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Asuras — Mythological Miniatures STL miniature by Clay Cyanide

Asuras

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community12,750 views · 53 likes

Asuras — The Encounter

Six-armed demon-god dancing war into the world · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Asuras

Before the gods drew their first breath, the asuras were already old, hewn from the same churning sea of milk and bile that birthed every heaven. They are not demons in the petty sense, but the elder rivals of divinity itself, casting out from the bright courts for refusing to kneel. This one wears six arms as a king wears a crown, for it needs no allies when its own limbs can loose an arrow, hurl a spear, and brandish fire in a single breath. Where it dances, drought follows the cracked earth; where its bow sings, armies forget why they marched and remember only fear. Sages warn that to bargain with an asura is to lose, for it keeps every oath to the letter and the letter alone, twisting devotion into ruin. It does not crave worship. It craves the long war against heaven, and every mortal it draws into that war is merely a stone flung at the gates of the sky.

Run Asuras in Sixty Seconds

Asuras

Large fiend (asura), lawful evil

CR 10 · 5,900 XP · GUIDELINE
AC 18 (natural armor and warding mantra) HP 190 (20d10+80) Speed 40 ft.
STR20+5
DEX18+4
CON18+4
INT16+3
WIS17+3
CHA21+5
SavesDex +8, Con +8, Cha +9
SkillsIntimidation +9, Perception +7, Religion +7
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; charmed, frightened, poisoned
Sensesdarkvision 120 ft., passive Perception 17
LanguagesAbyssal, Celestial, Common, telepathy 120 ft.

Six-Armed Onslaught. Signature. The asura's six arms let it ply bow, blade, and torch at once. It can make two weapon attacks as part of any Attack action even while wielding a different weapon for each, and it never needs a free hand to draw a weapon or ammunition. Attacks of opportunity it provokes against the asura are made with disadvantage as its whirling limbs ward every angle.

Magic Resistance. The asura has advantage on saving throws against spells and other magical effects.

Innate Casting. The asura's spellcasting ability is Charisma (spell save DC 16, +8 to hit). It can innately cast command, misty step, and scorching ray at will, requiring no material components.

Actions

Multiattack. The asura makes three attacks: one with its Demon-Fang Bow and two with its Spear.

Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 12 (2d6+5) piercing damage plus 7 (2d6) fire damage.

Demon-Fang Bow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 11 (2d8+2) piercing damage, and the target must succeed on a DC 16 Wisdom saving throw or be frightened of the asura until the end of its next turn.

War-Cry Mantra (Recharge 5-6). The asura howls an ancient war-mantra. Each creature of its choice within 30 ft. must make a DC 16 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much on a success. Creatures that fail are also knocked prone.

Bonus Actions & Reactions

Dance of the Asura (Bonus Action). The asura moves up to half its speed without provoking opportunity attacks, weaving between foes in a ritual war-dance.

Parrying Arm (Reaction). When hit by a melee attack, the asura adds 3 to its AC against that attack with a free arm, potentially causing the attack to miss.

Legendary Actions (3/Round)

Spear Strike. The asura makes one Spear attack.

Searing Arrows (Costs 2 Actions). The asura casts scorching ray from its bow, choosing targets it can see within 120 ft.

Whirl of Six Arms (Costs 2 Actions). The asura moves up to its speed and makes one Spear attack against each creature it passes within reach. It provokes no opportunity attacks for this movement.

A crowned, fanged demon-god balanced on one foot atop a lotus throne, six arms fanned wide bearing bow, nocked arrows, spear, and twin guttering torches. Every muscle is locked in the frozen instant of a war-dance, the moment before a thousand-year battle resumes.

Asuras, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 114 (scaled ×0.6) Speed 40 ft.
STR20+5
DEX18+4
CON18+4
INT16+3
WIS17+3
CHA21+5

Blood-Sworn Guard (signature). While within 10 ft. of the asura, Asuras imposes disadvantage on the first attack roll made against the asura each round, throwing itself into the path of the blow.

Actions

Cleaver. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) slashing damage.

Reactions

Vengeful Lunge. When the asura takes damage from a creature within 30 ft., Asuras can move up to its speed toward that creature without provoking opportunity attacks.

A squat, broad-shouldered nature-spirit shackled in oath-iron, hauled from a forest shrine to serve as the asura's living shield.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open with the Demon-Fang Bow to frighten the loudest hero, then close and stab with the Spear. If the party clusters, hold War-Cry Mantra for two or more bodies. Kill-priority is whoever just landed a crit; it parries them next round.

Tier 2Levels 5-10 · GUIDELINE
AC16HP14d10+56 (133) To-hit+6Save DC15

Lead with War-Cry Mantra if three or more foes bunch, then dance into melee and triple-attack the weakest save. Use the bow's fear on the party's healer. Pair it with skirmishers it can shield behind so it always strikes first.

Tier 3Levels 11-15 · NATIVE
AC18HP20d10+80 (190) To-hit+9Save DC16

Run it solo: open by misty-stepping to high ground and loosing Searing Arrows, then Whirl of Six Arms through the clustered front line. Spend legendary actions on Spear Strikes against the spellcaster every turn. When bloodied, fire War-Cry Mantra on recharge and dance to keep its distance from melee burst.

Put Asuras on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Asuras?

Native CR 10 (5,900 XP) at Tier 3. Because it has legendary actions and a strong reaction, it plays up a band as a genuine solo boss for a party of four 11th-to-13th-level characters. Drop it to the Tier 1 or Tier 2 lines for lower levels.

Can Asuras be a companion or ally?

Not easily. The asura is an elder rival of the gods and keeps oaths only to the letter, so any alliance is a trap waiting to spring. If you want it on the party's side, run it as an uneasy temporary pact against a greater heavenly threat, then let the bill come due.

How do I keep the solo fight from being a slog?

Lean on the legendary actions to spread pressure across the table and use Dance of the Asura plus misty step to reposition so the party never gets a full alpha-strike. War-Cry Mantra on recharge keeps the tempo high. If it ends too fast, swap the bound yaksha in to extend the duel.

Tell Us How It Ran

Played Asuras at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

The Legend

Asuras emerges from the oldest stories humanity ever told — legends that survived because they contained truths too dangerous to speak plainly. Clay Cyanide's interpretation strips away centuries of artistic softening to reveal the original terror and majesty that made ancient peoples build temples and offer sacrifices. The sculpt captures Asuras at the peak of their power: every muscle tensed, every detail rendered with the kind of obsessive precision that rewards hours of close-range painting. With 12,750 views from the community, this is one of the most sought-after mythological miniatures in the catalog.

In Your Campaign

Source Mythology: Asuras draws from ancient mythological traditions, bringing legendary power to your tabletop.

Encounter Design: Use Asuras as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.

Campaign Hooks: An ancient temple awakens. A prophecy names Asuras as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included

Frequently Asked Questions

What scale is the Asuras miniature available in?

Asuras is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.

Is the Asuras STL file presupported?

Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.

Can I use Asuras in my D&D or tabletop RPG campaign?

Absolutely. Asuras is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.