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Atlas — Mythological Miniatures STL miniature by Clay Cyanide

Atlas

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community797 views · 10 likes

Atlas — The Encounter

The Sky-Bearing Titan, whose shoulders hold the heavens · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Atlas

Of the Titans cast down after the war against the gods, Atlas alone was sentenced not to chains but to burden: to stand at the world's western edge and bear the vault of heaven upon his shoulders for all time. Generations of mariners swear the mountains there are his stooped silhouette, and that storms are the trembling of his arms. Yet the grimoires of Atlantis tell otherwise — that he set the sky down upon a pillar of his own making and walked free into the drowned kingdom, lending his unbreakable shoulders to its phalanx. He does not strike to kill but to anchor: where Atlas plants his feet, a line will not break, a gate will not fall, an ally will not be overrun. To stand behind him is to stand behind the firmament itself. Those who would topple him learn that the sky-bearer was never holding the heavens up — he was holding them back from crushing the world below.

Run Atlas in Sixty Seconds

Atlas

Huge giant (titan), neutral

CR 11 · 7,200 XP · GUIDELINE
AC 18 (ornate gold plate) HP 195 (17d12+85) Speed 40 ft.
STR26+8
DEX11+0
CON21+5
INT13+1
WIS16+3
CHA15+2
SavesStr +12, Con +9, Wis +7
SkillsAthletics +12, Perception +7
Immexhaustion; charmed, frightened
Sensesdarkvision 120 ft., passive Perception 17
LanguagesCommon, Giant, Primordial

Atlas Stance. Signature. Atlas plants himself like a load-bearing pillar. While he has not moved on his turn, he has advantage on Strength checks and saves to avoid being moved or knocked prone, and any creature that ends its turn within 10 ft. of him must succeed on a DC 16 Strength save or be unable to willingly move closer to allies it is shielding behind him — his bulk eclipses the battlefield like a held-up sky.

Titanic Build. Atlas counts as one size larger for carrying capacity, grappling, shoving, and squeezing. He suffers no penalty for being grappled by smaller creatures and can drag two grappled targets with him when he moves.

Actions

Multiattack. Atlas makes two Crushing Fist attacks. He can replace one with a Hurl (if a creature is grappled) or with Heave Earth.

Crushing Fist. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage, and a Large or smaller target must succeed on a DC 17 Strength save or be knocked prone.

Heave Earth. Ranged Weapon Attack: +12 to hit, range 30/90 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage, and the impact creates difficult terrain in a 10-ft. square where it lands.

Hurl. Atlas throws a creature he is grappling up to 30 ft. The thrown creature takes 18 (4d6 + 6) bludgeoning damage and lands prone; any creature in its landing space takes 11 (2d6 + 4) bludgeoning damage and is knocked prone (DC 17 Dex save half, no prone).

Bonus Actions & Reactions

Bulwark (Reaction). When a creature Atlas can see within 5 ft. of him is hit by an attack, Atlas can interpose his frame, making himself the target instead. He has resistance to the triggering damage.

Legendary Actions (3/Round)

Step. Atlas moves up to half his speed without provoking opportunity attacks.

Crushing Fist (Costs 2 Actions). Atlas makes one Crushing Fist attack.

Earthshaker. Atlas stamps the ground. Each creature within 15 ft. must succeed on a DC 17 Strength save or be knocked prone.

A Huge bare-armed titan sheathed in scrollwork gold plate, fists clenched and shoulders set, standing on a fractured outcrop as though the very weight of the sky still rests upon his back.

Atlas, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 117 (scaled ×0.6) Speed 40 ft.
STR26+8
DEX11+0
CON21+5
INT13+1
WIS16+3
CHA15+2

Shoulder the Sky (signature). While within 10 ft. of Atlas, allies have advantage on saves against being knocked prone or moved against their will.

Actions

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 6) bludgeoning damage.

Reactions

Brace. When an adjacent ally would be knocked prone, Atlas can grab them; they are not knocked prone instead.

A lesser titan-kin who learned to bear weight at Atlas's side, planting herself as an immovable second pillar.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d10+7) To-hit+4Save DC13

Open by planting in the doorway or chokepoint so the party cannot flow past — Atlas is a wall, not a sprinter. If foes cluster behind cover, Heave Earth to break it and make them come to him. At this tier run him as a miniboss the party must get around, not just through.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d10+32) To-hit+7Save DC15

Wade to the front line, grapple the squishiest melee threat, then Hurl them into the backline so two targets eat the landing. Use Bulwark to soak the hardest hit aimed at your caster ally. Pair him as the anvil while a striker boss plays hammer.

Tier 3Levels 11-15 · NATIVE
AC18HP195 (17d12+85) To-hit+12Save DC17

Solo-capable boss: open with Earthshaker (legendary) to floor the cluster, then Multiattack the prone with advantage. Spend legendary Steps to reposition between marks; kill-priority is the enemy healer, whom he grapples and Hurls away from its line. When bloodied he stops moving entirely to claim Atlas Stance — nothing forces him off his mark.

Put Atlas on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Atlas?

Atlas is built at CR 11 (7,200 XP), a tier-3 boss. He is solo_capable: legendary actions and the Bulwark reaction let him anchor a fight against an 11th–15th-level party on his own. The tier table also gives CR-2-ish and CR-6-ish versions for lower-level tables.

Can Atlas be a companion or ally?

Yes. As a bound ally he is a brilliant tank — plant him in front, let him grapple and shoulder the sky for the party. The included companion, Pleione, Bound, is a lighter second pillar for tables that want the protective theme without a full CR-11 NPC swinging the fight.

Does Atlas need a weapon?

No. He is a bare-fisted brawler and grappler — all his attacks are unarmed Crushing Fists, thrown earth, or hurled enemies. His menace is mass and immovability, not a blade, which makes him easy to drop into any encounter without re-flavoring gear.

Tell Us How It Ran

Played Atlas at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included