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Balor — Mythological Miniatures STL miniature by Clay Cyanide

Balor

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,449 views · 45 likes

Balor — The Encounter

The one-eyed king whose gaze withers armies · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Balor

Of the Fomori kings none is named with more dread than Balor, called Birugderc, the Baleful Eye. The grimoires hold that as a child he watched his father's druids brew their poisons, and the venomous fumes settled forever in his single eye, so that whatever it looked upon withered and died. So heavy did the lid grow that four men with hooks and ropes were needed to haul it open, and Balor unleashed that gaze only upon massed ranks, sweeping it like a scythe across whole hosts. The prophecy that he would fall to his own grandson drove him to drown the infant Lugh, yet the child lived, and at the second battle a sling-stone took Balor through that terrible eye, turning its ruin back upon his own Fomori legions. Until that day he was a fortress that walked, a horned mountain of green flesh whose every footfall cracked stone and whose lifted lid spelled the end of armies.

Run Balor in Sixty Seconds

Balor

Huge giant, neutral evil

CR 8 · 3,900 XP · GUIDELINE
AC 16 (natural armor, hide wraps) HP 138 (12d12+60) Speed 40 ft.
STR23+6
DEX9-1
CON20+5
INT11+0
WIS16+3
CHA15+2
SavesCon +8, Wis +6
SkillsIntimidation +5, Perception +6
Immfrightened
Sensesdarkvision 60 ft., passive Perception 16
LanguagesGiant, Common

Death Eye (Recharge 5-6). Balor's single great eye is kept lidded against his own kin. As a trait, when his eye opens its lethal gaze unleashes a ruinous beam (see Withering Gaze under Actions). When this trait is available, his eye is open and his glare unsettles foes: any creature that starts its turn within 30 ft. and can see the eye has disadvantage on the first attack roll it makes that turn.

Siege Monster. Balor deals double damage to objects and structures.

Actions

Multiattack. Balor makes two attacks with his spiked maul-spear. He can replace one attack with Withering Gaze if it is available.

Spiked Maul-Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage, and a Large or smaller target must succeed on a DC 16 Strength save or be knocked prone.

Withering Gaze (Recharge 5-6). Balor lifts his lid and the death-eye blazes in a 60-foot line, 5 ft. wide. Each creature in the line makes a DC 16 Dexterity save, taking 33 (6d10) necrotic damage on a failure, or half on a success. A creature reduced to 0 hit points by this damage withers to ash.

Bonus Actions & Reactions

Lidded Wrath. Reaction. When a creature Balor can see hits him with an attack, he sweeps his spear at it. The attacker must succeed on a DC 16 Strength save or be pushed 10 ft. away and take 9 (2d8) bludgeoning damage.

Legendary Actions (3/Round)

Stomp. Balor slams a foot down. Each creature within 5 ft. must succeed on a DC 16 Strength save or be knocked prone.

Sweep (Costs 1 Action). Balor makes one spiked maul-spear attack.

Open the Eye (Costs 2 Actions). Balor uses Withering Gaze if it is recharged. He may shorten the line to 30 ft. to bend it toward a single cluster of foes.

A horned, single-eyed giant of bottled-green flesh hunches over the field, one massive hand clenched, the other gripping a rune-etched spiked maul-spear. His one great eye is half-lidded, as if holding back something the world is not meant to survive.

Balor, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 82 (scaled ×0.6) Speed 40 ft.
STR23+6
DEX9-1
CON20+5
INT11+0
WIS16+3
CHA15+2

Venom Prophecy (signature). When Balor is within 30 ft. of Balor and his eye is open, allies that can see her gain advantage on saves against being frightened.

Actions

Envenomed Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage.

Reactions

Curse the Slayer. Reaction. When an enemy reduces a Fomori ally to 0 hit points, that enemy must succeed on a DC 14 Wisdom save or have disadvantage on attack rolls until the end of its next turn.

Balor's queen-seer hurls poisoned javelins and spits omens of doom; where she walks, the Fomori do not break.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d12+18 (57) To-hit+4Save DC13

Keep the eye lidded one extra round so a level-3 party doesn't get vaporized turn one; open with the maul-spear to knock the front-liner prone. Withering Gaze is a panic button when two or more PCs line up. Pair him with a couple of fomori brutes so he isn't swarmed and dropped before the eye recharges.

Tier 2Levels 5-10 · NATIVE
AC16HP12d12+60 (138) To-hit+9Save DC16

Open by stomping the cluster prone, then maul the squishiest reachable target. Hold Withering Gaze for the moment the party bunches in a corridor or behind cover - it is your alpha strike and ash-kills downed PCs. Kill-priority is healers, but always angle the 60-ft. line through as many bodies as possible; legendary Stomps keep melee from pinning you.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d12+108 (225) To-hit+9Save DC17

Run him as a walking artillery piece: stomp to scatter, then spend legendary actions to crack the eye open off-turn for a second Withering Gaze in a round. When bloodied his glare goes desperate - aim every line at backline casters. Add a Fomori warband so high-level strikers can't simply burst him before the eye comes online.

Put Balor on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Balor?

His home build is CR 8 (3,900 XP) for a 5th-10th level party. Because he carries legendary actions and a recharge alpha-strike, he plays up a band, so the sheet sits one tier below his menace on paper. Scale to AC 14 / +4 / DC 13 for tier 1 or AC 18 / DC 17 for tier 3 using the tiers block.

Can Balor be a companion or ally?

Not as a player ally - he is a hostile Fomori king and a centerpiece boss, not a sidekick. His listed companion, Cethlenn the Crooked-Toothed, is the on-field ally piece: a venom-throwing seer who buffs his nerve and curses whoever slays his kin. Field her at his side rather than swapping Balor into the party.

How do I keep the Death Eye from wiping the party?

Telegraph it. The eye being open is itself a trait the players can see, so describe the lid hauling up a round before the beam fires and let them scramble for cover or break the 60-ft. line. Recharge 5-6 means it fires roughly every other round - reward parties that spread out and punish conga-line marching.

Tell Us How It Ran

Played Balor at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included