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Home Catalog Dark Fantasy Monsters Shub-Niggurath
Shub-Niggurath — Dark Fantasy Monsters STL miniature by Clay Cyanide

Shub-Niggurath

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community7,697 views · 89 likes

Shub-Niggurath — The Encounter

The Black Goat of the Woods with a Thousand Young · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Shub-Niggurath

Whispered of only in the forbidden margins of the Necronomicon, the Black Goat of the Woods is the dark fecundity of the cosmos given monstrous shape. It does not walk so much as well up from the earth, a churning column of birthing mouths and questing tendrils that hymn an obscene, fertile madness. Cultists who keep its rites in moonless clearings call it mother and master in the same breath, for from its thousand young spill the lesser horrors that gnaw at the edges of sane lands. To stand in its presence is to feel one's thoughts unspool: the mind grasps at meanings never meant for waking creatures and finds only the cold, indifferent hunger of the void. It cares nothing for worship or sacrifice; it merely propagates, endlessly, mindlessly, across the gulfs between stars. Those who survive an encounter rarely remember it whole. They recall only the smell of wet bark and afterbirth, the sound of many small things being born, and a single thought, not their own, pressing against the inside of the skull.

Run Shub-Niggurath in Sixty Seconds

Shub-Niggurath

Huge aberration, chaotic evil

CR 10 · 5,900 XP · GUIDELINE
AC 16 (writhing fibrous hide) HP 161 (14d12+70) Speed 20 ft., burrow 20 ft.
STR22+6
DEX10+0
CON21+5
INT16+3
WIS18+4
CHA20+5
SavesCON +9, WIS +8, CHA +9
SkillsPerception +8
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; charmed, frightened, poisoned
Sensesblindsight 60 ft., darkvision 120 ft., passive Perception 18
LanguagesDeep Speech, telepathy 120 ft.

Spawn of the Thousand Young. Signature. The Black Goat is wreathed in a forest of birthing mouths and lashing tendrils. At the start of each of its turns, it births a Spawnling (use the companion's stats) in an unoccupied space within 10 feet, to a maximum of three Spawnlings at once. While at least one Spawnling is alive, the Black Goat has advantage on saving throws.

Maddening Presence. A creature that starts its turn within 30 feet of the Black Goat and can see it must succeed on a DC 16 Wisdom saving throw or take 7 (2d6) psychic damage and have disadvantage on its next attack roll. On a success, it is immune to this trait for 24 hours.

Actions

Multiattack. The Black Goat makes three Tentacle attacks. It can replace one attack with Engulfing Maw if a target is grappled.

Tentacle. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target is grappled (escape DC 16) if it is Large or smaller. Until the grapple ends, the target is restrained.

Engulfing Maw. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the Black Goat. Hit: 21 (4d6 + 6) piercing damage plus 7 (2d6) acid damage as a hidden mouth closes over it.

Bonus Actions & Reactions

Lashing Recoil. Reaction. When a creature the Black Goat can see hits it with an attack or casts a spell within 15 feet, the Black Goat whips a tendril at the attacker: the creature must succeed on a DC 16 Strength saving throw or take 11 (2d10) bludgeoning damage and be pushed 10 feet away.

Legendary Actions (3/Round)

Tentacle. The Black Goat makes one Tentacle attack.

Disgorge Spawn (Costs 2 Actions). The Black Goat immediately uses Spawn of the Thousand Young, ignoring the once-per-turn limit, and the new Spawnling can move up to its speed.

Whispers from Beyond (Costs 2 Actions). The Black Goat unleashes a wave of alien thought. Each creature within 30 feet must make a DC 16 Wisdom saving throw, taking 18 (4d8) psychic damage on a failure, or half as much on a success.

A swaying pillar of horned, fibrous tendrils erupts from a beast's gaping maw, ringed by crystalline spurs of bone-pale matter that breach the soil where the Black Goat takes root.

Shub-Niggurath, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 22 (scaled ×0.6) Speed 20 ft., burrow 20 ft.
STR22+6
DEX10+0
CON21+5
INT16+3
WIS18+4
CHA20+5

Boiling Multiplication (signature). When a Shub-Niggurath dies, each creature within 5 feet must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) acid damage as it bursts.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Reactions

Shield the Mother. When the Black Goat within 5 feet is hit by an attack, the Shub-Niggurath can lunge into the path, taking the damage instead and reducing it by 5 (1d8).

A half-formed thing of mouths and groping limbs, vomited fresh from the parent's flank and already starving.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP50 (8d10+6) To-hit+4Save DC12

Open by birthing a Spawnling, then grab the squishiest PC with a Tentacle and drag them toward the maw. If the party clusters, hit Whispers from Beyond on initiative count 20. Kill-priority: the lone Spawnling first, then keep distance from the grappling reach.

Tier 2Levels 5-10 · GUIDELINE
AC15HP115 (11d12+44) To-hit+6Save DC14

Lead with Maddening Presence pressure and spawn every turn to build a wall of bodies between the party and itself. Engulf a grappled striker, then spend legendary actions on extra Tentacles. When bloodied, Disgorge Spawn back-to-back to flood the field and screen the boss.

Tier 3Levels 11-15 · NATIVE
AC16HP161 (14d12+70) To-hit+9Save DC16

This is a true centerpiece solo: open by spawning, grapple a melee PC, and Engulf on Multiattack. Punish every caster with Lashing Recoil and burn legendary actions on Whispers from Beyond against clustered parties. When bloodied, keep three Spawnlings alive for save advantage and Disgorge to reset the screen; the PCs must choose between killing young or the unkillable mother.

Put Shub-Niggurath on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Shub-Niggurath?

Its home tier is Tier 3 (levels 11-15), built around CR 10 (5,900 XP). Because it is solo_capable with a full legendary-action kit and a punishing reaction, its sheet sits one band below raw Tier 3 numbers so it plays up to challenge a full party. Drop-in stat lines for Tier 1 (levels 1-4) and Tier 2 (levels 5-10) are provided in the tiers block.

Can Shub-Niggurath be a companion or ally?

The Black Goat itself never serves anyone, but its Birthed Spawnling makes a thematic bound companion (AC 13, 22 HP) that bites, bursts on death for acid damage, and can throw itself in front of its mother. Use it as a cultist's summoned minion or a corrupted familiar.

Is it solo-ready or does it need minions?

Solo-ready. The spawn trait, three legendary actions, and Lashing Recoil reaction give it the action economy to anchor an encounter alone. That said, it shines hardest in its lair, where it self-generates Spawnlings to screen itself and pressure the party from multiple angles.

Tell Us How It Ran

Played Shub-Niggurath at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included