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Mi-go — Dark Fantasy Monsters STL miniature by Clay Cyanide

Mi-go

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,512 views · 55 likes

Mi-go — The Encounter

Winged fungus from the outer dark, harvester of living minds · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Mi-go

They are not beasts, nor demons, nor any spawn of this world. The grimoires of mad astronomers name them the Fungi from the Outer Dark, a race grown rather than born, who cross the gulf between stars on wings that should not bear them through airless void. Where they alight, livestock vanish and shepherds wake to find a loved one staring, hollow and obedient. The mi-go covet not flesh but thought. With instruments of cold metal they peel the mind from the skull and seal it, living and aware, within a humming cylinder no larger than a lantern, that they may carry a captive's reason across the dark to interrogate it at leisure. Mountain folk who have glimpsed them speak of a droning hum on still nights and of carved black stones left at the tree line as warnings. To bargain with a mi-go is to be unmade by inches; to be promised the stars is to be promised a jar.

Run Mi-go in Sixty Seconds

Mi-go

Medium aberration, lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (chitinous fungal carapace) HP 120 (16d8+48) Speed 30 ft., fly 50 ft.
STR16+3
DEX17+3
CON16+3
INT18+4
WIS15+2
CHA12+1
SavesINT +7, WIS +5
SkillsArcana +7, Perception +5, Stealth +6, Surgery (Medicine) +5
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
Sensesdarkvision 120 ft., passive Perception 15
LanguagesDeep Speech, telepathy 120 ft.

Void-Born Resilience. The mi-go ignores the effects of the vacuum and extreme cold of the outer dark, and it does not require air. It has advantage on saving throws against being frightened.

Brain Cylinder. Signature. The mi-go carries a humming metal cylinder used to extract and store a living mind. When it reduces a creature to 0 hit points with its Surgeon's Claws, it may instead choose to capture the victim: the target is stable but paralyzed, and if it remains in the mi-go's grasp for 1 minute, its consciousness is sealed in the cylinder (a greater restoration or comparable magic can restore it). A captured creature's body falls limp.

Actions

Multiattack. The mi-go makes two attacks: one with its Surgeon's Claws and one with its Stinging Proboscis.

Surgeon's Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) slashing damage, and the target is grappled (escape DC 14) if it is Medium or smaller.

Stinging Proboscis. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 3) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.

Bonus Actions & Reactions

Drifting Withdrawal. Reaction. When a creature the mi-go can see ends its turn within 5 feet of it, the mi-go can fly up to half its speed without provoking opportunity attacks.

A nightmare of pinkish fungal chitin, membranous bat-like wings, and a head crowned with writhing sensory feelers, the mi-go hovers with surgical patience, one clawed limb cradling a softly droning brain cylinder. It came from a world that orbits no sun we know.

Mi-go, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 72 (scaled ×0.6) Speed 30 ft., fly 50 ft.
STR16+3
DEX17+3
CON16+3
INT18+4
WIS15+2
CHA12+1

Borrowed Knowledge (signature). Once per short rest, the bound mind can grant an ally within 30 feet advantage on one Intelligence, Wisdom, or Charisma check or saving throw by whispering forgotten truths.

Actions

Psychic Lash. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d8) psychic damage.

Reactions

Mind's Shield. When an ally within 30 feet fails an Intelligence saving throw, the bound mind can let them reroll it.

A mind freed from the mi-go's cylinder but never quite returned whole, it rides with the party as a disembodied voice, grateful and uncanny, dreading the droning hum that means its old keepers have followed.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open from the air with the proboscis to poison your most fragile PC, then drift back out of reach. If the party clusters, the mi-go grapples a straggler with its claws and tries to fly off with the prize. Run it as the surgical predator of a hive, never alone, pairing it with lesser horrors that pin the front line.

Tier 2Levels 5-10 · NATIVE
AC16HP16d8+48 (120) To-hit+7Save DC14

Open by Multiattacking the squishiest spellcaster, grappling them with the claws. Kill-priority is whoever can answer it from range, since it wants to drag a victim clear and seal them in the cylinder. When bloodied it disengages with Drifting Withdrawal and circles for a clean grab. Field two or three together as a harvest squad backing a larger horror.

Tier 3Levels 11-15 · GUIDELINE
AC18HP22d8+88 (187) To-hit+9Save DC16

Pair it with a bigger threat or run a whole flight of them in a fungal lair where dim light hands them their nonmagical resistance. Open against the highest-Intelligence PC, grapple, and withdraw toward the brain cylinders staged in the back. Do not run this as a solo boss; it is a precise harvester, lethal in numbers, fragile when focused.

Put Mi-go on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Mi-go?

Its home tier is CR 6 (2,300 XP) for levels 5-10, with an Armor Class of 16 and 120 hit points. Scaled stat lines are provided for tier 1 (levels 1-4) and tier 3 (levels 11-15) so you can drop it into any table.

Can Mi-go be a companion or ally?

Not the mi-go itself, but a mind it once captured can be. The included companion, the Subject in the Cylinder, is a freed consciousness that rides with the party, lending borrowed knowledge and a psychic lash while dreading the day its old keepers return.

Is the Mi-go meant to be a solo boss?

No. It is an add-on harvester built to fight in numbers or beside a flagship horror. It lacks legendary actions and folds quickly under focused fire, so use it as a squad or pair it with a bigger threat rather than a one-creature encounter.

Tell Us How It Ran

Played Mi-go at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included