Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Dark Fantasy Monsters Nocturnix
Nocturnix — Dark Fantasy Monsters STL miniature by Clay Cyanide

Nocturnix

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community329 views · 5 likes

Nocturnix — The Encounter

Horned terror of the sleepless dark, hide of staring eyes · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Nocturnix

Where the waking world frays into dream, the Nocturnix prowls. Old grimoires name it among the night-terrors that the unquiet dead drag back from the threshold of sleep, a revenant grown monstrous on a hundred years of stolen slumber. Its horns are said to be older than the body that bears them, harvested from beasts it gored in nightmares it forced upon the living. The eyes scattered across its flesh are not its own; each is taken from a sleeper who never woke, and each still weeps for the dreamer it abandoned. Villages near its haunts learn to fear the quiet hour before dawn, when livestock are found staring and rigid, hearts stopped, faces frozen in soundless screams. It does not eat flesh so much as it feeds on the terror that precedes death, and it will harry a single victim through the dark for nights on end, never letting them rest, until exhaustion delivers them whole into its claws.

Run Nocturnix in Sixty Seconds

Nocturnix

Large aberration, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (warped chitinous hide) HP 127 (15d10+45) Speed 40 ft.
STR20+5
DEX13+1
CON17+3
INT9-1
WIS14+2
CHA12+1
SavesWis +5, Con +6
SkillsPerception +8, Stealth +4
Resistcold, psychic
Immfrightened
Sensesdarkvision 120 ft., passive Perception 18
LanguagesDeep Speech, telepathy 60 ft.

All-Seeing Hide. The countless eyes studding Nocturnix's flesh cannot be blinded or surprised. It has advantage on Wisdom (Perception) checks and on saving throws against being blinded, and attackers gain no benefit from being unseen by it.

Aura of Night Terrors. Signature. Each creature that starts its turn within 15 feet of Nocturnix must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage and have disadvantage on its next attack roll as waking nightmares cloud its sight. A creature reduced to 0 hit points by this damage falls unconscious rather than dying.

Actions

Multiattack. Nocturnix makes one Gore attack and two Claw attacks.

Gore. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pushed 10 feet away and knocked prone.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Bonus Actions & Reactions

Nightmare Lurch. Reaction (recharge 5-6). When a creature Nocturnix can see ends its turn within 15 feet, Nocturnix moves up to half its speed toward that creature without provoking opportunity attacks and may make one Claw attack against it.

A towering horror crowned with two great curling ivory horns, its blue-grey hide pocked with clusters of unblinking eyes that follow every dreamer. The fanged maw and clawed limbs mark it as a thing that hunts in the borderlands of sleep.

Nocturnix, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 76 (scaled ×0.6) Speed 40 ft.
STR20+5
DEX13+1
CON17+3
INT9-1
WIS14+2
CHA12+1

Dreamwalk (signature). Nocturnix can move through other creatures and objects as if they were difficult terrain, taking 5 (1d10) force damage if it ends its turn inside one. While obscured by darkness it has advantage on Stealth checks.

Actions

Soporific Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) psychic damage, and the target must succeed on a DC 13 Constitution saving throw or have its speed halved until the end of its next turn.

Reactions

Cradle the Falling. When an ally within 10 feet drops to 0 hit points, Nocturnix can move up to its speed toward that ally; if it reaches them, that ally is stable.

A fragment of the terror Nocturnix sheds, Nocturnix drifts in its wake as a half-formed wraith of sleep, guarding the dreamer it cannot quite forget.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10 + 18 (51) To-hit+4Save DC13

Open with the Aura of Night Terrors by charging into the cluster, then Gore the toughest melee fighter to knock them prone. Kill-priority is whoever the party leans on for healing, since the aura's unconsciousness can snowball. Pair it with a swarm of weaker undead or beasts so the prone targets get punished.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10 + 45 (127) To-hit+7Save DC14

Open by wading into the densest cluster so the aura tags as many as possible, then Gore-shove the front-liner prone and Claw twice. Hold Nightmare Lurch for whoever steps clear to cast or shoot. When bloodied, fall back into darkness (it sees fine, they don't) and pick off the most isolated PC.

Tier 3Levels 11-15 · GUIDELINE
AC18HP23d10 + 92 (218) To-hit+9Save DC16

Run it as a lieutenant in a nightmare lair, not alone, a higher-tier party out-acts a single brute. Open in melee to soak the cluster with the aura, Gore to scatter formations, and use Nightmare Lurch to chase fleeing casters. Pair it with a bigger dream-horror or several Lull wraiths so the aura's disadvantage actually bites.

Put Nocturnix on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Nocturnix?

Nocturnix is CR 6 (2,300 XP) at its native Tier 2, built for parties of levels 5-10. Scaled stat blocks for Tier 1 (levels 1-4) and Tier 3 (levels 11-15) are provided in the tiers table so you can drop it into almost any game.

Can Nocturnix be a companion or ally?

Not as itself, it is a chaotic-evil night-terror that feeds on dread. But the bound dream-fragment Lull (AC 13, 76 HP) is provided as an allied wraith with a sleep-touch attack and a reaction that stabilizes a falling ally, for groups who want a haunting companion.

Is Nocturnix a boss or an add-on?

It is an add-on brute, not a solo boss. It lacks legendary actions, so a full party will out-act it on its own; run it alongside minions or a flagship dream-horror so its Aura of Night Terrors and Nightmare Lurch reaction stay threatening.

Tell Us How It Ran

Played Nocturnix at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included