KING PAIMON
KING PAIMON — The Encounter
Crowned scholar-king who teaches in fire and ceremony · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is KING PAIMON
The seventh seal of the lesser key crowns Paimon a king of the western throne, most obedient of the spirits that knelt to the Morningstar, and commander of two hundred legions of the damned. He is no brute of pit and chain but the scholar-king of the abyss: he teaches the sciences, the arts, and all hidden philosophy, and to those who summon him with proper ceremony and music he reveals the secret architecture of the world. Conjurers are warned to face the north when they call him, for he comes crowned and attended, his retinue announcing him before he speaks. His tutelage is corrupting, for every lesson binds the student a little tighter to his service. He governs the dignities of the earth, confirms titles, and unmakes them; men who would rule beg his blessing and pay for it across lifetimes. Calm, controlled, and devastating, Paimon channels his arcane mastery through quiet flame, ruling not by terror but by the unanswerable certainty of a teacher whose word is law.
Run KING PAIMON in Sixty Seconds
- He is a controller, not a brawler. Paimon wins by taking the party's actions away, not by trading blows. Keep him at range and behind a meatier ally.
- Open with the silence. First Scholar's Flame should target the enemy spellcaster; failing the CON save shuts off verbal-component magic for a round.
- Kill-priority for players: drop Paimon fast or he keeps charming your striker. For the DM, that means screening him so they can't.
- When bloodied, have him hover up and away with Cloak of Ash, holding Ceremony of Compulsion for the moment two or more PCs cluster to finish him.
- Three ways to run him: the cold examiner who calmly silences and charms from afar; the ceremonial tyrant flanked by Bembe's fanfare and lesser devils; or the corrupting tutor who 'offers lessons' mid-fight, charming PCs to demonstrate his point.
KING PAIMON
Medium fiend (devil), lawful evil
CR 6 · 2,300 XP · GUIDELINEMagic Resistance. The king has advantage on saving throws against spells and other magical effects.
Scholar's Decree. Signature. Paimon's voice carries the authority of a teacher who is never questioned. When he casts a spell or uses a ceremonial action, he may name one creature he can see; that creature has disadvantage on the first saving throw it makes against him this turn, as his measured command unmakes its resolve.
Actions
Multiattack. The king makes two Scholar's Flame attacks, or makes one Scholar's Flame attack and casts a spell.
Scholar's Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d6 + 4) fire damage, and the target must succeed on a DC 15 Constitution saving throw or be unable to speak or cast spells with verbal components until the end of its next turn.
Ceremony of Compulsion (Recharge 5-6). Paimon raises his sigil-flame and intones a command. Each creature of his choice within 30 ft. must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is charmed until the end of its next turn, moving as Paimon directs; on a success, it takes half damage and is not charmed.
Bonus Actions & Reactions
Cloak of Ash (Reaction). When a creature the king can see hits him with an attack, he wreathes himself in ceremonial smoke. The attacker has disadvantage on the triggering attack roll, and Paimon may then fly up to half his speed without provoking opportunity attacks.
A crowned sovereign in trailing robes raises two fingers in cold decree, a tongue of bound sigil-fire cupped in his open palm. He does not raise his voice; the abyss simply obeys.
KING PAIMON, Bound
Companion · acts on your initiative
Bound · GUIDELINEHeralded Approach (signature). KING PAIMON trumpets Paimon's titles before any parley. Allies within 30 ft. of KING PAIMON have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks made against creatures who can hear him.
Actions
Brazen Horn. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 3) thunder damage, and the target must succeed on a DC 14 Constitution saving throw or be deafened until the end of its next turn.
Reactions
Fanfare of Warning. When an enemy moves within 10 ft. of Paimon, KING PAIMON sounds an alarm; Paimon may immediately use Cloak of Ash even if his reaction is spent.
A lesser devil chained to perpetual ceremony, KING PAIMON exists only to announce his king and ensure no one approaches the throne unwelcomed.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open at max range with Scholar's Flame to silence the party's caster, then back away with Cloak of Ash. If the party clusters, save Ceremony of Compulsion to turn the frontliner against them. Pair Paimon with a melee devil; he is the control piece, not the wall.
Open by naming the healer with Scholar's Decree and lock down their verbal casting with Scholar's Flame. When the party bunches to pressure him, fire Ceremony of Compulsion to charm the heaviest hitter and walk it into its own allies. Kill-priority for the DM: protect Paimon's line of sight; he is an add-on caster behind a flagship boss, so keep a bruiser between him and the melee.
Lead with Scholar's Decree on whoever has the strongest save, then Ceremony of Compulsion to seize a striker every recharge. Use Cloak of Ash to reposition out of melee each round and keep flying. As a high-tier add-on he punishes clustered parties hard; pair him with a true legendary boss and let Paimon dictate who fights whom.
Put KING PAIMON on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is KING PAIMON?
Natively CR 6 (Tier 2, ~levels 5-10): AC 15, 120 HP, +7 to hit, save DC 15. The record also provides Tier 1 (CR 2-ish) and Tier 3 (CR 11-ish) stat lines so you can drop him into any party without rebuilding him.
Can KING PAIMON be a companion or ally?
He works far better as an adversary or a dangerous patron than a party member, but yes — as a bound or bargained ally he is a devastating standoff controller who silences enemy casters and charms their heaviest hitter. Treat any alliance as conditional; his tutelage always extracts a price.
Is Paimon meant to fight solo?
No. He is solo_capable=false — an add-on caster designed to support a flagship boss. He has no legendary actions and folds under focused melee, so always screen him with a bruiser or pair him with a larger threat.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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