Bagiennik
Bagiennik — The Encounter
Scalding swamp-imp of the Slavic bog · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Bagiennik
In the Slavic Mythos the bagiennik is a spirit of the bog, neither wholly beast nor wholly fey, born where rotting reed meets black water. It dwells in the deepest fens, glimpsed only as a ripple and a pair of luminous eyes, and it weeps a scalding, oily slime that can scald a careless hand to the bone or, smeared upon a festering wound, draw out disease and rot. For this the marsh-folk leave it offerings of bread and salt at the water's edge, and curse the fool who spits in its mire. Spiteful and territorial, a bagiennik will blind a trespasser with a gout of boiling spittle, then vanish beneath the muck to circle and strike again. They gather in mucky bands beneath a standard of swamp-rag and bone, harrying travelers who stray from the causeway until the fen itself seems to rise against them.
Run Bagiennik in Sixty Seconds
- Blind first Open every fight with Scalding Spit at the enemy caster or archer; a blinded target loses its turn's accuracy and the whole pack capitalizes.
- Punish grapplers Anyone who melees it eats 1d6 fire from Scalding Secretion automatically, so kill-priority for players is ranged, not wrestling.
- Use the water If it stands in mud or shallow water, Bog Slip lets it disengage for free every round; keep it adjacent to terrain.
- When bloodied Have it dive beneath the muck (swim 40), surface 30 ft. away, and spit from a new angle rather than trade blows.
- Three ways to run it Lone bog-guardian that offers cures for tribute, a four-strong harassing pack screening a Leshy, or an elite blinder anchoring a Slavic Mythos boss fight.
Bagiennik
Small fey, neutral evil
CR 2 · 450 XP · GUIDELINEAmphibious. The bagiennik can breathe air and water, and is never slowed by mud, muck, or shallow swamp water.
Scalding Secretion. Signature. The bagiennik's hide weeps a near-boiling oily slime. The first time each turn a creature hits it with a melee attack from within 5 ft., that creature takes 3 (1d6) fire damage. The same slime, smeared on a wound, can cure disease, which is why bog-folk both fear and seek the creature out.
Actions
Multiattack. The bagiennik makes two attacks: one with its Rusted Knife and one with its Scalding Spit.
Rusted Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) poison damage.
Scalding Spit. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 8 (1d8+3) fire damage, and a creature hit must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.
Bonus Actions & Reactions
Bog Slip. When a creature ends its turn within 5 ft. of the bagiennik while it stands in mud or water, the bagiennik can use its reaction to move up to half its swim speed without provoking opportunity attacks.
A hunched, frog-eyed swamp-imp the size of a child, its scaled hide glistening with steaming slime as it clutches a rusted knife and a tattered marsh-standard.
Bagiennik, Bound
Companion · acts on your initiative
Bound · GUIDELINEHealing Balm (signature). As an action, Bagiennik smears her slime on an ally she can touch, ending one disease or the poisoned condition on that creature and restoring 5 (1d6+2) hit points. She can do this 3 times per long rest.
Actions
Rusted Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 2 (1d4) poison damage.
Reactions
Scald the Striker. When a creature within 5 ft. hits Bagiennik, she can use her reaction to deal 3 (1d6) fire damage to it.
A bog-imp who chose the party's hearth over the lonely fen, paying her keep in disease-cures and ambush craft.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open from cover with Scalding Spit to blind the squishiest caster, then dart into mud and use Bog Slip to reposition. Kill-priority is whoever tries to grapple it in melee, since Scalding Secretion punishes them automatically. Pair a 2-3 bagienniks with a bigger swamp threat (a Leshy or Vukodlak); they are the harassing chip-pieces, not the main event.
Run a pack of four as skirmishers in front of a flagship boss. Lead with spit to blind, knife the blinded target, then Bog Slip away before opportunity attacks land. Focus fire whoever lacks fire resistance.
At this tier the bagiennik is a fen-elder leading lesser kin. Use it as an elite add to a Slavic boss: it blinds the front line, scalds grapplers, and vanishes into the muck on its reaction. Kill it last unless your party can negate its fire damage.
Put Bagiennik on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Bagiennik?
Its home statline is CR 2 (450 XP), a Tier 1 add-on built to harass parties of levels 1-4. Scaled blocks for Tier 2 (levels 5-10) and Tier 3 (levels 11-15) are provided so it stays relevant beside bigger Slavic threats.
Can Bagiennik be a companion or ally?
Yes. The companion block 'Mokrina, Bound' is a tamer bog-imp who pays her keep in disease-cures and healing balm, plus a knife and a scalding reaction. She fits a swamp-born ranger, druid, or anyone who spared her in the fen.
Is its slime good or bad?
Both. Raw it scalds like boiling oil (its fire damage), but smeared on a wound it cures disease and the poisoned condition. That duality is why marsh-folk leave offerings rather than hunt it.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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