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Bishui Golden Eyed Beast — Mythological Miniatures STL miniature by Clay Cyanide

Bishui Golden Eyed Beast

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community490 views · 5 likes

Bishui Golden Eyed Beast — The Encounter

Serpent-maned flood-brute with eyes of molten gold · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Bishui Golden Eyed Beast

In the old river annals the Bishui is named among the beasts that rise when floodwaters break their banks. It dwells in the black silt of drowned valleys, sleeping out the dry seasons coiled in mud, and wakes only when the rains swell the torrents enough to carry it inland. Fishermen know it first by its eyes, two coins of cold gold floating on the surface at dusk, and the wise turn their boats and pray. Those who meet its gaze are said to be rooted where they stand, unable to flee as the water climbs. Serpents nest in the matted mane about its skull, and where it walks the earth softens to bog. Village elders hang bronze mirrors at the river gate to throw the creature's own golden stare back upon it, for it is told that the Bishui, like a covetous man, cannot bear to look long upon its own reflected greed.

Run Bishui Golden Eyed Beast in Sixty Seconds

Bishui Golden Eyed Beast

Large monstrosity, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (thick scaled hide) HP 126 (12d10+60) Speed 40 ft., swim 40 ft.
STR20+5
DEX12+1
CON20+5
INT6-2
WIS12+1
CHA9-1
SavesStr +8, Con +8
SkillsAthletics +8, Perception +4
Resistcold
Sensesdarkvision 90 ft., passive Perception 14
Languagesunderstands Common but can't speak

Golden Gaze. The beast's eyes shine like wet gold. A creature that starts its turn within 30 feet of the beast and can see its eyes must succeed on a DC 14 Wisdom saving throw or be frightened until the start of its next turn. On a failed save by 5 or more, the creature is also incapacitated as it freezes in dread. A creature can avert its eyes to avoid the save, gaining disadvantage on attacks against the beast until its next turn.

Amphibious. The beast can breathe air and water, and moves through water without penalty.

Brute. A melee weapon deals one extra die of its damage when the beast hits with it (included below).

Actions

Multiattack. The beast makes two attacks: one with its Bite and one with its Claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15) and the beast can't bite another target.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Bonus Actions & Reactions

Drowning Surge (Recharge 5-6). As a bonus action, the beast conjures a churning wave in a 15-foot cube within 30 feet. Each creature there must make a DC 14 Strength save or take 14 (4d6) bludgeoning damage and be knocked prone; on a success it takes half damage and is not knocked prone.

A hunched mountain of grey-green muscle, its serpent-tangled mane crowned with stubby horns and its jaws split in a fanged roar. The molten-gold eyes never blink, and water beads endlessly from its scaled hide.

Bishui Golden Eyed Beast, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 76 (scaled ×0.6) Speed 40 ft., swim 40 ft.
STR20+5
DEX12+1
CON20+5
INT6-2
WIS12+1
CHA9-1

Silt Camouflage (signature). While in mud, marsh, or shallow water, the Bishui Golden Eyed Beast has advantage on Dexterity (Stealth) checks and is lightly obscured to creatures more than 20 feet away.

Actions

Raking Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Reactions

Tide Guard. When an ally within 10 feet is hit by an attack, the Bishui Golden Eyed Beast may impose disadvantage on that attack roll by lunging into the blow.

A lean, half-grown spawn of the flood-brute that trails its parent through the silt, learning the killing-grounds of the drowned valleys.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP6d10+18 (51) To-hit+4Save DC12

Open with Golden Gaze to lock down the loudest melee threat, then wade in and Bite-grapple it. If the party clusters, save Drowning Surge to scatter and prone them. Kill-priority is anyone who breaks line-of-sight on the gaze; pair it with a flood-cult leader so the brute is the muscle, not the brain.

Tier 2Levels 5-10 · NATIVE
AC15HP12d10+60 (126) To-hit+7Save DC14

This is the home tier: open by gazing the highest-AC defender, then Bite to grapple and drag toward water. When clustered, Drowning Surge knocks the back line prone before they can focus-fire. It is an ADD-ON bruiser, not a boss; pair it with a bigger water-spirit or commander and let it tie up the front line while the flagship threatens the casters.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d12+108 (225) To-hit+9Save DC16

Lead with Golden Gaze to incapacitate the strongest striker, then Multiattack the grappled victim every round. Use Drowning Surge the instant the party bunches near the waterline. Still the heavy, not the centerpiece; deploy it beside a true flood-deity boss so high-level parties can't simply burst the lesser threat first.

Put Bishui Golden Eyed Beast on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Bishui Golden Eyed Beast?

Natively CR 6 (Tier 2, ~levels 5-10): AC 15, 126 HP, +7 to hit, save DC 14, roughly 34 damage a round across Bite and Claws. Stat blocks for Tier 1 (~CR 2) and Tier 3 (~CR 11) are provided so you can drop it into any party; the traits and actions stay identical, only the numbers move.

Can Bishui Golden Eyed Beast be a companion or ally?

As a chaotic-evil flood-brute it makes a poor party pet, but its half-grown spawn, the Mirewatcher (AC 13, 76 HP), is a ready-made ally — a silt-stalking flanker with Tide Guard to shield a frontliner. A druid, river shaman, or anyone who tames the drowned valleys could plausibly bind one.

Is the Bishui solo-capable as a boss?

No. It has no legendary actions and only one recharge wave, so a focused party will collapse it before it earns its keep alone. Run it as an add-on bruiser beside a genuine flagship — a flood-deity, a water-spirit, or a cult leader — where it ties up the front line while the real boss does the dangerous work.

Tell Us How It Ran

Played Bishui Golden Eyed Beast at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included