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Pazuzu — Ars Goetia STL miniature by Clay Cyanide

Pazuzu

Ars Goetia
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community23,849 views · 291 likes

Pazuzu — The Encounter

King of the Wind Demons, who rides the plague-fouled gale · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Pazuzu

Pazuzu is named in the oldest fevered tablets as king of the wind demons, master of the burning south wind that carries locust, drought, and pestilence into the dwellings of men. Where his pinions beat, granaries rot and children sicken; the serpents that coil beneath him are said to be the plagues themselves, given scale and fang and loosed at his whim. Yet the grimoires record a crueler bargain: that this same demon who brings the sickening gale may also be entreated to drive it away, and so amulets bearing his snarling visage were hung above cradles to turn his own malice aside. He answers neither prayer out of mercy. He delights only in the leverage of fear, in being the door through which plague enters and the door through which it might, for a price, be made to leave. To bind Pazuzu is to bind the wind, and the wind keeps no oath it did not first intend to break.

Run Pazuzu in Sixty Seconds

Pazuzu

Large fiend (demon), chaotic evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (natural armor and feathered hide) HP 199 (21d10+84) Speed 30 ft., fly 80 ft.
STR20+5
DEX18+4
CON18+4
INT16+3
WIS17+3
CHA20+5
SavesDex +8, Con +8, Wis +7, Cha +9
SkillsIntimidation +9, Perception +7
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; poisoned
Sensesdarkvision 120 ft., passive Perception 17
LanguagesAbyssal, Common, telepathy 120 ft.

Plague Wind (signature). Pazuzu is wreathed in a foul, disease-bearing gale. At the start of each of Pazuzu's turns, each creature within 15 feet of him must succeed on a DC 16 Constitution saving throw or take 7 (2d6) poison damage and be unable to regain hit points until the start of its next turn. Creatures that are immune to the poisoned condition automatically succeed.

Wind Lord's Flight. Pazuzu doesn't provoke opportunity attacks when he flies out of an enemy's reach, and ranged weapon attacks against him while he is flying have disadvantage.

Magic Resistance. Pazuzu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Pazuzu makes two attacks: one with his Plague Staff and one with his Talons.

Plague Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage plus 9 (2d8) poison damage.

Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or contract a wasting fever (disadvantage on Strength- and Constitution-based checks until it finishes a long rest).

Pestilent Blast (Recharge 5-6). Pazuzu unleashes a screaming, sickness-laden wind in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 31 (7d8) poison damage and being knocked prone on a failed save, or half as much damage and not knocked prone on a success.

Bonus Actions & Reactions

Buffeting Gale (Reaction). When a creature Pazuzu can see ends a ranged attack against him, Pazuzu can summon a gust that gives that attack disadvantage if it has not already resolved, or grants himself half cover until the start of his next turn.

Legendary Actions (3/Round)

Legendary Actions. Pazuzu can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Pazuzu regains spent legendary actions at the start of his turn.

Talon Swipe. Pazuzu makes one Talons attack.

Ride the Wind. Pazuzu flies up to half his flying speed without provoking opportunity attacks.

Spread the Plague (Costs 2 Actions). Pazuzu exhales a thin miasma. Each creature within 10 feet of him must succeed on a DC 16 Constitution saving throw or take 10 (3d6) poison damage and be unable to regain hit points until the end of Pazuzu's next turn.

A gaunt winged horror crowned with great sweeping pinions and curved horns, draped in tattered cloth and clutching a tall plague-staff, while a roiling knot of serpents festers at the base of his perch.

Pazuzu, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 119 (scaled ×0.6) Speed 30 ft., fly 80 ft.
STR20+5
DEX18+4
CON18+4
INT16+3
WIS17+3
CHA20+5

Plague-Warden (signature). Allies within 10 feet of Pazuzu have advantage on saving throws against being poisoned and against effects that prevent the regaining of hit points.

Actions

Burning Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.

Reactions

Ward the Bound. When an ally Pazuzu can see within 30 feet takes poison damage, Pazuzu can reduce that damage by 1d10 + 4.

A loyal lesser plague-spirit chained to Pazuzu's service, Pazuzu turns aside the very sickness his master spreads, shielding the demon king's chosen from the rot.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP48 (7d10+10) To-hit+4Save DC13

Open from the air with Pestilent Blast on the tightest cluster, then drop onto the squishiest spellcaster with Talons. Kite low-level melee with flight and Wind Lord's Flight so they waste turns chasing. Against a party this fresh, throttle the Plague Wind aura down or it will TPK a level-2 group fast.

Tier 2Levels 5-10 · GUIDELINE
AC16HP130 (15d10+45) To-hit+7Save DC14

Lead with Pestilent Blast, then Multiattack the front-liner blocking your casters. Use Ride the Wind to peel off and re-engage healers, since Plague Wind already shuts off their healing. Pair him with the plague set's adds (Cult Executioner, Plague Crawlers) so the party can't simply gang the boss.

Tier 3Levels 11-15 · NATIVE
AC18HP199 (21d10+84) To-hit+9Save DC16

Open airborne with Pestilent Blast, then Multiattack and spend legendary actions on Talon Swipe plus Spread the Plague to keep the no-healing zone alive. Kill-priority is the party healer first; Plague Wind plus Spread the Plague locks down resurrection-tempo. When bloodied, stay aloft and rain cone breaths while legendary-flying out of melee reach.

Put Pazuzu on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Pazuzu?

Native CR 11 (7,200 XP), a Tier 3 solo boss with legendary actions. Scaled stat blocks are provided for Tier 1 (levels 1-4) and Tier 2 (levels 5-10) so he can headline lower-level games as well.

Can Pazuzu be a companion or ally?

Not really — he is a chaotic evil demon king who keeps no oath he didn't intend to break, so he works as a boss or a treacherous patron rather than a loyal ally. If you need an allied plague-spirit at his side, use the bound companion Resheph instead.

How do I keep the no-healing aura from feeling unfair?

Telegraph it: describe the sickening wind so players know to spread out beyond 15 feet. At Tier 1 dial the Plague Wind damage down, and remember creatures immune to the poisoned condition auto-succeed, giving parties a clear counter to lean on.

Tell Us How It Ran

Played Pazuzu at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included