Cursedwraith
Cursedwraith — The Encounter
Winged Tormentor Crowned in Horn and Cinder · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Cursedwraith
Folk of the borderlands call it the cursedwraith, though it is no mere ghost. It is a spirit of murder grown a body of cinder and sinew, bound to the world by an oath of spite it swore as it fell from grace. Where it walks, the freshly slain do not rest: those struck down by its barbed trident linger in a half-death, neither living nor wholly gone, until consecrated rites release them. Grimoires warn that the creature feeds on this lingering, drawing strength from souls denied their passage. It serves no master willingly, answering only summons sealed in blood, and even then it bargains in curses rather than coin. Hunters who have survived its passage speak of a cold that no fire warms and wounds that never knit. To name it aloud, the old wardens say, is to invite its wings against your own roof before the moon turns full again.
Run Cursedwraith in Sixty Seconds
- Flier first Start it in the air. It dives, strikes, and climbs back out of reach, so don't let melee PCs trap it on the ground turn one.
- Open with the trident Lead on the party's healer or top caster; Withering Curse cancels their cheap healing for the whole encounter.
- Kill-priority is HP-drain Multiattack the same target to stack permanent max-HP reduction, then move on once they're brittle.
- When bloodied Fly off, hover, and only re-engage where Vengeful Wing can knock the front-liner prone before they swing twice.
- Three ways to run it Skirmishing flier (hit-and-fly), curse-spreader (touch everyone once), or anchor-breaker (pin the tank, beat wings, peel away).
Cursedwraith
Large fiend (demon), chaotic evil
CR 6 · 2,300 XP · GUIDELINEMagic Resistance. The cursedwraith has advantage on saving throws against spells and other magical effects.
Withering Curse. Signature. A creature reduced to 0 hit points by the cursedwraith's trident does not stabilize on its own and rises again only if magic restores its full life. While the cursedwraith lives within 1 mile, such a creature cannot regain hit points from healing of 6th level or lower.
Actions
Multiattack. The cursedwraith makes two attacks: one with its cursed trident and one with its claws.
Cursed Trident. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 4) piercing damage plus 9 (2d8) necrotic damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 14 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken until it finishes a long rest.
Bonus Actions & Reactions
Vengeful Wing (Reaction). When a creature the cursedwraith can see within 5 feet hits it with a melee attack, the cursedwraith beats its wings and the attacker must succeed on a DC 14 Strength saving throw or be pushed 10 feet away and knocked prone.
A towering red-hided demon with sweeping bat wings, jagged horns, and iron-banded greaves, it leans on a flaming barbed trident atop a broken cairn. Its hollow grin and clawed reach mark every kill it touches as cursed beyond ordinary death.
Cursedwraith, Bound
Companion · acts on your initiative
Bound · GUIDELINECinder Tracker (signature). The emberhound has advantage on Wisdom (Perception) checks that rely on smell and ignores difficult terrain caused by ash, smoke, or flame.
Actions
Searing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 4 (1d8) fire damage.
Reactions
Guard the Tormentor. When a creature within 5 feet hits the cursedwraith, the emberhound can move up to half its speed toward that creature without provoking opportunity attacks.
A gaunt hound of smoldering coals that pads at the demon's heel, snapping at any who close on its master.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open from the air with the trident on the squishiest caster, then drop to claw the same target so its max HP bleeds away. Use Vengeful Wing to knock back the first melee fighter that reaches it. Pair it with a bigger fiend or a swarm of weak undead so the party can't simply focus it.
Open in the air, dive on the healer, and lead with the trident (Withering Curse shuts off their low-level healing for the fight). Multiattack the same target to stack max-HP reduction; kill-priority is whoever keeps the party standing. When bloodied, fly out of reach and pepper melee only when Vengeful Wing can answer. Best run alongside minions or a flagship boss, not alone.
Use it as a lieutenant in a lair or alongside a larger threat, not as the lone boss. Open from above on the back line, Withering Curse the cleric, and let Vengeful Wing punish anyone who locks it down. Spread max-HP reduction across multiple PCs so the whole party is fragile when the main villain commits.
Put Cursedwraith on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Cursedwraith?
Its home tier is CR 6 (2,300 XP), built for level 5-10 parties. Scale it down to roughly CR 2 for tiers 1-4 or up to about CR 11 for tiers 11-15 using the tier table; the traits stay identical and only AC, HP, to-hit, and save DC change.
Can Cursedwraith be a companion or ally?
As written it is a hostile demon, but a high-Charisma binder or a desperate warlock could leash it for a scene. It bargains only in curses and betrays the moment its oath is satisfied, so treat any alliance as temporary and dangerous.
Is the cursedwraith actually undead despite the name?
Mechanically it is a fiend (demon), not undead, so turn undead and undead-specific effects do not work on it. Its 'wraith' name comes from the lingering half-death it inflicts via Withering Curse, not from its own type.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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