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Thak — Dark Fantasy Monsters STL miniature by Clay Cyanide

Thak

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,404 views · 38 likes

Thak — The Encounter

The man-ape colossus of the old hill-temples · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Thak

In the oldest hill-temples, before kings kept records, the priests bred a guardian from a captured highland ape and fed it on offerings and dread. The thing they made outlived its makers. Thak remembers the chanting only as a hunger; he wears the amulet they hung on him and the belt some forgotten warlord buckled to claim him, and he has torn both owners apart since. He does not climb walls so much as decide they are no longer there, pulling beams from their sockets and hurling the pillars at whatever ran. Hunters who track him by the wreckage say he sleeps in roofless ruins he himself unroofed, and that he keeps the small bright things that catch his eye in a heap he guards like grief. He cannot speak, but he understands the dead tongue of the temple, and the right old word will give a brave fool one heartbeat of pause before the fists come down.

Run Thak in Sixty Seconds

Thak

Large monstrosity, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (thick hide and matted fur) HP 138 (12d10+72) Speed 40 ft., climb 40 ft.
STR23+6
DEX13+1
CON22+6
INT6-2
WIS12+1
CHA9-1
SavesStr +9, Con +9
SkillsAthletics +9, Perception +4
Resistbludgeoning, piercing, and slashing from nonmagical attacks while raging
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands one ancient tongue but cannot speak

Wrecking Charge. If Thak moves at least 15 feet straight toward a creature or structure and then hits it with a Fist attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Brute. A melee weapon deals one extra die of its damage when Thak hits with it (included below).

Keen Smell. Thak has advantage on Wisdom (Perception) checks that rely on smell, and cannot be surprised by a creature it can smell.

Actions

Multiattack. Thak makes two Fist attacks. If both hit the same creature, the target is grappled (escape DC 17).

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.

Hurl Rubble. Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. On a hit, a Medium or smaller target must succeed on a DC 15 Strength saving throw or be knocked prone.

Bonus Actions & Reactions

Crushing Throw. If Thak has a creature grappled, it can use a bonus action to slam that creature into the ground or a wall, dealing 13 (2d8 + 6) bludgeoning damage. The target must then succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.

A mountain of grey-furred muscle, Thak rises on two trunk-thick legs with fists raised to bring a temple roof down, his fanged maw bellowing through shattered beams. A crude leather belt and a single bronze amulet are the only marks that something once bound or worshipped him.

Thak, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 82 (scaled ×0.6) Speed 40 ft., climb 40 ft.
STR23+6
DEX13+1
CON22+6
INT6-2
WIS12+1
CHA9-1

Pack Fury (signature). While within 30 feet of an allied creature it can see, Thak has advantage on melee attack rolls.

Actions

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.

Reactions

Shield the Big One. When an ally within 5 feet is hit by an attack, Thak can swap places with it and take the damage instead.

A smaller man-ape that trails Thak's rampages, scavenging the bodies he leaves and screaming a warning when hunters close in.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10+18 (51) To-hit+4Save DC13

Open with Wrecking Charge into the nearest squishy to bowl it prone, then pound it on the floor. Send it at the lowest-AC target and keep it swinging - at this tier even a single Fist nearly drops a level 2 PC. Pair it with goblin or cultist minions to mob the prone victim.

Tier 2Levels 5-10 · NATIVE
AC15HP12d10+72 (138) To-hit+9Save DC15

Open by charging the back-line caster or archer (Wrecking Charge = knockdown), then Multiattack to grapple and Crushing Throw to stun. Kill-priority is whoever it has grappled - hammer that target with the bonus-action slam until it stops moving. Best fielded with a smarter boss who points it at the right victim; on its own it just smashes the closest thing.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+120 (230) To-hit+9Save DC16

Use it as the muscle in a lair or warband, not the brain - charge, grapple, slam, repeat on whatever the real threat marks. Throw rubble at flyers and kiters who deny it a charge lane. Pair it with a caster or a bigger monster that can lock the party in place so Thak's grapple-and-slam loop lands.

Put Thak on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Thak?

Thak is built as a Challenge Rating 6 brute (2,300 XP) at his native tier, a strong solo-feeling threat for a party of levels 5-10. The stat record also gives drop-in numbers for tiers 1-4 (about CR 2) and 11-15 (about CR 11) so you can scale the same creature to your table without rebuilding it.

Can Thak be a companion or ally?

Not as a willing companion - he understands an old temple tongue but cannot be reasoned with and turns on handlers. If you want an ape ally on the players' side, use the included companion Grom, the Lesser Beast, or reflavor Thak as a bound guardian a druid or warlord has temporarily collared. As a foe he shines as muscle pointed at the party by a smarter villain.

Is Thak a good solo boss?

He's a great centerpiece bruiser but not a true solo boss - he has no legendary actions, so a full party can out-act him over a round. Field him with minions, a lair, or a controlling spellcaster who keeps the party pinned in his charge-and-grapple range, and he becomes a genuinely terrifying fight.

Tell Us How It Ran

Played Thak at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included