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Abezathibou — Mythological Miniatures STL miniature by Clay Cyanide

Abezathibou

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,819 views · 69 likes

Abezathibou — The Encounter

The One-Winged Apostate, halved between heaven and ruin · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Abezathibou

Among the rolls of those who fell Before the Fall, Abezathibou is counted a herald who could not choose. Scripture in the broken choirs names him a once-radiant intercessor who, when the proud host rebelled, lifted only one wing in defiance and left the other raised in prayer. For this half-faith neither side would keep him: heaven sheared away his second pinion and the abyss would not regrow it, so he flies forever lopsided, one wing of light and one of leather. He haunts the seams between sanctified ground and damned earth, drawn to mortals torn by their own loyalties, whispering that no oath need bind a soul. His axe was forged from a fallen pillar of the firmament; it cuts as holy fire while he is whole and as grave-cold venom once he bleeds. To bargain with him is to be promised both salvation and release, and granted neither.

Run Abezathibou in Sixty Seconds

Abezathibou

Large fiend (fallen celestial), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor + warded vestments) HP 123 (13d10+52) Speed 30 ft., fly 50 ft. (hover)
STR16+3
DEX17+3
CON18+4
INT15+2
WIS14+2
CHA19+4
SavesCon +7, Cha +7
SkillsArcana +5, Deception +7, Intimidation +7
Resistcold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 12
LanguagesCelestial, Abyssal, Common

Sundered Halo. Abezathibou is split between grace and damnation. While he has more than half his hit points, he radiates Radiant Aspect: the first time each turn he hits with a weapon attack the target takes an extra 7 (2d6) radiant damage. While he is bloodied (half hit points or fewer), he instead radiates Abyssal Aspect: that same bonus becomes 7 (2d6) necrotic damage, and any creature that ends its turn within 5 ft. of him takes 4 (1d8) necrotic damage.

Magic Resistance. Abezathibou has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: darkness, sacred flame; 3/day each: misty step, scorching ray; 1/day each: blight, fly.

Actions

Multiattack. Abezathibou makes two attacks with his Sundering Axe, or casts a spell and makes one Sundering Axe attack.

Sundering Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage plus the bonus from Sundered Halo.

Cast a Spell. Abezathibou casts one of his innate spells (see Innate Spellcasting).

Bonus Actions & Reactions

Single Wing-Beat (Reaction). When a creature he can see ends its movement within 10 ft. of him, Abezathibou can beat his one feathered wing and fly up to 20 ft. without provoking opportunity attacks.

A horned, hovering apostate poised on a serpent's coil of rubble, one wing white with seraph feathers and the other a torn bat's membrane, a curved axe glowing cold in his hand. He is grace and ruin caught mid-fall, neither fully cast out nor permitted home.

Abezathibou, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 38 (scaled ×0.6) Speed 30 ft., fly 50 ft. (hover)
STR16+3
DEX17+3
CON18+4
INT15+2
WIS14+2
CHA19+4

Halved Grace (signature). The animate wing shares Abezathibou's nature: while it is above half hit points its slap deals radiant damage; while bloodied it deals necrotic instead.

Actions

Feather-Edge Slap. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) radiant or necrotic damage (see Halved Grace).

Reactions

Shielding Furl. When an ally within 5 ft. is hit by an attack, the Pinion furls around them, reducing the damage by 7 (2d6).

The torn second wing, kept alive by the same curse that took it, beating restlessly at his shoulder like a thing that remembers flight.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open at range with sacred flame from the air, then dive with the axe once a target is isolated. Stay airborne and use Single Wing-Beat to peel off the moment melee closes. Pair him with a bigger flagship boss; here he is the harrying skirmisher, not the centerpiece.

Tier 2Levels 5-10 · NATIVE
AC16HP13d10+52 (123) To-hit+7Save DC15

Open with scorching ray on the party's healer, then alternate axe and misty step to stay mobile and hand off radiant ticks via Sundered Halo. Kill-priority is whoever can ground him; keep flying and hover over the rubble line. He shines as an add-on lieutenant beside a heavier devil or angelic boss, switching to his necrotic aura the instant he is bloodied.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+80 (190) To-hit+9Save DC17

Lead with blight on a clustered front line, then carve with two axe swings carrying the Halo rider every round. Use fly and misty step to deny melee entirely. Even scaled up he is best run as the dangerous wing-man to a true solo boss; he punishes whoever chases him while the boss controls the floor.

Put Abezathibou on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Abezathibou?

His native build is CR 6 (2,300 XP), a Tier 2 challenge for parties of levels 5-10. The sheet also scales to a CR 2-style Tier 1 version and a CR 11-style Tier 3 version; traits and actions stay identical, only AC, HP, to-hit, save DC, and damage move between the bands.

Can Abezathibou be a companion or ally?

He is written as an adversary and an add-on lieutenant rather than a solo boss, but his neutral-evil, no-side allegiance makes him a natural temporary ally or treacherous patron. A party torn between factions could bargain him to their side for a scene before he inevitably serves only himself.

Why does he get stronger when bloodied?

He doesn't get stronger so much as change flavor: Sundered Halo swaps his bonus damage from radiant to necrotic and adds a small close-range necrotic aura at half HP. It rewards melee pressure with a damage type shift and a reason for him to dive in, so the back half of the fight feels different from the opening.

Tell Us How It Ran

Played Abezathibou at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included