Azazel
Azazel — The Encounter
Four-Winged Angel of War, twin glaives drawn · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Azazel
Before kingdoms had names, Azazel walked among men and taught them the craft of war: to fold metal into blades, to set a line, to break a charge. The grimoires count him among the host that fell for loving creation too fiercely, yet his bearing remains that of a captain, not a beast. He carries twin glaives because he refuses to choose between attack and guard, and he fights forward, never yielding ground he has claimed. Where Azazel lands, ranks tighten and the timid stand firm, for terror cannot touch a soldier who marches beside the angel who invented courage. He neither pleads nor parleys. He gives an army its orders in a voice felt rather than heard, and expects the slaughter that follows to be clean, swift, and complete. Those who summon him learn the cost of borrowing a teacher who measures every life by how well it serves the line.
Run Azazel in Sixty Seconds
- What he is An elite four-winged war-angel add-on, not a solo boss. Drop him next to a flagship and let him be the blade while the boss controls the field.
- Open with Skyfall Plunge into the densest cluster (DC 15 Dex, prone + radiant), then Multiattack the lowest-AC caster on the same turn.
- Kill-priority Healers and controllers first. The 2d8 radiant rider on every glaive hit shreds low-HP backliners faster than the party expects.
- When bloodied Stay airborne. Use Wingstorm to peel off melee, fly 90 ft., and re-dive Skyfall Plunge the instant it recharges rather than trading blows on the ground.
- Three ways to run him (1) Strike captain feeding War-Drilled bonus to your adds, (2) flying skirmisher who never lands, (3) bodyguard glued to the real boss, intercepting whoever closes on it.
Azazel
Medium celestial (angel), lawful neutral
CR 6 · 2,300 XP · GUIDELINEAngelic Weapons. Azazel's glaive attacks are magical. When he hits with either glaive, the attack deals an extra 2d8 radiant damage (included below).
War-Drilled (signature). Azazel taught the first armies how to kill. On a turn he both moves at least 20 ft. and hits a creature, that creature has disadvantage on the next attack roll it makes before the start of Azazel's next turn. The first time each round an ally Azazel can see hits the same target, that ally deals an extra 1d6 damage.
Actions
Multiattack. Azazel makes two Twin Glaive attacks.
Twin Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 4 slashing plus 2d8 radiant) damage.
Skyfall Plunge (Recharge 5-6). Azazel flies up to 60 ft. and slams down. Each creature within 10 ft. of his landing point must make a DC 15 Dexterity saving throw, taking 22 (4d8 + 4) radiant damage and being knocked prone on a failed save, or half damage and not knocked prone on a success.
Bonus Actions & Reactions
Wingstorm (Reaction). When a creature within 5 ft. hits Azazel with a melee attack, he beats his four wings and flies up to half his speed without provoking opportunity attacks.
A four-winged warrior in ankh-graven warplate stands astride a coil of cloud, a long bladed glaive locked in each fist. His face is serene; his wings are a wall of bronze feathers.
Azazel, Bound
Companion · acts on your initiative
Bound · GUIDELINEBanner of Resolve (signature). Allies within 15 ft. of the standard-bearer have advantage on saving throws against being frightened and add 1d4 to their first attack roll each turn.
Actions
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3 piercing plus 1d6 radiant) damage.
Reactions
Hold the Line. When an ally within 10 ft. is reduced to 0 hit points, the standard-bearer can have that ally drop to 1 hit point instead. Once it does so, it cannot again until it finishes a long rest.
A small winged herald who raises Azazel's colors and keeps the rank from breaking.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by flying in and making both glaive attacks on the squishiest front-liner, then use War-Drilled to soften their counterattack. If the party clusters, save Skyfall Plunge to knock two or three prone at once. Pair him with archers or a caster boss so allies cash in his bonus damage.
Open with Skyfall Plunge into the tightest cluster, then Multiattack the lowest-AC caster. Kill-priority is healers and controllers; the radiant rider punishes them. He is the elite enforcer beside a bigger flagship boss, so let him dive on a target your boss marks and feed the War-Drilled bonus to your other adds. Wingstorm out the moment a melee bruiser pins him down.
Open Multiattack on whoever concentrates, then Skyfall Plunge on recharge to scatter the line and reset positioning. Kill-priority stays casters and clerics. Run him as the captain of a flying strike wing: he flies, marks the target with War-Drilled, and his lesser angels pile on the bonus damage. Keep him airborne and use Wingstorm to deny opportunity attacks.
Put Azazel on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Azazel?
His native build is CR 6 (Tier 2, ~2,300 XP): AC 17, 127 HP, +7 to hit, save DC 15. Scale him down to CR 2 for levels 1-4 or up toward CR 11 for levels 11-15 using the tier table; traits and actions stay identical, only the numbers move.
Can Azazel be a companion or ally?
Yes. As the Angel of War he reads cleanly as a lawful-neutral captain who can be bargained with or summoned. Used as an ally, run him as a forward bodyguard: he dives, marks a target with War-Drilled, and his radiant glaives let your party's strikers pile on bonus damage.
Is Azazel meant to fight the party alone?
No. He is solo_capable=false and has no legendary actions, so a single PC team will action-economy him quickly. Pair him with a flagship boss or a wing of lesser angels and let him be the elite blade rather than the centerpiece.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Azazel at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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