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Bies — Mythological Miniatures STL miniature by Clay Cyanide

Bies

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,974 views · 91 likes

Bies — The Encounter

Antlered hate that walks out of the rotting wood · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Bies

Where a wood goes wrong, where the fruit blackens on the bough and the deer flee without cause, look for the print of a cloven foot pressed deep in the loam. The bies is no woodland spirit but a fiend that has crawled up out of the cold places and worn the forest like a hide. It takes root in dead trees, drinking the rot, until bark fuses to muscle and antler bursts from its brow. It despises the living for their warmth and their small joys, and it hunts not from hunger but from spite, dragging the prone screaming into the briars. Salt thrown over the shoulder turns it aside; iron nailed above a door bars it; and its own name, spoken thrice without fear, can stagger it. But fear is the difficult part, for the bies wears the face of every nightmare the deep wood ever whispered, and it knows your name long before you learn its own.

Run Bies in Sixty Seconds

Bies

Large fiend, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (bark hide and tangled deadwood) HP 127 (15d10+45) Speed 40 ft.
STR19+4
DEX12+1
CON17+3
INT9-1
WIS13+1
CHA14+2
SavesStr +7, Con +6
SkillsAthletics +7, Intimidation +5, Stealth +4
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison; frightened, poisoned
Sensesdarkvision 60 ft., passive Perception 11
LanguagesAbyssal, Common

Rooted Spite. When the bies starts its turn within 5 ft. of a tree, stump, or its own diorama base, it regains 7 (2d6) hit points and its next melee attack this turn scores a critical hit on a roll of 19 or 20 as fresh deadwood erupts to drive the blow home.

Forest Stride. Difficult terrain composed of nonmagical plants and undergrowth costs the bies no extra movement, and it can move through such terrain without being slowed or taking damage from thorns, spines, or similar hazards.

Actions

Multiattack. The bies makes two Antler Rake attacks and one Wrenching Slam attack.

Antler Rake. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage. On a hit against a Medium or smaller creature, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Wrenching Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller it is grappled (escape DC 15). Until this grapple ends the bies cannot slam another creature.

Bonus Actions & Reactions

Splintering Lunge. Reaction (recharges after the bies is hit). When a creature the bies can see ends its turn within 15 ft. of it, the bies moves up to half its speed toward that creature without provoking opportunity attacks. If it ends within reach, it may make one Antler Rake attack.

A hulking grey-fleshed demon grown half into the dead wood it haunts, its skull crowned with a thicket of antler and branch, a leering bone trophy lashed to its loincloth as it rises hooved and clawed from a tangle of rotted fruit and roots.

Bies, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 38 (scaled ×0.6) Speed 40 ft.
STR19+4
DEX12+1
CON17+3
INT9-1
WIS13+1
CHA14+2

Grasping Mire (signature). Squares within 10 ft. of the rootling are difficult terrain for the bies's enemies, as roots claw up from the soil.

Actions

Thorn Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the target's speed is reduced by 10 ft. until the end of its next turn.

Reactions

Snare. When an enemy within 10 ft. moves, the rootling forces a DC 13 Dexterity save or that creature's movement ends and it is grappled (escape DC 13).

A knee-high knot of animate deadwood and antler that the bies sends scuttling ahead to snare prey for its master's claws.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Open by lunging at the softest body in the line and using Antler Rake to knock it prone, then trample it. Keep it within 5 ft. of a tree or its base so Rooted Spite keeps it standing. At this size it is a scary mid-fight bruiser, not a boss; pair it with a small skeleton-zombie mob so the party splits attention.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10+45 (127) To-hit+7Save DC15

Open with Wrenching Slam on the healer or controller to grapple it out of position, then Antler Rake the next nearest body prone. Kill-priority is whoever heals; the bies wants to drag and pin, not trade blows in the open. Run it as the muscle beside a bigger flagship caster boss, leaning on Splintering Lunge to punish anyone who thinks they backed off safely.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+80 (190) To-hit+9Save DC17

Open by Splintering Lunging into the backline and pinning a striker with Wrenching Slam, then raking the rest prone. Stay rooted near terrain for the crit-on-19 swing and the heal. It is still an add at this tier, not a solo; place it as the bodyguard that peels off the party while the real boss controls the room.

Put Bies on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Bies?

Native CR 6 (Tier 2, ~5th-10th level), worth 2,300 XP. Scaled stat lines are provided for Tier 1 (~CR 2) and Tier 3 (~CR 9-10); traits and actions stay identical across all three, only the numbers move.

Can Bies be a companion or ally?

Not as written -- it is chaotic evil and built as an adversary add-on, not a solo boss. It pairs best as the muscle beside a bigger flagship. For a player-side or allied option, use its bound companion, the Rootling, which snares enemies and creates difficult terrain.

How do I make Bies a real boss fight?

Run it alongside a stronger controller or caster as the flagship; the bies grapples and isolates while the boss dictates the room. To solo it, bump it to the Tier 3 line, give it a recharge breath of rotting spores (15-ft. cone, DC 17 Con, 4d6 poison), and grant it one legendary move per round to lunge and reposition.

Tell Us How It Ran

Played Bies at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included