Ammut
Ammut — The Encounter
Devourer of the Dead, crocodile-jawed eater of unworthy souls · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ammut
In the Hall of Two Truths the heart of every dead soul is weighed against the feather of Ma'at, and those found heavy with sin are cast down to her. Ammut waits beneath the scales: part crocodile, part lion, part river-beast, bound in the linen of the graves she has emptied. She does not kill for hunger but for verdict, and to be eaten by Ammut is the second death, the death that admits no resurrection, no name spoken in the afterlife, no return. The bandages she wears are stripped from those she has already swallowed, and the gold upon her is the funeral wealth of kings who failed their reckoning. Sorcerers who would cheat judgment sometimes call her up to devour a rival's soul outright, but the Devourer keeps no master long; she weighs the conjurer too, and finds them wanting, and feeds.
Run Ammut in Sixty Seconds
- Open with Maw of Terror before melee — a 15-ft frightened bubble turns nearly every later attack into advantage via Weight of Judgment.
- Kill-priority is the weakest target — drop a creature to 0 and Eater of Hearts heals her 10 and makes her bite hit harder, so feed her the low-HP PC.
- Khopesh shuts off healing — a hit means that target gets no hit points back until her next turn, so swing it at the party's healer or anyone clutching at low HP.
- When bloodied (62 HP), play her cornered and frenzied — chase heart-devours aggressively to claw HP back rather than retreating.
- Three ways to run her: soul-eating executioner who hunts the dying, terror-engine bodyguard for a mummy lord, or a summoned verdict that turns on the summoner mid-fight.
Ammut
Medium fiend (yugoloth), neutral evil
CR 6 · 2,300 XP · GUIDELINEEater of Hearts. When Ammut reduces a creature to 0 hit points with a melee attack, it may devour that creature's heart as part of the same attack. Ammut regains 10 hit points and, until the end of its next turn, its bite deals an extra 7 (2d6) necrotic damage. A creature whose heart is devoured cannot be restored to life by anything short of a wish spell.
Weight of Judgment. Ammut has advantage on melee attack rolls against any creature that is frightened or that has used a feature to deal damage since the start of Ammut's last turn.
Actions
Multiattack. Ammut makes one Khopesh attack and one Devouring Bite attack.
Khopesh. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) slashing damage. On a hit, the target cannot regain hit points until the start of Ammut's next turn.
Devouring Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage plus 7 (2d6) necrotic damage.
Bonus Actions & Reactions
Maw of Terror (Recharge 5-6). As a bonus action, Ammut unhinges its crocodilian jaws and roars. Each creature within 15 ft. must succeed on a DC 14 Wisdom saving throw or be frightened of Ammut until the end of its next turn.
A bandage-wrapped horror with the gaping crocodile jaws of a Nile devourer, gilded collar and greaves gleaming as it raises a great curved khopesh to harvest the unworthy.
Ammut, Bound
Companion · acts on your initiative
Bound · GUIDELINEScent of Guilt (signature). Ammut has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find a creature that has killed within the last day, and knows the precise direction to it within 1 mile.
Actions
Rending Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage, and the target is grappled (escape DC 14) if it is Medium or smaller.
Reactions
Drag to Judgment. When a creature Ammut has grappled tries to move away, Ammut may pull it 5 ft. toward Ammut instead.
A gaunt jackal-headed hound that pads beside the Devourer, dragging the condemned within reach of her jaws.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Maw of Terror to scatter the party, then close on whoever broke from cover. Kill-priority is anyone already wounded so Eater of Hearts heals her back up. Run her as a relentless executioner alongside a caster who keeps the front line frightened.
Open Maw of Terror, then Multiattack the most frightened target to cash in Weight of Judgment's advantage. Drive her at the squishiest PC so a 0-hp drop triggers a heart-devour heal and a buffed bite. Pair her with a bigger Egyptian boss (a mummy lord or a divine avatar) and let Ammut be the dedicated soul-eater striker.
Lead with Maw of Terror to lock down clustered targets, then full Multiattack the lowest-HP frightened PC to chain heart-devours. The no-healing rider on Khopesh shuts off the party healer's recovery, so prioritize whoever is keeping the group standing. Use her as the elite enforcer beside a true legendary boss, never solo at this tier.
Put Ammut on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ammut?
Native CR 6 (2,300 XP), a Tier 2 striker built for parties of level 5-10. Stat blocks for Tier 1 (levels 1-4) and Tier 3 (levels 11-15) are provided so you can scale her to your table.
Can Ammut be a companion or ally?
Not really — she is a neutral evil devourer who weighs and eats all souls, including her summoner's, so she makes a treacherous temporary tool at best. Her jackal hound Khenti, however, works as a tracking companion for a darker party.
What makes a fight with Ammut feel different?
She punishes the wounded. Her Eater of Hearts heal-on-kill and the permanent no-resurrection rider mean players feel real dread when a teammate drops near her, and her Khopesh's anti-healing makes the cleric's job genuinely harder.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Ammut at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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