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Ares — Mythological Miniatures STL miniature by Clay Cyanide

Ares

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community30,307 views · 196 likes

Ares — The Encounter

Blood-drunk war god who feeds on the broken line · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ares

Where Athena keeps the ledger of war, Ares is the moment the ledger burns. He does not inspire armies; he consumes them. Grimoires of the old pantheon record that his presence on a field turns disciplined ranks into a screaming mob — shield walls shatter not from the enemy but from neighbors turning on one another in his god-madness. He fights always in the first rank, armor scarred and weeping with the dents of every spear that ever struck him, because killing is the only thing that lets a god feel alive. The flames at his feet are said to be the last breaths of the slain, drawn up around him like incense. Banish him and the battle does not end — but at least the men remember which way to point their spears. To name him in a war-prayer is to ask for victory and accept that you may not survive your own side to enjoy it.

Run Ares in Sixty Seconds

Ares

Medium celestial (deity), chaotic evil

CR 13 · 10,000 XP · GUIDELINE
AC 18 (battered infernal plate) HP 207 (18d8+126) Speed 40 ft.
STR24+7
DEX16+3
CON24+7
INT13+1
WIS14+2
CHA20+5
SavesStr +12, Con +12, Cha +10
SkillsAthletics +12, Intimidation +10, Perception +7
Resistcold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immfear, charmed
Sensestruesight 60 ft., passive Perception 17
LanguagesCommon, Celestial, Abyssal

Bloodthirst. Whenever Ares reduces a creature to 0 hit points with a melee attack, he immediately regains 15 hit points and his speed increases by 10 ft. until the end of his next turn. He revels in slaughter and never retreats.

Aura of Carnage. Signature. Each creature that starts its turn within 15 ft. of Ares must succeed on a DC 17 Wisdom save or become consumed by battle-fury until the start of its next turn: it must use its action to attack the nearest creature (ally or enemy) and has disadvantage on Wisdom and Charisma saves. A creature that fails by 5+ also takes 7 (2d6) psychic damage as the war-madness tears at it.

Magic Weapons. Ares's weapon attacks are magical.

Actions

Multiattack. Ares makes three Warspear attacks, or two Warspear attacks and uses Reaping Sweep.

Warspear. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6+7) piercing damage plus 7 (2d6) fire damage.

Reaping Sweep (Recharge 5-6). Ares sweeps his spear in a wide arc. Each creature in a 15-ft. cone must make a DC 17 Dexterity save, taking 28 (8d6) slashing damage on a failure, or half as much on a success. Creatures that fail are knocked prone.

Bonus Actions & Reactions

War Cry (Reaction). When a creature Ares can see makes an attack against an ally within 30 ft. of him, Ares roars; the triggering creature must succeed on a DC 17 Wisdom save or have disadvantage on that attack roll.

Legendary Actions (3/Round)

Spear Thrust. Ares makes one Warspear attack.

Driving Charge (Costs 2 Actions). Ares moves up to his speed without provoking opportunity attacks. The first creature he moves through must succeed on a DC 17 Strength save or be knocked prone and take 11 (2d10) bludgeoning damage.

Goad to Fury (Costs 2 Actions). Ares fixes one creature within 30 ft. with a hateful glare. That creature must succeed on a DC 17 Wisdom save or immediately make one weapon attack against a creature of Ares's choice within its reach.

A heroic-proportioned war god in dented infernal plate and a crested helm, cape snapping behind him, spear planted in a flame-wreathed ruin of broken stone. Beautiful and repulsive at once — the front-line butcher of the gods.

Ares, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 124 (scaled ×0.6) Speed 40 ft.
STR24+7
DEX16+3
CON24+7
INT13+1
WIS14+2
CHA20+5

Dread Presence (signature). Each enemy that starts its turn within 10 ft. of Ares must succeed on a DC 15 Wisdom save or be frightened of him until the start of its next turn.

Actions

Terror Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) slashing damage, and a frightened target takes an extra 7 (2d6) psychic damage.

Reactions

Feed the Panic. When a creature within 30 ft. fails a save against being frightened, Ares moves up to half his speed toward it without provoking opportunity attacks.

