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Apophis — Mythological Miniatures STL miniature by Clay Cyanide

Apophis

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community8,832 views · 115 likes

Apophis — The Encounter

The Devourer of the Sun, world-serpent of unending night · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Apophis

Before the gods raised the sun-barque, there was Apophis, the uncreated dark that coils beneath the river of the world. Each night, as Ra's vessel descends into the underworld, the serpent rises to devour it whole, and only the spears of the dead hold back eternal eclipse. It is not a beast but an absence given scale and tooth: where its shadow falls, light forgets to shine, water turns to bile, and the names carved into stone unmake themselves. The priests who first bound it sealed its coils within a temple now sunk beneath the sand, ringing its prison with obelisks of warding script. Yet the serpent does not sleep. It listens. When the last lamp of a dynasty gutters and faith grows thin, the wards crack, the columns topple, and Apophis surges upward through the floor of the sanctuary, jaws already wide for the swallowing of the morning that will never come.

Run Apophis in Sixty Seconds

Apophis

Gargantuan fiend (yugoloth), neutral evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (natural scaled hide) HP 207 (18d20+18) Speed 40 ft., burrow 30 ft., swim 40 ft.
STR24+7
DEX15+2
CON20+5
INT14+2
WIS16+3
CHA18+4
SavesDex +6, Con +9, Wis +7
SkillsIntimidation +8, Perception +7, Stealth +6
Resistcold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immfire, poison; frightened, poisoned
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 17
LanguagesAbyssal, Infernal, telepathy 120 ft.

Eclipse Aura. Magical light within 30 feet of Apophis is suppressed to dim light, and nonmagical light is snuffed out. A creature that starts its turn within this gloom and can see Apophis must succeed on a DC 16 Wisdom saving throw or have disadvantage on its next attack roll, as the serpent's coils seem to swallow the sun.

Constrictor's Coils. When Apophis is grappling a creature, it has advantage on attack rolls against that creature, and the creature is restrained until the grapple ends.

Actions

Multiattack. Apophis makes one Bite attack and one Tail Slam attack. If both hit the same creature, that creature is grappled (escape DC 17).

Bite. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 22 (3d10+7) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.

Tail Slam. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 18 (3d8+7) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Bonus Actions & Reactions

Swallowing Dark (Reaction). When a creature Apophis can see casts a spell of 3rd level or lower within 30 feet, Apophis can force that creature to make a DC 16 Charisma saving throw. On a failure, the spell fails and has no effect, drowned in the serpent's gloom.

Legendary Actions (3/Round)

Lashing Tail. Apophis makes one Tail Slam attack.

Coil and Crush (Costs 2 Actions). Each creature grappled by Apophis takes 14 (4d6) bludgeoning damage as the coils tighten.

Devouring Gloom (Costs 2 Actions). Apophis sweeps its shadow across the field. Each creature in a 30-foot cone must succeed on a DC 16 Wisdom saving throw or take 13 (3d8) necrotic damage and be blinded until the end of its next turn.

Reared high over the shattered obelisks of a drowned temple, the world-serpent's horned skull blots out the heavens, its endless coils swallowing the ruins of Egypt whole.

Apophis, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 17 HP 124 (scaled ×0.6) Speed 40 ft., burrow 30 ft., swim 40 ft.
STR24+7
DEX15+2
CON20+5
INT14+2
WIS16+3
CHA18+4

Sun-Ward (signature). Apophis and friendly creatures within 10 feet ignore Apophis's Eclipse Aura and have advantage on saving throws against being blinded.

Actions

Storm Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage plus 9 (2d8) lightning damage.

Reactions

Wardens' Counterstrike. When an ally within 5 feet is hit by the serpent's Bite, Apophis makes one Storm Spear attack against Apophis.

A jackal-masked guardian of the sunken temple, sworn to hold the line until dawn returns, hurling spears of caged lightning down the serpent's gullet.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Run this as a temple-guardian young serpent. Open with a Bite to grapple the frailest hero, then drag them away from the party. Kill-priority: whoever carries light or healing; pair it with skeletal cultists so it never fights alone.

Tier 2Levels 5-10 · GUIDELINE
AC16HP12d12+48 (126) To-hit+6Save DC14

A proper coiled menace. Open by Tail-Slamming the cluster to scatter and knock prone, then Bite-grapple the spellcaster so concentration breaks. When bloodied, retreat into burrow and re-emerge behind the squishiest target. Pair with one or two cultist priests for ranged support.

Tier 3Levels 11-15 · NATIVE
AC18HP18d20+18 (207) To-hit+8Save DC16

The full Devourer, a solo boss. Open with Multiattack to grapple and Coil-and-Crush the tank, using legendary Lashing Tail to keep ranged heroes prone. Hold Swallowing Dark for the enemy's first big spell. When bloodied, spend Devouring Gloom every round to blind the line and pick off isolated casters.

Put Apophis on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Apophis?

Its home stat block is CR 11 (7,200 XP), a Tier 3 solo boss with legendary actions and a reaction. The tiers array also gives scaled-down CR ~2 and CR ~6 versions so you can field it at lower levels.

Can Apophis be a companion or ally?

Not really: Apophis is the uncreated dark that devours the sun, a neutral evil world-serpent built to be the centerpiece adversary. Its bound warden Sutekh, the Storm-Spear Warden, is the allied piece players can fight alongside.

How do I keep a solo boss from dying in one round?

Use the Eclipse Aura to blunt the alpha strike, hold Swallowing Dark for the party's biggest spell, and spread your grapples so the martials must choose between freeing a friend and dealing damage. Legendary actions between turns keep the pressure constant.

Tell Us How It Ran

Played Apophis at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included