Aphrodite
Aphrodite — The Encounter
Rose-Crowned Goddess whose smile unmakes the will · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Aphrodite
Hear, and be careful where you let your eyes rest. The rose-crowned one is not the soft idol the sculptors flatter; she is the oldest hunger wearing the kindest face. Temples were raised to her not from love but from fear of love misplaced, for she can turn an army inward upon itself with a single inclination of her head. Where she walks, blades lower, oaths dissolve, and the most disciplined captain forgets the name of his cause. The thorns beneath her petals draw blood gladly given. The wise do not pray for her favor; they pray to remain beneath her notice, for to be noticed is to be claimed, and the claimed do not return whole. Should you face her, stop your ears against her whispers, fix your purpose before you enter her reach, and strike before the longing settles in your chest. Many have died smiling at her feet, and not one of them resisted.
Run Aphrodite in Sixty Seconds
- Aura first. Aura of Adoration is always on. Anything starting its turn within 20 ft. that fails DC 15 Wis has disadvantage on attacks aimed away from her; fail by 5+ and it is charmed. Read it out loud every round.
- Open with the pull. Lead with Beguiling Whisper on the party's biggest damage dealer to charm them and march them toward her, away from the back line.
- Kill-priority is her. Charm-immune PCs (or anyone with Protection from Evil/Calm Emotions) should target Aphrodite directly; her aura cannot bend a will it cannot charm.
- When bloodied (below 61 HP), she leans on Veil of Petals to negate the first hit each round and hover out of reach, forcing ranged PCs to chase while charmed melee block them.
- Three ways to run her: seductive controller (charm-lock and let allies cut), aloof goddess (hover, Whisper, never melee), or wounded-and-vicious (after bloodied, Rose-Thorn Lash the charmed for the psychic save chain).
Aphrodite
Medium celestial, chaotic neutral
CR 6 · 2,300 XP · GUIDELINEAura of Adoration. Signature. Any hostile creature that starts its turn within 20 feet of Aphrodite must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls against any target other than her until the start of its next turn. A creature that fails by 5 or more is instead charmed by her until the start of its next turn.
Beauty Incarnate. Aphrodite is immune to being charmed, and any creature that targets her with a charm or fear effect must succeed on a DC 15 Charisma saving throw or have the effect rebound onto itself.
Actions
Multiattack. Aphrodite makes two Rose-Thorn Lash attacks, or makes one attack and uses Beguiling Whisper if it is available.
Rose-Thorn Lash. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18 (3d8+4) piercing damage, and the target must succeed on a DC 15 Wisdom saving throw or be charmed by Aphrodite until the end of its next turn.
Beguiling Whisper (Recharge 5-6). Aphrodite breathes a word of love at one creature she can see within 60 feet. The target must make a DC 15 Wisdom saving throw. On a failure it takes 22 (4d8+4) psychic damage and is charmed until the end of its next turn; on a success it takes half damage and is not charmed. While charmed this way, the target must use its action to move toward Aphrodite by the safest route.
Bonus Actions & Reactions
Veil of Petals (Reaction). When a creature Aphrodite can see hits her with an attack, she scatters a swirl of rose petals. The attacker must succeed on a DC 15 Wisdom saving throw or its attack misses, and Aphrodite may then fly up to 20 feet without provoking opportunity attacks.
She rises weightless from a fountain of blooming roses, robes streaming like wings on a wind no one else can feel, one hand extended as if to invite an embrace no mortal could refuse.
Aphrodite, Bound
Companion · acts on your initiative
Bound · GUIDELINETwin Arrows (signature). Aphrodite carries two enchanted arrows: a golden one that kindles devotion and a leaden one that breeds loathing. He may loose one as part of an attack each turn.
Actions
Golden Bow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (2d8+5) piercing damage, and the target makes a DC 15 Wisdom save or is charmed until the end of its next turn (golden arrow) or has disadvantage on its next attack (leaden arrow).
Reactions
Heartstring (Reaction). When an ally within 30 feet is targeted by an attack, Aphrodite looses a leaden arrow; the attacker makes a DC 14 Wisdom save or takes disadvantage on the attack roll.
A lithe winged youth who hovers at her shoulder, quiver glittering with arrows that decide who loves and who is forsaken.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Aura of Adoration active and lash the party's striker so disadvantage scatters their damage. If players cluster around her, let the charm chain ruin their formation. She is the centerpiece charmer here, not a damage threat, so pair her with thugs who exploit the charmed.
Open with Beguiling Whisper on the party's heaviest hitter to pull them out of line, then lash whoever closes. Kill-priority is anyone with magic that suppresses charm. Pair her with melee bruisers (satyrs, cultists, a minotaur) who carve up charmed PCs while the aura keeps the rest distracted.
Lead with the aura up and Whisper the controller or healer to drag them into the kill-box. Use Veil of Petals to slip melee and reposition every round. Kill-priority is anyone immune to charm; everyone else she turns into a weapon. Best run beside a true boss whose damage she enables.
Put Aphrodite on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Aphrodite?
Native CR 6 (2,300 XP), a Tier 2 challenge for levels 5-10. Scaled stat blocks are provided for Tier 1 (levels 1-4) and Tier 3 (levels 11-15) so she fits any table.
Can Aphrodite be a companion or ally?
Yes. As a chaotic-neutral celestial her loyalties shift with desire, so she makes a capricious patron rather than a steadfast one. Use her Aura of Adoration and Beguiling Whisper to disarm enemies on the party's behalf, with the bound Eros loosing his golden and leaden arrows in support.
Is Aphrodite a solo boss?
No. She has no legendary actions and little raw damage, so action economy buries her alone. She shines as the charm-and-control centerpiece beside melee enforcers who punish the enemies her aura turns aside.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
The Legend
In Your Campaign
Source Mythology: Aphrodite draws from ancient mythological traditions, bringing legendary power to your tabletop.
Encounter Design: Use Aphrodite as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.
Campaign Hooks: An ancient temple awakens. A prophecy names Aphrodite as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Frequently Asked Questions
What scale is the Aphrodite miniature available in?
Aphrodite is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.
Is the Aphrodite STL file presupported?
Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.
Can I use Aphrodite in my D&D or tabletop RPG campaign?
Absolutely. Aphrodite is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.
Played Aphrodite at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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