The embodiment of dread who rides at his father's heel, harvesting the men too afraid to flee.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP9d8+18 (58) To-hit+4Save DC13

Open with Aura of Carnage active and Warspear the front-liner; the aura turning a PC against an ally does more than any hit. Save Reaping Sweep for two or more clustered targets. Kill-priority: whoever can dispel or banish — at this tier he is a terrifying mini-boss, not a true avatar.

Tier 2Levels 5-10 · GUIDELINE
AC16HP13d8+65 (123) To-hit+7Save DC15

Lead with Goad to Fury on the party's heaviest hitter to split the group, then full Multiattack the healer. Use Reaping Sweep when three+ cluster to escape a pin. Pair him with Deimos so the frightened are funneled into Ares's reach.

Tier 3Levels 11-15 · NATIVE
AC18HP18d8+126 (207) To-hit+12Save DC17

Centerpiece boss: open by charging the squishiest caster, then spend legendary actions on Goad to Fury and Spear Thrust between turns so no one feels safe. Reaping Sweep on clusters; when bloodied, Bloodthirst lets a kill heal and accelerate him — make a kill the kill-priority. Kill-priority for PCs: drop concentration on anything blocking his charge lanes.

Put Ares on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ares?

As written here he is CR 13 (10,000 XP) at his native tier 3 — a solo-capable avatar-of-war boss with legendary actions. The render is marketed as a 20+ deity, but this guideline block scales him to be beatable by an 11th-15th level party; the tier-1 and tier-2 rows let you field him as low as level 1.

Can Ares be a companion or ally?

Rarely, and never willingly tame — Ares serves only his own appetite for slaughter. If a party bargains for his aid he fights at the front, ignores their plans, and his Aura of Carnage endangers them as much as the enemy. The included companion Deimos, his dread-spawned son, is the more practical ally to bind.

Why does fighting Ares turn the party against itself?

Aura of Carnage and Goad to Fury both force Wisdom saves that compel attacks on the nearest creature, friend or foe. Spread your formation out to keep allies out of one another's reach, and prioritize anything that grants advantage on Wisdom saves or immunity to the charmed condition.

Tell Us How It Ran

Played Ares at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

The Legend

Ares doesn't inspire soldiers — he consumes them. Where Athena represents the strategy of war, Ares embodies its butchery: the screaming charge, the broken shield wall, the field of bodies that remains when the cause is forgotten. Clay Cyanide's Ares stands in the aftermath, armor drenched, spear planted like a flag in conquered ground. The sculpt captures the paradox of the war god — beautiful and repulsive, divine and barbaric. The musculature is heroic Greek proportion pushed to its violent extreme. Every plate of armor bears the dents and scratches of a god who fights in the front line because killing is the only thing that makes him feel alive.

In Your Campaign

CR Range: 20+ (deity / avatar of war)

Encounter Design: Ares is not a fight — he's a catastrophe. His presence on the battlefield drives NPCs into a frenzy. Use him as a puppet master who empowers enemy armies, or as a divine patron who demands ever-escalating violence from his followers. If the party must face him directly, give him an aura that forces attack rolls and prevents healing.

Campaign Hooks: A war that won't end because Ares is feeding on both sides. A temple where worshippers fight to the death for his blessing. An artifact that can bind the war god — but using it requires defeating his champion first.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included

Frequently Asked Questions

What mythology does this Ares miniature draw from?

This is the Greek god of war, Ares — not to be confused with the Roman Mars. The sculpt emphasizes the chaotic, brutal aspect of war that the Greeks associated with Ares, distinct from Athena's strategic wisdom.

Is Ares suitable for a Greek mythology tabletop campaign?

Perfect for Greek-themed campaigns. Use as a deity encounter, divine patron, or the inspiration for a warlike NPC faction. The sculpt works equally well as a display piece for mythology enthusiasts.

What base size does Ares fit on?

At 32mm scale, Ares fits on a standard Medium (1x1) or Large (2x2) base depending on the pose. The heroic proportions make him a commanding presence on any tabletop.