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Zarakith — Dark Fantasy Monsters STL miniature by Clay Cyanide

Zarakith

Dark Fantasy Monsters
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community431 views · 16 likes

Zarakith — The Encounter

The Sapphire Wyrm-Steed, terror that stoops from a roaring sky · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Zarakith

The grimoires name Zarakith among the wind-broken wyrms: a lesser dragon bred not for hoarding but for the hunt, lean and tireless on the wing. Such steeds were captured young from cliff-eyries by sky-marauders and bound with harness and cruel bit, taught to stoop upon caravans and rooftop sentries alike. Folklore holds that these sapphire drakes never truly tame; they suffer a rider only so long as blood is promised, and a starved one will turn upon its master as readily as upon any prey. Their lightning is said to be the swallowed fury of the storms they nest within, hoarded in the gullet and spat in a single searing line. Villages along the high passes still ring iron bells at dusk, for the surest warning of Zarakith's coming is silence: the birds fall quiet, the wind drops, and then the sky tears open with a roar and a rush of folded wings.

Run Zarakith in Sixty Seconds

Zarakith

Large dragon, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor, scaled hide) HP 127 (15d10+45) Speed 40 ft., fly 80 ft.
STR19+4
DEX14+2
CON17+3
INT8-1
WIS13+1
CHA12+1
SavesDex +5, Con +6, Wis +4
SkillsPerception +7, Stealth +5
Immlightning
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 17
Languagesunderstands Draconic but speaks only in roars

Flyby. The drake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Stooping Dive. Signature. If the drake moves at least 30 feet straight toward a target and then hits it with a Talon attack on the same turn, the target takes an extra 7 (2d6) damage and must succeed on a DC 14 Strength saving throw or be knocked prone. While prone from this dive the target is also grappled (escape DC 14) if the drake remains adjacent.

Actions

Multiattack. The drake makes one Bite attack and two Talon attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage.

Talon. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage.

Storm Breath (Recharge 5-6). The drake exhales a line of crackling lightning 30 feet long and 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much on a success.

A sleek, sapphire-and-violet winged drake the size of a warhorse, ridden into battle with a barbed lance and a rider's harness lashed to its spined back. Its wings are weathered like old sailcloth and its eyes glint with a cold, raiding hunger.

Zarakith, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 16 HP 76 (scaled ×0.6) Speed 40 ft., fly 80 ft.
STR19+4
DEX14+2
CON17+3
INT8-1
WIS13+1
CHA12+1

Sky-Bond (signature). While its rider is mounted, the drake can use its reaction to impose disadvantage on one attack roll made against the rider, taking the blow on itself instead.

Actions

Talon. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage.

Reactions

Wingbeat Lift. When an ally adjacent to the drake is reduced to 0 hit points, the drake may immediately fly up to half its speed carrying that ally, removing them from melee.

Half-tamed and ever-watchful, the bound drake fights to keep its rider aloft and alive, knowing its own freedom dies with them.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Open from the air with a Stooping Dive to drop your softest target prone, then circle out with Flyby so the party can't pin it. Save Storm Breath for when two or more PCs cluster. Kill-priority: the squishiest ranged caster it can reach in one swoop.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10+45 (127) To-hit+7Save DC14

Lead with a 30-foot dive into Talons to prone-and-grapple the back-line, then Bite to finish. Recharge Storm Breath down a clustered line whenever it's up. Never linger in melee: Flyby out every turn and re-stoop. Pairs naturally with a mounted rider or a sky-raiding warband.

Tier 3Levels 11-15 · GUIDELINE
AC18HP23d10+92 (220) To-hit+9Save DC16

Run it as the airborne muscle of a larger threat, not alone: a flight of these drakes, or one carrying a boss caster who blasts while the drake repositions. Open with dives on isolated PCs, Storm Breath on clusters, and use Flyby to deny melee. Pair it with a bigger threat that punishes the party for looking up.

Put Zarakith on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Zarakith?

Native CR 6 (2,300 XP) as a Tier-2 winged drake. Numbers scale down to roughly CR 2 for Tier 1 and up to roughly CR 11 for Tier 3 using the bands in the tiers block.

Can Zarakith be a companion or ally?

Yes. Use the companion block 'Zarakith, Bound' (AC 16, HP 76) as a half-tamed flying mount: it shields its rider with Sky-Bond and can carry a fallen ally clear of melee, but it stays loyal only while fed and never fully tame.

How do I keep it from just being a punching bag in melee?

Always use its flight. Dive in, attack, then Flyby out of reach so it eats no opportunity attacks. If the party grounds it, that's their win condition; reward readied attacks and grapples that pin its wings.

Tell Us How It Ran

Played Zarakith at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included