Morbi
Morbi — The Encounter
Horned mother of plagues, who swings the censer of rot · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Morbi
They name her Morbi, the Horned Mother, and where her censer swings the air turns gray and the wells run thick. The old plague-scrolls hold that she was a demon of pestilence summoned by a doomed cult who begged her to spare them and were instead made her first carriers. Her crown is no ornament but bone grown through bone, and the many arms that coil from her back are said to be the souls of those she has rotted, drawn out and fused into her service. She does not slay swiftly; she savors the slow turning of flesh to ruin, walking unhurried through fields she has emptied. Healers who burn her sign over their doors claim it keeps her out, yet she answers only to the rites that called her, and those words are guarded in no honest grimoire. Smell sulfur and sweetness together, the scriptures warn, and bar the door against the Horned Mother.
Run Morbi in Sixty Seconds
- Stand in her center Morbi wants the party clustered at 10 feet so Censer of Rot and Coiling Arms hit every turn; reward players who spread out and punish the ones who pile in.
- Open with the censer First round, swing the censer into the densest knot of PCs, then Plague Staff plus a prone-tendril on the front-liner to pin them in the poison cloud.
- Kill-priority: the cleanser Whoever tries to cure the poison or heal through it is her target; keep them poisoned and they lose their action economy.
- When bloodied, recharge matters Below half HP, lean on Spew Contagion (Recharge 5-6) and Contagious Recoil to keep trading damage even as she's worn down.
- Three ways to run her Slow creeping dread (walk through the cloud, telepathy taunts), a swarm lieutenant amid crawlers and fanatics, or a hit-and-rot skirmisher who never lets melee feel safe.
Morbi
Medium fiend (demon), chaotic evil
CR 6 · 2,300 XP · GUIDELINECenser of Rot. Morbi carries a smoking infernal censer on one of her coiling arms. While she holds it, any creature that starts its turn within 10 feet of her must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the start of its next turn. A creature that succeeds is immune to this trait until the end of its next turn.
Coiling Arms. Morbi's tentacle-arms let her wield her staff, censer, and reach in several directions at once. She can make opportunity attacks against any creature that enters or leaves a space within 10 feet of her, not just within 5 feet.
Magic Resistance. Morbi has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Morbi makes two attacks: one with her Plague Staff and one with a Coiling Tendril. She can use Spew Contagion in place of either attack if it is available.
Plague Staff. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
Coiling Tendril. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Spew Contagion (Recharge 5-6). Morbi exhales a cone of black pestilence in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much on a success. A creature that fails is also poisoned for 1 minute and can repeat the save at the end of each of its turns, ending the effect on a success.
Bonus Actions & Reactions
Contagious Recoil. Reaction. When a creature within 10 feet hits Morbi with a melee attack, she lashes a tendril back at it. The attacker must succeed on a DC 14 Constitution saving throw or take 5 (1d6 + 2) poison damage and have disadvantage on its next attack roll before the end of its next turn.
A horned, many-armed witch-mother crowned in curling ram horns, Morbi sways atop a writhing nest of plague-tendrils, swinging a smoking censer of rot over a skull-strewn altar.
Morbi, Bound
Companion · acts on your initiative
Bound · GUIDELINESmoke of Wards (signature). Morbi swings a purified censer. Allies within 10 feet have advantage on saving throws against being poisoned and against disease.
Actions
Censer Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Reactions
Clear the Air. Reaction. When an ally within 10 feet fails a save against poison, Morbi lets them reroll it once.
A plague-orphan who turned a stolen censer to cleansing, Morbi hunts the Horned Mother's spoor to spare others her own family's fate.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by swinging the censer into the cluster so the party eats poison just for standing close, then drag the front-liner prone with a tendril. Keep her at 10-foot reach so Coiling Arms punishes anyone trying to slip past. At this tier she is a deadly mid-fight reveal, not a fair brawl; lead with the Cursed Cultists as fodder and let her finish the survivors.
Open with Spew Contagion the moment two or more PCs bunch up, then Multiattack the lowest-HP caster to keep them poisoned and off their spells. Kill-priority is any healer trying to scrub the poison; Contagious Recoil makes melee on her costly, so make them choose. Pair her with Plague Crawlers or Cursed Fanatics to body-block while she rots the backline from the center of the room.
Treat her as a plague-lair lieutenant, not a solo: stage her atop her altar amid a swarm of crawlers so Coiling Arms and Censer of Rot tax everyone who closes. Open with Spew Contagion, then Multiattack the strongest single-target damage dealer to lock them poisoned. Pair her with a bigger flagship threat (a plague golem or a greater fiend) so the party can never safely turn their backs on the Horned Mother.
Put Morbi on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Morbi?
Morbi is built at CR 6 (2,300 XP) for a level 5-10 party, the tier her numbers are tuned to. Scaled stat blocks are provided for tier 1 (levels 1-4) and tier 3 (levels 11-15) if you want to drop her into a different campaign without rebuilding her.
Can Morbi be a companion or ally?
Not Morbi herself, she is a chaotic-evil plague demon. If you want a friendly version of the theme, use the companion Cinder, Censer-Bound, a plague-orphan who turned a cleansing censer against the Horned Mother and aids the party with anti-poison wards.
Is Morbi a boss, or an add to a bigger fight?
She is an add-on lieutenant, not a solo boss. She lacks legendary actions, so a full party will out-act her one-on-one; she shines paired with plague crawlers, cultists, or a larger flagship threat where her censer aura and 10-foot reach punish a clustered party.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Morbi at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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