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Amphitrite — Mythological Miniatures STL miniature by Clay Cyanide

Amphitrite

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community94 views · 6 likes

Amphitrite — The Encounter

The water sorcerer who bends tides older than seals · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Amphitrite

There are fragments in drowned grimoires that name her not a goddess but a student of them. Amphitrite walked away from the temples of the deep and into the colder libraries of invocation, where Goetic Dukes are said to muster legions of water-bound spirits and rule over tempest and tide. She did not kneel. She read. She traced the older currents that move beneath inked seals and crude summoning circles, and she learned to make the sea answer rather than obey. Where reckless conjurers carve their pacts into stone, she carries hers in the marrow, a threshold half-crossed between oceanic divinity and forbidden ascension. The Crimson Elixir found her already ankle-deep in that water. Now her sorcery runs cold and patient: she drowns a battlefield by inches, turns dry ground to shallows, and watches enemies stumble in terrain that was earth a heartbeat ago. Those who hunt her find only her reflection, and then the undertow.

Run Amphitrite in Sixty Seconds

Amphitrite

Medium humanoid (sorcerer), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (mage armor (water-warded robes)) HP 123 (19d8+38) Speed 30 ft., swim 30 ft.
STR9-1
DEX16+3
CON14+2
INT15+2
WIS13+1
CHA18+4
SavesCON +5, CHA +7
SkillsArcana +5, Deception +7, Nature +5
Resistcold
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Aquan, Abyssal

Tide-Bound Sorcery. Amphitrite is a 9th-level spellcaster (spell save DC 15, +7 to hit with spell attacks; Charisma). She can cast the following without material components: At will: ray of frost, shape water, mage armor; 3/day: tidal wave (15 ft. cube, see Tidal Surge), sleet storm; 1/day: control water.

Answering Sea. When a creature within 30 ft. of Amphitrite enters water or difficult terrain she created, she may use her reaction to slide it up to 10 ft. The sea does not obey her commands; it answers them.

Actions

Multiattack. Amphitrite makes two Frost Lance attacks, or casts a spell and makes one Frost Lance attack.

Frost Lance. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d6+4) cold damage, and the target's speed is reduced by 10 ft. until the end of its next turn.

Tidal Surge (Recharge 5-6). Amphitrite hurls a wall of conjured seawater in a 30-foot line that is 5 feet wide. Each creature in the line makes a DC 15 Strength save, taking 22 (5d8) bludgeoning damage and being pushed 15 ft. and knocked prone on a failure, or half damage with no push on a success. The line becomes difficult terrain (shallow water) until the start of her next turn.

Bonus Actions & Reactions

Undertow (Reaction). When a creature she can see within 30 ft. is hit, Amphitrite may impose disadvantage on that attack if the attacker is standing in water or difficult terrain she created.

Crowned in a great gold-and-teal fan that frames her like a breaking wave, Amphitrite stands over a spear of conjured ice, glowing currents spilling from her open hands.

Amphitrite, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 74 (scaled ×0.6) Speed 30 ft., swim 30 ft.
STR9-1
DEX16+3
CON14+2
INT15+2
WIS13+1
CHA18+4

Liquid Form (signature). Amphitrite can move through any space as narrow as 1 inch wide without squeezing and has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Actions

Drowning Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) cold damage, and a Medium or smaller target is grappled (escape DC 13). While grappled it cannot breathe.

Reactions

Engulfing Splash. When a creature within 5 ft. hits Amphitrite, Amphitrite may impose disadvantage on the attack as its body parts and reforms.

A spirit of living seawater coiled at Amphitrite's heel, shaped from the same currents she conjures and bound to drag down whatever she marks.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP9d8+9 (50) To-hit+4Save DC12

Open with Frost Lance on the squishiest backliner to slow it, then create a patch of difficult-terrain water between the party and herself. Kill-priority is her; she has no melee and folds fast once cornered. Pair her with a frontline brute so she can poke from 120 ft. while the wall holds.

Tier 2Levels 5-10 · NATIVE
AC15HP19d8+38 (123) To-hit+7Save DC15

Open by reshaping the floor into shallows, then save Tidal Surge for the moment two or more enemies cluster in a line. Lead a frontline boss and let her slow, push, and prone from the back while Undertow protects the boss. If she is bloodied she retreats to deeper water where her terrain tricks bite hardest. Kill-priority her before the party drowns in stacked difficult terrain.

Tier 3Levels 11-15 · GUIDELINE
AC18HP27d8+108 (229) To-hit+9Save DC17

Open with Tidal Surge into the densest cluster to scatter and prone the whole formation, then Frost Lance the freshly prone for follow-up. Use Answering Sea every round to keep melee sliding off her. She is the control piece beside a heavier hitter; do not run her alone. Focus her down or be ground to a halt in terrain that keeps moving.

Put Amphitrite on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Amphitrite?

Natively CR 6 (Tier 2, ~level 5-10), built as an add-on controller rather than a solo boss. The sheet scales to CR 2 for Tier 1 and roughly CR 11 for Tier 3; only the numbers change, the traits and actions stay identical.

Can Amphitrite be a companion or ally?

Yes. As an ally she is a ranged control caster: she shapes terrain, slows enemies with Frost Lance, and saves Tidal Surge to scatter clustered foes. Keep her behind the party's frontline since she has no melee and modest AC.

Is she a sea goddess I can run as a divine boss?

In Clay Cyanide's lore she is a mortal sorcerer studying oceanic and Goetic tide-magic, not a true deity, so she is not solo_capable and has no legendary actions. To headline an encounter, pair her with a stronger flagship and let her be the control half of the duo.

Tell Us How It Ran

Played Amphitrite at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included