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Fenrir — Mythological Miniatures STL miniature by Clay Cyanide

Fenrir

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community22,569 views · 182 likes

Fenrir — The Encounter

The bound wolf fated to swallow the sun · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Fenrir

Three things the Aesir feared, and Fenrir was the third. Whelped of Loki and the giantess Angrboda, the wolf grew so swiftly and so vast that the gods dared not slay a guest beneath their roof, and so resolved to bind him instead. Twice he burst their fetters as a man shrugs off cobweb. At last the dwarves forged Gleipnir from impossible things — the footfall of a cat, the roots of a mountain, the breath of a fish — soft as silk and unbreakable. Fenrir, scenting treachery, agreed to be bound only if a god laid a hand within his jaws as pledge. Tyr alone consented, and lost it. So the wolf lies chained upon a sword-wedged island, a river of slaver pouring from his maw, until the day the chain parts. Then he comes with lower jaw scraping earth and upper jaw the heavens, and swallows the sun whole.

Run Fenrir in Sixty Seconds

Fenrir

Gargantuan monstrosity, chaotic evil

CR 13 · 10,000 XP · GUIDELINE
AC 18 (matted hide, natural armor) HP 218 (19d12+95) Speed 50 ft.
STR26+8
DEX15+2
CON20+5
INT8-1
WIS14+2
CHA16+3
SavesStr +13, Con +10, Wis +7
SkillsAthletics +13, Perception +7
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks
Immfrightened
Sensesdarkvision 120 ft., passive Perception 17
Languagesunderstands Giant but can't speak

Unfettered Fury. Signature. No chain, rope, web, or magical restraint holds Fenrir for long. He automatically succeeds on saving throws against being grappled, restrained, or paralyzed, and he can spend 5 feet of movement to end one such effect already on him. The first time each turn a creature within 15 feet of him is reduced to 0 hit points, Fenrir gains 10 temporary hit points.

Maw of the Devourer. Fenrir's bite ignores cover from any creature he can see, and a creature swallowed by him (see Swallow) provides total concealment to nothing within his belly. His jaws can open wide enough to bite Huge or smaller targets whole.

Keen Smell. Fenrir has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. Fenrir makes one Bite attack and two Claw attacks. He can replace the Bite with Swallow against a creature he is grappling.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 8) piercing damage, and if the target is a Large or smaller creature it is grappled (escape DC 18). Until this grapple ends, the target is restrained and Fenrir can't bite another target.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 8) slashing damage.

Swallow. Fenrir makes one Bite attack against a Large or smaller creature he is grappling. On a hit, the target takes the bite damage, the grapple ends, and the target is swallowed. A swallowed creature is blinded and restrained, has total cover against attacks from outside, and takes 17 (5d6) acid damage at the start of each of Fenrir's turns. If Fenrir takes 25 damage or more on a single turn from a swallowed creature, he must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone within 10 feet. If Fenrir dies, a swallowed creature is no longer restrained and can escape using 15 feet of movement, falling prone.

Bonus Actions & Reactions

Run Down. Reaction. When a creature within 50 feet that Fenrir can see takes the Dash or Disengage action, Fenrir can move up to half his speed toward it. If this brings the creature within reach, he may make one Claw attack against it.

Legendary Actions (3/Round)

Snap. Fenrir makes one Claw attack.

Prowl (Costs 1 Action). Fenrir moves up to his speed without provoking opportunity attacks.

Howl of Ragnarok (Costs 2 Actions). Fenrir looses a world-ending howl. Each creature within 30 feet must succeed on a DC 16 Wisdom saving throw or take 14 (4d6) thunder damage and be deafened until the end of its next turn; on a success, half damage and no deafness.

A gaunt, mountain-sized wolf prowls across shattered stone, mane bristling like wind-torn flame and jaws parted to show fangs the length of spears. Every sinew of the sculpt strains forward, as though the chains that once held him have only just snapped.

Fenrir, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 130 (scaled ×0.6) Speed 50 ft.
STR26+8
DEX15+2
CON20+5
INT8-1
WIS14+2
CHA16+3

Relentless Pursuit (signature). Fenrir ignores difficult terrain and has advantage on checks and saves to avoid being slowed, grappled, or restrained while moving toward prey.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 15 Strength save or be knocked prone.

Reactions

Pack Snap. When an ally hits a creature within 5 feet of Fenrir, Fenrir can make one Bite attack against that creature.

A leaner wolf that runs forever at Fenrir's flank, jaws fixed on the fleeing light — get-of-the-great-wolf, born only to chase and to catch.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP9d10+18 (66) To-hit+5Save DC13

At this scale Fenrir is a campaign-ending menace, not a fair fight — run him as a fleeing terror the party survives, not defeats. Open with Run Down on the first runner; let the Bite-grapple split the party's attention. If cornered, he Prowls away rather than dying.

Tier 2Levels 5-10 · GUIDELINE
AC16HP14d12+70 (161) To-hit+8Save DC15

Open by biting and grappling the squishiest caster, then Swallow on the following turn to remove them from the fight. Kill-priority: anyone trying to cast restraint or polymorph — Unfettered Fury shrugs it off, so make them feel it. Spend legendaries on Snap against melee strikers between turns.

Tier 3Levels 11-15 · NATIVE
AC18HP19d12+95 (218) To-hit+13Save DC16

Solo boss. Open with Howl of Ragnarok to deafen the casters, then Bite-grapple-Swallow the lowest-AC target to apply a clock. Use Run Down and Prowl to deny kiting; bank legendaries for Snap on whoever drops below half. When bloodied he becomes reckless — regurgitate to free his jaws, then bite the next victim.

Put Fenrir on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Fenrir?

Native CR 13 (10,000 XP) at Tier 3 as a solo boss. His legendary actions and reaction let him play up about two CR, so a single full party of four to six characters of level 11-15 is the intended fight. Use the Tier 1 and Tier 2 blocks to scale him down for lower-level tables.

Can Fenrir be a companion or ally?

Not Fenrir himself — he is a fate-bound apex predator who answers to no one. But the bundled companion, Skoll the Sun-Chaser, runs alongside him as a leaner pursuit-wolf and makes an excellent secondary threat or, reflavored, a monstrous mount or warband beast for a giant or jotun-aligned villain.

How do I keep Fenrir from being chained or controlled?

Unfettered Fury is built for exactly that — he auto-succeeds against grapple, restrain, and paralysis and can shrug off existing effects for 5 feet of movement. If your players lean hard on lockdown spells, lean into the trait narratively: the chain snaps, the hold fails, and the wolf keeps coming.

Tell Us How It Ran

Played Fenrir at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

The Legend

Fenrir emerges from the oldest stories humanity ever told — legends that survived because they contained truths too dangerous to speak plainly. Clay Cyanide's interpretation strips away centuries of artistic softening to reveal the original terror and majesty that made ancient peoples build temples and offer sacrifices. The sculpt captures Fenrir at the peak of their power: every muscle tensed, every detail rendered with the kind of obsessive precision that rewards hours of close-range painting. With 22,569 views from the community, this is one of the most sought-after mythological miniatures in the catalog.

In Your Campaign

Source Mythology: Fenrir draws from ancient mythological traditions, bringing legendary power to your tabletop.

Encounter Design: Use Fenrir as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.

Campaign Hooks: An ancient temple awakens. A prophecy names Fenrir as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included

Frequently Asked Questions

What scale is the Fenrir miniature available in?

Fenrir is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.

Is the Fenrir STL file presupported?

Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.

Can I use Fenrir in my D&D or tabletop RPG campaign?

Absolutely. Fenrir is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.