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Home Catalog Dark Fantasy Monsters Shadowlune
Shadowlune — Dark Fantasy Monsters STL miniature by Clay Cyanide

Shadowlune

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community317 views · 8 likes

Shadowlune — The Encounter

Pale revenant of the dead moon, crowned in crooked horns · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Shadowlune

Where a moon dies, its corpse-light is said to spill into the world and quicken the unburied dead. The Shadowlune is one such quickening: a revenant grown vast and crooked, its bones split outward into horns that drink the grey glow of the dead moon. The grimoires of the Mortisbane name it a herd-beast of ruin, for they never come singly where the lunar blight has settled. By day it lies sunk in barrow-mud, indistinguishable from a fallen ox; by the wrong light it rises and gores. Its one barbed claw is no natural limb but a thing fused to it in the long rot, and the wound it opens does not close, weeping the same pale chill that birthed the creature. Scholars warn that the horror cannot be reasoned with, only outlasted, and that its final spasm has killed more grave-robbers than its living charge ever did.

Run Shadowlune in Sixty Seconds

Shadowlune

Large fiend (demon), chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor (horned hide)) HP 127 (15d10+45) Speed 40 ft.
STR20+5
DEX13+1
CON17+3
INT7-2
WIS12+1
CHA10+0
SavesStr +8, Con +6
SkillsAthletics +8, Perception +4
Resistcold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; poisoned, frightened
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, understands Common but can't speak

Lunar Dread. When the moon is the brightest light a creature can see by, that creature has disadvantage on the first attack roll it makes against the Shadowlune each turn. The pale horror is hard to track against a dead-grey sky.

Charging Gore. If the Shadowlune moves at least 20 feet straight toward a target and then hits it with its Horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage and must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Multiattack. The Shadowlune makes three attacks: one with its Horns and two with its Barbed Claw.

Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Barbed Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. While grappled this way the target takes 5 (1d10) necrotic damage at the start of each of its turns.

Bonus Actions & Reactions

Death Throes (Reaction). When the Shadowlune is reduced to 0 hit points, it lashes out one final time. Each creature within 5 feet must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) slashing damage.

A Large, pale-fleshed horror sheathed in cyan sinew, its skull crowned with great curling horns and its abdomen torn open to a raw red cavity. One arm ends in a hooked, barbed crab-claw raised to strike; the rest are taloned hands that drag prey into its waiting jaws.

Shadowlune, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 76 (scaled ×0.6) Speed 40 ft.
STR20+5
DEX13+1
CON17+3
INT7-2
WIS12+1
CHA10+0

Herd-Bond (signature). While within 30 feet of an ally, the Shadowlune has advantage on saving throws against being frightened and on the first attack roll it makes each turn.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Reactions

Shield the Herd. When an ally within 5 feet is hit by an attack, the Shadowlune can move to interpose, becoming the target instead and taking the damage.

A smaller, half-formed revenant that trails the great horror, throwing its body between blades and its bound master.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10 + 18 (51) To-hit+4Save DC12

Open by charging the nearest squishy target for a knockdown gore, then claw-grapple to keep it pinned. Kill-priority: free the grappled ally before it bleeds out. Run it as a lone roamer guarding a barrow, or pair two as a slow pincer.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10 + 45 (127) To-hit+8Save DC15

Open with a 20-ft. charge into the front line for the bonus gore knockdown, then grapple the prone target with a claw so it drinks necrotic each turn. Make melee parties pay for clustering by positioning so Death Throes catches two when it drops. Best in a herd of two to three, or as muscle screening a caster boss.

Tier 3Levels 11-15 · GUIDELINE
AC18HP24d10 + 96 (228) To-hit+9Save DC17

Charge-gore the heaviest melee threat, claw-grapple the backline striker, and let allies focus the pinned target. Kill-priority for the party is the grapple; for the DM it is whoever the claw drags in. Run it in a stampeding herd with minions and lair hazards, or pair it with a bigger threat as a bodyguard brute, not as a solo.

Put Shadowlune on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Shadowlune?

Its home build is CR 6 (2,300 XP), tuned for a Tier 2 party of levels 5-10. The included Tier 1 (levels 1-4) and Tier 3 (levels 11-15) columns rescale AC, HP, to-hit, and save DC so you can drop the same creature into any of the three tiers without changing its traits or actions.

Can Shadowlune be a companion or ally?

The Shadowlune itself is a chaotic-evil horror, not a willing companion, but the bundle includes the Pallid Calf, Bound, a smaller revenant statted as an ally or summon. The Calf shields its master with a body-block reaction and fights better near the herd, making it an easy add for a beast-master or necromancer NPC.

Does it really work better in a herd?

Yes. Shadowlune is built as an add-on, not a solo boss, so it has no legendary actions; a four-player party out-acts a single one. Field two or three together, or pair it with a stronger flagship threat, to make its charges and grapples land before the party can focus it down.

Tell Us How It Ran

Played Shadowlune at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included