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Nasnas — Dark Fantasy Monsters STL miniature by Clay Cyanide

Nasnas

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,706 views · 11 likes

Nasnas — The Encounter

The Half-Made Thing of the Desert Wastes · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Nasnas

The desert folk speak of the nasnas in hushed half-sentences, for it is a creature only half-finished and all the more dreadful for it. Sundered lengthwise as if by a great blade, it possesses but one arm, one leg, half a head, and half a heart, yet it bounds across the dunes faster than a fleeing camel. The wise say it is the cursed remnant of a man who broke a sacred oath, cleaved in two so that body might forever pursue the soul it lost. By night it hides among the rocks and waits for caravans to stray, then springs upon the hindmost traveler, lashing with the long whipping tail that grows where its other half should be. To look upon its single weeping eye is to understand grief made flesh. Salt, iron, and the speaking of holy names are said to drive it back, but only fire truly ends the chase, for the half-thing fears nothing else and feels neither pity nor fatigue in the hunt.

Run Nasnas in Sixty Seconds

Nasnas

Medium monstrosity, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural hide, half-armored) HP 123 (13d8+65) Speed 40 ft.
STR18+4
DEX16+3
CON20+5
INT9-1
WIS13+1
CHA8-1
SavesCon +8, Wis +4
SkillsPerception +4, Stealth +6, Survival +4
Immfrightened
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands a desert tongue but cannot speak it clearly

Half-Made Frame. The nasnas is cleaved down its center, with a single arm and a single leg. It cannot be flanked, and it is immune to the frightened condition. Whenever it would be reduced to 0 hit points by an attack that is not radiant or that does not sever its remaining half, it instead drops to 1 hit point (once per turn).

Hopping Lunge. On the first turn of combat, the nasnas bounds up to its full speed without provoking opportunity attacks. If it ends this movement adjacent to a creature, it has advantage on its first attack against that creature this turn.

Actions

Multiattack. The nasnas makes one Rending Claw attack and one Tail Lash attack.

Rending Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6+4) slashing damage.

Tail Lash. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet toward the nasnas and knocked prone.

Bonus Actions & Reactions

Coiling Snare. Reaction: When a creature the nasnas can see ends its move within 15 feet of it, the nasnas lashes its serpentine tail at that creature. The target takes 9 (2d8) bludgeoning damage and must succeed on a DC 15 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

A thing split clean down its middle: one yellow eye, one fanged half-jaw, a single sinewed arm ending in raking claws, balanced on one springing leg, its serpent-tail coiling like a whip drawn back to strike.

Nasnas, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 40 ft.
STR18+4
DEX16+3
CON20+5
INT9-1
WIS13+1
CHA8-1

Mirror Halves (signature). Nasnas is the nasnas's severed other side, dragged along on a tether. While within 30 feet of its allied creature, both gain advantage on saving throws against being charmed or knocked prone.

Actions

Raking Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6+4) slashing damage.

Reactions

Severed Defense. Reaction: When an ally within 5 feet is hit by an attack, Nasnas throws its half-body across them, taking half the damage instead.

The mirrored second half, lashed to its twin by a length of chain, lurching forward on a single dragging limb.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d8+18 (45) To-hit+4Save DC13

Open with Hopping Lunge into the softest target, then Tail Lash to yank a back-rank caster prone into the front line. Kill-priority: anyone standing apart from the group, since this thing pursues stragglers. Pair it with a small pack of jackals or skeletons so the party cannot easily surround it.

Tier 2Levels 5-10 · NATIVE
AC15HP13d8+65 (123) To-hit+7Save DC15

Lunge in turn one, then each round Tail Lash to drag a caster or archer 10 ft. prone and Rending Claw the same target. Use Coiling Snare to pin anyone who tries to flee or reposition near it. Half-Made Frame means a single big hit will not drop it, so warn melee they must commit; pair it with a stronger boss or a couple of minions to threaten the whole party at once.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+100 (210) To-hit+9Save DC17

As a fast skirmisher it darts between targets, Tail Lashing one prone while Rending Claw finishes another, never staying put. Save Coiling Snare for the moment a high-priority target tries to disengage. It is a harrier, not a centerpiece — run it alongside a bigger threat or its bound other half so it picks off whoever the lair has isolated.

Put Nasnas on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Nasnas?

Nasnas is built as a Challenge Rating 6 monstrosity (2,300 XP) at its native Tier 2, a fast and durable skirmisher. Scaled stat lines are provided for Tier 1 (levels 1-4) and Tier 3 (levels 11-15) so you can drop it into any campaign without rebuilding it.

Can Nasnas be a companion or ally?

Yes. Use the bound companion option, Half-Heart, its severed mirror-half, as a lighter ally (AC 14, 74 HP) that shields nearby allies and rakes with a claw. As a full ally a nasnas works best as a tracker or pursuer that runs down fleeing foes for its master.

Is Nasnas a solo boss?

No. It has no legendary actions and only one reaction trait, so a four-player party will out-act it. Run it as a terrifying add-on — alongside a true boss, a desert pack, or its bound other half — rather than as a standalone centerpiece.

Tell Us How It Ran

Played Nasnas at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included