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Cetus — Mythological Miniatures STL miniature by Clay Cyanide

Cetus

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community83 views · 9 likes

Cetus — The Encounter

The fanged sea-doom Perseus slew to free Andromeda · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Cetus

When the old kingdoms grew proud and hung their daughters' beauty above the sea's own, the deep answered with Cetus. No demon and no god, only the ocean's appetite given scale and tooth — a length of cold muscle that rose where coastlines forgot to fear. Sailors say it does not hunt so much as collect: it takes what is offered and what is not, swallowing the boastful whole and leaving the humble to row home and warn the rest. The hero Perseus is named its bane, having shown the beast its own reflection in a severed gaze and turned its fury to stone. Yet stories of stone seldom hold; the tide returns what it pleases. Where the water glows an unnatural blue and the chained are set upon the rocks as toll, Cetus is already coiling below, listening for the splash of a tribute that will never be enough.

Run Cetus in Sixty Seconds

Cetus

Huge monstrosity, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (scaled hide and bony plates) HP 135 (13d12+52) Speed 20 ft., swim 60 ft.
STR21+5
DEX12+1
CON18+4
INT4-3
WIS13+1
CHA10+0
SavesDEX +4, CON +7
SkillsPerception +4, Stealth +4
Resistcold
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 14
Languagesunderstands Primordial but can't speak

Hold Breath. Cetus can hold its breath for 1 hour, and it suffers no penalty for fighting at any ocean depth.

Dread of the Deep. Signature. When Cetus surfaces or is first seen, each creature within 60 ft. that can see it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn. A frightened creature that ends its turn unable to see Cetus repeats the save. A creature that succeeds is immune to this trait for 24 hours.

Actions

Multiattack. Cetus makes one Bite attack and one Tail Slam attack. It can use Swallow in place of the Bite.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 5) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

Tail Slam. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Swallow. Cetus makes one Bite attack against a Large or smaller creature it is grappling. On a hit, the target is swallowed and the grapple ends. A swallowed creature is blinded and restrained, has total cover against attacks from outside, and takes 10 (3d6) acid damage at the start of each of Cetus's turns. If Cetus takes 20 damage or more on a single turn from a swallowed creature, it must succeed on a DC 14 Constitution save at the end of that turn or regurgitate the creature, which falls prone within 10 ft. If Cetus dies, a swallowed creature can escape using 15 ft. of movement, exiting prone.

Legendary Actions (3/Round)

Detect. Cetus makes a Wisdom (Perception) check.

Tail Slam. Cetus makes one Tail Slam attack.

Sounding Dive (Costs 2 Actions). Cetus moves up to its swim speed without provoking opportunity attacks, then each creature within 10 ft. of where it surfaces or submerges takes 9 (2d8) bludgeoning damage from the churning swell (DC 15 Dexterity save halves).

A sinuous leviathan of scale and fin, its needle-toothed maw gaping wide as it heaves up from a glowing tide over jagged sea-stones. Spined frills fan from its serpentine body like drowned wings.

Cetus, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 80 (scaled ×0.6) Speed 20 ft., swim 60 ft.
STR21+5
DEX12+1
CON18+4
INT4-3
WIS13+1
CHA10+0

Tide-Bound (signature). While within 30 ft. of a body of water, the Bound Cetus has advantage on attack rolls against any creature that is grappled or prone.

Actions

Rending Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage; a Medium or smaller target is grappled (escape DC 14).

Reactions

Undertow. When a creature within 10 ft. that the Bound Cetus can see is hit by an ally, it may drag that creature up to 10 ft. through water, ending the move with the creature prone.

A lesser scion of the sea-doom, chained to a summoner's will by salt-rite and offering — loyal only so long as the tribute keeps coming.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10+24 (57) To-hit+4Save DC13

Open by surfacing for Dread of the Deep, then Bite-and-grapple the nearest squishy target to start dragging it under. If the party clusters on a pier or boat, lead with Tail Slam to scatter and prone them. Kill-priority is anyone who has been swallowed — finish them before the table can free them.

Tier 2Levels 5-10 · NATIVE
AC16HP13d12+52 (135) To-hit+7Save DC15

Surface for Dread of the Deep, Bite the lowest-AC target, then Swallow it next turn and dive away from the melee. Spend legendary actions on Tail Slam against casters and Sounding Dive when 2+ heroes bunch at the water's edge. As a solo boss this is a full encounter for 5 mid-level PCs; otherwise pair it as the centerpiece a smaller school of sahuagin-style adds feed toward.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d12+90 (207) To-hit+9Save DC17

Same play, scaled up: surface, frighten, Bite-Swallow, dive. Use Sounding Dive to wreck clustered melee and legendary Tail Slams to keep ranged threats prone in the surf. Kill-priority is the swallowed PC; keep diving so the party must chase into deep water where Cetus owns the field.

Put Cetus on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Cetus?

Native CR 6 (2,300 XP), a Tier 2 boss built for levels 5-10. It is solo_capable: with legendary actions and Swallow it can carry a whole encounter for a party of five. Drop to the level 1-4 column or climb to the 11-15 column using the tiers table — traits stay identical, only AC, HP, to-hit and DCs move.

Can Cetus be a companion or ally?

Yes — as 'Cetus, Bound,' a lesser scion chained to a summoner by salt-rite (AC 14, 80 HP). It grapples and drags with Rending Bite, gains advantage near water against grappled or prone foes, and uses its Undertow reaction to haul a struck enemy through the surf and leave it prone. It serves only while the tribute keeps coming.

Is Cetus a public-domain creature?

Entirely. Cetus is the sea-monster of Greek myth set against Andromeda and slain by Perseus, attested in Ovid and classical sources well in the public domain. This stat block uses only SRD 5.1 mechanics and frames the beast through that mythology — no proprietary cosmology or product identity.

Tell Us How It Ran

Played Cetus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included