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Bulgasari — Mythological Miniatures STL miniature by Clay Cyanide

Bulgasari

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community1,771 views · 17 likes

Bulgasari — The Encounter

The Iron-Eater That Cannot Be Slain · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Bulgasari

Hammered first from a starving monk's discarded rice grains and iron needles, the bulgasari grew with every blade it ate. Where it walked, swords softened to slag and armor flaked away like autumn bark, and the more steel the realm fed it the larger and the more unkillable it became, until its name was spoken only as a warning: the one that cannot be slain. Folk learned to bury their weapons and meet it bare-handed, for iron was its meat and its medicine both. It hungers without malice, a slow furnace of appetite, swallowing nails, ploughshares, and broken spears alike. Some say it once devoured an army's whole armoury in a single night and walked out the far gate twice the size it entered. To wound it is to feed it; to feed it is to make it grow; and so the wisest grimoires counsel not killing the iron-eater at all, but leading it gently away to the cold mountains where no metal is left for it to find.

Run Bulgasari in Sixty Seconds

Bulgasari

Large monstrosity, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (scaled iron hide) HP 138 (12d10+72) Speed 40 ft.
STR20+5
DEX10+0
CON22+6
INT4-3
WIS12+1
CHA8-1
SavesCon +9, Wis +4
SkillsPerception +4
Resistfire; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 60 ft., passive Perception 14

Iron Glutton. Signature. The bulgasari devours metal. When it hits a creature wielding or wearing a metal weapon, shield, or armor, that object takes a permanent -1 penalty (cumulative; a weapon dealing 0 or armor giving no bonus is consumed). Whenever the bulgasari swallows or destroys metal, it regains 10 hit points.

Ever-Growing Hide. Each time the bulgasari is reduced to half its hit points or below and survives until its next turn, its maximum hit points increase by 10 and its skin hardens, granting it advantage on the next saving throw it makes before the end of its next turn.

Actions

Multiattack. The bulgasari makes two attacks: one with its Gore and one with its Trunk Slam.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Trunk Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and if the target is Medium or smaller it is grappled (escape DC 15). The bulgasari can grapple only one creature this way at a time.

Bonus Actions & Reactions

Spine Bristle. Reaction. When a creature within 5 ft. hits the bulgasari with a melee attack, the bulgasari's bristling spines lash out. The attacker takes 7 (2d6) piercing damage.

A bear-bodied beast plated in iron-grey scales, crowned with a flaring mane and the tusked, trunked head of an elephant, its flanks erupting in barbed quills. It plants its claws and rears, and rusted nails rain from its grinding maw.

Bulgasari, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 82 (scaled ×0.6) Speed 40 ft.
STR20+5
DEX10+0
CON22+6
INT4-3
WIS12+1
CHA8-1

Lesser Glutton (signature). When the Bulgasari hits a creature wearing metal armor or wielding a metal weapon, it regains 5 hit points and the target's attack rolls with that weapon take a -1 penalty until the end of its next turn.

Actions

Butt. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Reactions

Stubborn Bulk. When the Bulgasari would be moved or knocked prone, it may roll a d6; on a 4 or higher it is unaffected.

A half-grown bulgasari, its scales still soft as wet clay, trailing the great beast and gnawing at every nail it finds.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC13

Open with a Gore on the front-line fighter to knock them prone, then Trunk Slam to drag a caster into reach. Kill-priority is whoever swings metal weapons, since every hit feeds it and heals it. Pair this scaled-down version with a stronger flagship; alone it is a slow grinder, not a centerpiece.

Tier 2Levels 5-10 · NATIVE
AC16HP12d10+72 (138) To-hit+7Save DC15

Open by goring the heaviest-armored target to begin eating their armor, then Trunk Slam to grapple a squishy mid-line caster. When bloodied its hide grows tougher, so burst it down fast or switch to magical/elemental damage that bypasses its nonmagical resistance. It is the wrecking-ball add-on beside a smarter boss who directs it.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d10+108 (207) To-hit+9Save DC17

Open against a metal-clad melee line, gore to prone, then grapple and drag the party's controller. Kill-priority for the DM is denying it metal to eat; for the players, magical damage to sidestep its resistance. Stack it next to a legendary boss so its growth and spine-reaction punish anyone who clusters in for a focus-fire.

Put Bulgasari on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Bulgasari?

Its home tier is CR 6 (Tier 2, levels 5-10): AC 16, 138 HP, +7 to hit, save DC 15. Scale it to CR 2 for levels 1-4 or roughly CR 11 for levels 11-15 using the tier table; the traits stay identical and only the numbers move.

Can Bulgasari be a companion or ally?

Not the full adversary, but the bundled Slag-Calf (a half-grown bulgasari, AC 14, 82 HP) works as a bound beast ally that eats enemy metal and shrugs off being shoved. A diorama might run the great beast led on a chain rather than fought outright.

Why is it so hard to kill, and how should a party deal with it?

Bulgasari means 'cannot be killed' in Korean folklore. Mechanically it resists nonmagical physical damage, heals by devouring metal, and grows tougher when bloodied. Smart parties win by denying it metal, hitting with magic or elemental damage, or skipping the fight and luring it to barren mountains as the legends advise.

Tell Us How It Ran

Played Bulgasari at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included