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Quillspike — Dark Fantasy Monsters STL miniature by Clay Cyanide

Quillspike

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community104 views · 2 likes

Quillspike — The Encounter

Bloated Carrier of the Boil-Plague, Quill-Hided Glutton of Rot · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Quillspike

Where the marshlight festers and the air turns to syrup, the carriers come waddling. Quillspike is one of the boil-born: a fiend bloated past all natural shape by the plagues it carries within, its skin sprouting bone-quills as a chestnut grows its husk. It does not hunt so much as arrive, drawn to the sick and the dying, and where it stops it stays, fouling well and field until a hamlet empties. The spiked tome lashed to its back is no book of spells but a tally of the dead it has midwifed into rot, scratched in its own weeping ichor. Plague-doctors of the old marshes name it among the pestilence-bringers of the lower spirits, kin to the swarming flies of scripture. Strike it and it bleeds quills; corner it and it drowns you in bile. The skulls beneath its feet were once those who came to cleanse the swamp and stayed to feed it.

Run Quillspike in Sixty Seconds

Quillspike

Large fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (thick blubber and bone-spurs) HP 138 (12d10+72) Speed 30 ft.
STR18+4
DEX8-1
CON22+6
INT9-1
WIS12+1
CHA10+0
SavesCon +9, Wis +4
SkillsAthletics +7
Resistbludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; poisoned
Sensesdarkvision 60 ft., passive Perception 11
LanguagesAbyssal, Common

Quill Hide. Signature. A creature that hits Quillspike with a melee attack while within 5 feet takes 5 (2d4) piercing damage as bone-spurs rake it. When Quillspike is reduced to half its hit points or below, the quills burst outward: this damage increases to 9 (2d8) and any creature struck must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.

Plague Reek. The bloated carrier exhales a constant miasma of rot. A creature that starts its turn within 10 feet of Quillspike and is already poisoned must succeed on a DC 14 Constitution saving throw or take 5 (1d10) poison damage.

Actions

Multiattack. Quillspike makes two attacks: one with its bile-maul and one with its bite.

Bile-Maul. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be knocked prone by the reeling blow.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage.

Spew Bile (Recharge 5-6). Quillspike vomits a 15-foot cone of corrosive filth. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) poison damage on a failed save, or half as much on a success. A creature that fails is also poisoned until the end of its next turn.

Bonus Actions & Reactions

Wallow. Reaction. When Quillspike takes damage from an attacker it can see within 5 feet, it can shove its bulk against them, forcing the attacker to succeed on a DC 14 Strength saving throw or be knocked prone.

A grotesquely swollen green fiend, its sagging hide bristling with bone-quills and pocked with weeping boils, hefting a slab-bladed bile-maul over a back strapped with a spiked, festering tome. It squats over a litter of gnawed skulls, mouth split wide in a wet, fanged leer.

Quillspike, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 83 (scaled ×0.6) Speed 30 ft.
STR18+4
DEX8-1
CON22+6
INT9-1
WIS12+1
CHA10+0

Bile Bond (signature). While within 30 feet of the creature it is bound to, Quillspike has advantage on saving throws against being poisoned and resistance to poison damage.

Actions

Spur Lash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) poison damage.

Reactions

Burst of Spores. When reduced to 0 hit points, Quillspike erupts; each creature within 5 feet must make a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

A lesser boil-born runt that trails the carrier like a faithful hound, eager to be the first to spread the rot.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP7d10+21 (59) To-hit+4Save DC13

Wade into the densest knot of PCs and swing the maul to knock the front-liner prone, then bite the same target. Keep Spew Bile for when two or more are clustered. Pair it with a swarm of lesser vermin so the party must choose between the brute and the bites at their ankles.

Tier 2Levels 5-10 · NATIVE
AC15HP12d10+72 (138) To-hit+7Save DC14

Open by lumbering into melee so Quill Hide punishes every attacker, then Spew Bile the moment two PCs cluster. Kill-priority is the healer — the maul's prone rider strips their action. When bloodied, the quills burst, so casters should back off and ranged fire wins the day; pair it with a marsh-witch or hag who buffs its Con saves.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+120 (230) To-hit+9Save DC16

Run it as the disease-engine of a larger threat, not alone — anchor it in a fouled lair where Plague Reek and recharged bile grind the party down while a stronger boss controls the field. Lead with the maul to scatter melee, then bile the choke point. Pair it with a flagship plague-lord; on its own a tier-3 party simply out-acts its single attack routine.

Put Quillspike on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Quillspike?

Quillspike is built as a CR 6 brute (2,300 XP) for a Tier 2 (levels 5-10) party, with Tier 1 (levels 1-4) and Tier 3 (levels 11-15) versions provided. Only the AC, HP, to-hit, and save DC change between tiers; the traits and actions stay identical.

Can Quillspike be a companion or ally?

Not really — it is a plague-carrying fiend that fouls everything near it, so it makes a poor party member. If you want a thematic ally on the table, use the bound Festerling companion stat block included here, a lesser boil-born runt that fights at a patron's side and bursts into spores when slain.

Is Quillspike a solo boss?

No. It is a meaty add-on brute, not a centerpiece. Its single attack routine has no legendary actions, so a four-PC party will out-act it if it stands alone. Field it alongside minions, in a fouled lair, or as muscle beside a bigger flagship threat.

Tell Us How It Ran

Played Quillspike at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included