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Cryptmancers — Undead & Necromancy STL miniature by Clay Cyanide

Cryptmancers

Undead & Necromancy
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community686 views · 5 likes

Cryptmancers — The Encounter

Gilded revenants raised at the tomb-fire, sworn to the grave-flame · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Cryptmancers

The Mortisbane rite does not raise mindless husks; it gilds them. Each cryptmancer was a sworn soldier in life, slain in service and recalled to it, their flesh cured to cold blue stone and their armor regilt at the tomb-fire so the grave-flame may travel where the corpse marches. Knowledge of necromancy was old long before the first crypt-kings learned to bind the fire of the dead into a brazier and carry it onto the field; where that flame burns, the slain do not stay slain, and the gilded ranks reknit their wounds from the breath of every fresh corpse. They feel no fear and break no line. To slay a cryptmancer outright one must first put out the pyre that feeds it, for so long as the brazier burns the dead simply rise again, regild their plate, and resume the march they were sworn to a hundred years before the living forgot their names.

Run Cryptmancers in Sixty Seconds

Cryptmancers

Medium undead, lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (gilt grave-plate) HP 127 (15d8+60) Speed 30 ft.
STR18+4
DEX13+1
CON18+4
INT11+0
WIS12+1
CHA14+2
SavesCON +7, WIS +4
SkillsAthletics +7, Intimidation +5
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks
Immnecrotic, poison; exhaustion, frightened, poisoned
Sensesdarkvision 60 ft., passive Perception 11
Languagesunderstands the languages it knew in life but can't speak

Grave-Fire Soul. The cryptmancer is wreathed in cold blue tomb-flame. While it is within 30 feet of its raising-shrine (or another cryptmancer), it has advantage on saving throws against effects that would turn or destroy undead. When it is reduced to 0 hit points more than 30 feet from a shrine or ally, the flame gutters and it crumbles; within that range it instead drops to 1 hit point the first time per day.

Undying Discipline. The cryptmancer was drilled as a soldier in life. It does not break formation: it has advantage on saving throws against being charmed, and the first time each turn it takes damage that does not reduce it to 0 hit points, its speed is not reduced and it makes no sound.

Actions

Multiattack. The cryptmancer makes two attacks with its grave-axe.

Grave-Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage, and the target can't regain hit points until the start of the cryptmancer's next turn.

Ash Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 18 (4d8) necrotic damage. On a hit, the target must succeed on a DC 14 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken until it finishes a long rest.

Bonus Actions & Reactions

Stoke the Pyre (Reaction). When a creature the cryptmancer can see within 30 feet is reduced to 0 hit points, the cryptmancer's grave-fire flares: it regains 9 (2d8) hit points and its next Grave-Axe attack this round scores a critical hit on a roll of 19 or 20.

A blue-skinned warrior raised in gleaming gilt plate, its hair and eyes burning with cold tomb-fire, the cryptmancer marches in disciplined ranks beneath a golden grave-brazier that flares whenever a body falls.

Cryptmancers, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 76 (scaled ×0.6) Speed 30 ft.
STR18+4
DEX13+1
CON18+4
INT11+0
WIS12+1
CHA14+2

Pyre of Recall (signature). At the start of each of the brazier's turns, one allied undead within 30 feet that is at 0 hit points but not destroyed rises with 22 (hp) restored. While the brazier burns, allied undead within 30 feet have advantage on death-resistance and turn-undead saves.

Actions

Lash of Cold Fire. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage.

Reactions

Bank the Coals. When an allied cryptmancer within 30 feet is hit, the brazier dims its glow to grant that ally resistance to the triggering damage; the brazier cannot use this reaction again until the start of its next turn.

The golden flame-shrine the cryptmancers march beside, its brazier a knot of cold blue fire that drinks the dead and breathes them back into the line.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Run one as an elite captain leading skeletons. Open with Ash Bolt to drop a max-hp anchor, then close and hew with the no-healing axe. Pair it with a bigger threat or a shrine you can target; without the brazier it crumbles at 0.

Tier 2Levels 5-10 · NATIVE
AC16HP15d8+60 (127) To-hit+7Save DC14

Field three or four around the Grave-Brazier as a battleline. Open Ash Bolt on the healer to cap their hit points, then chop the front line; Stoke the Pyre means every ally that drops heals the cryptmancers and primes a crit. Kill-priority is the brazier first or they simply keep rising.

Tier 3Levels 11-15 · GUIDELINE
AC18HP22d8+88 (187) To-hit+9Save DC16

Use a full gilded squad with the brazier in a tomb lair as the muscle for a crypt-king or lich-flavored boss. Open with massed Ash Bolts to gut party hit-point pools, swarm the softest target, and feed the pyre off fallen minions. They are add-ons; pair them with a bigger threat and make the party choose between the boss and putting out the fire.

Put Cryptmancers on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Cryptmancers?

The native build is CR 6 (2,300 XP), a Tier 2 elite undead soldier. Scaled stat lines are provided for Tier 1 (around CR 2-3) and Tier 3 (around CR 11) so you can drop the same revenant into any party.

Can Cryptmancers be a companion or ally?

Not really as a player ally - they are disciplined, will-less servants of the grave-fire. The companion option here is the Grave-Brazier shrine that resurrects and shields them, meant to run alongside the squad as the encounter's true linchpin. A necromancer NPC could command a cryptmancer as a bodyguard if you want a friendly version.

How do I stop them from getting back up?

Destroy or extinguish the Grave-Brazier. Within 30 feet of a shrine or another cryptmancer they shrug off being dropped once per day and resist turning; remove the brazier and isolate them and they crumble at 0 hit points like normal undead.

Tell Us How It Ran

Played Cryptmancers at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included