12d12+36 (114) To-hit+7Save DC14

Grapple two PCs on the first round, then Bite the one already held for advantage. Prioritize lightly-armored casters who can swim or fly free. Spend legendary actions to Tentacle Lash between turns so no one feels safe at range.

Tier 3Levels 11-15 · NATIVE
AC17HP16d12+64 (168) To-hit+11Save DC16

Open by grabbing two characters and using Drag to the Deep to start the drowning clock—that is the kill-priority pressure, not raw damage. Use Constrict on whoever is bloodied and Roiling Surge to scatter melee clusters back toward the water. Pair it with a Tideling or a flooded-cavern lair so the party never fights it on dry, stable ground.

Put Lusca on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Lusca?

Native Challenge Rating 11 (7,200 XP), built for a Tier 3 party of levels 11-15. Because it is solo-capable, its sheet is pitched one band lower than a raw CR 11 brute so its grapple-and-drown action economy can carry a full fight; the included Tier 1 and Tier 2 lines let you drop it straight into levels 1-4 or 5-10.

Can Lusca be a companion or ally?

The Lusca itself is a mindless apex predator, not a companion. For an allied option, use the bound Tideling statblock provided—a lesser spawn of the blue holes that grapples and herds prey, suitable as a summoned guardian or a sea-witch's pet.

How do I keep a grapple-heavy monster from being a slog?

Telegraph the stakes early: describe the drowning clock out loud so escaping the grapple feels urgent, not just mechanical. Let Athletics, teleportation, or freedom-of-movement effects break free cleanly, and use Roiling Surge to reposition the party rather than stacking grapples so the table keeps moving.

Tell Us How It Ran

Played Lusca at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included