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Cherubim — Mythological Miniatures STL miniature by Clay Cyanide

Cherubim

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community12,361 views · 103 likes

Cherubim — The Encounter

Many-winged guardian of the threshold, eyes within its feathers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Cherubim

Set thou this guardian at the gate, that none unworthy pass. The Cherubim is no fat-cheeked infant of later paint, but the older terror the scribes feared to draw plainly: a creature of many wings, every feather an eye, every eye awake. It keeps thresholds the way a sword keeps an edge. Tradition seats it nearest the throne of heaven, bearing the chariot of glory and barring the way to the tree of life with a turning blade of flame. It speaks little and forgives nothing trespassed. Burn before it and it will weigh you; falter, and the fire that warms the righteous will judge you instead. Those who have seen it and lived describe wheels within wheels, a sound of many waters, and the certainty that they were counted. It does not hate. That is the worst of it. It simply will not move, and the flame it carries was never meant for you.

Run Cherubim in Sixty Seconds

Cherubim

Large celestial, lawful neutral

CR 11 · 7,200 XP · GUIDELINE
AC 18 (natural armor (feathered mail)) HP 195 (23d10+69) Speed 20 ft., fly 90 ft. (hover)
STR20+5
DEX18+4
CON17+3
INT16+3
WIS20+5
CHA19+4
SavesWis +9, Cha +8
SkillsInsight +9, Perception +13
Resistradiant; bludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened
Sensestruesight 120 ft., passive Perception 23
LanguagesCelestial, and understands all languages it has heard

Eyes Within the Wings. Rings of unblinking eyes stud the cherub's feathers. It has advantage on Wisdom (Perception) checks and on saving throws against being blinded, and it cannot be surprised. Any creature that ends its turn within 10 feet of the cherub and is illuminated by its light must succeed on a DC 16 Wisdom saving throw or be unable to take reactions until the start of its next turn.

Wreathed in Holy Fire. The cherub sheds bright light in a 20-foot radius and dim light for another 20 feet. A creature that touches it or hits it with a melee attack within 5 feet takes 7 (2d6) radiant damage.

Guardian's Resolve. If the cherub is reduced to 0 hit points while a creature, object, or place it has sworn to guard is unharmed, it instead drops to 1 hit point and regains 22 (3d10+6) hit points (once per day).

Actions

Multiattack. The cherub makes two attacks: one with its Flaming Sword and one with its Searing Wings.

Flaming Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) slashing damage plus 13 (3d8) radiant damage.

Searing Wings. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6+5) radiant damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet away and knocked prone.

Radiant Pinions (Recharge 5-6). The cherub flares every wing at once. Each creature in a 30-foot cone must make a DC 16 Dexterity saving throw, taking 35 (10d6) radiant damage on a failed save, or half as much on a success. Fiends and undead have disadvantage on this save.

Bonus Actions & Reactions

Warding Flare (Reaction). When a creature the cherub can see attacks a target other than itself within 30 feet, the cherub interposes a wing of fire. It imposes disadvantage on the attack roll, and if the attack still hits, the cherub reduces the damage by 10 (3d6).

A whirling tower of overlapping wings and watching eyes, faces fused at its molten heart and a feathered wheel of holy fire burning beneath it. It does not rest, and it does not blink.

Cherubim, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 60 (scaled ×0.6) Speed 20 ft., fly 90 ft. (hover)
STR20+5
DEX18+4
CON17+3
INT16+3
WIS20+5
CHA19+4

Sentinel's Eye (signature). While within 30 feet of the cherub, neither it nor the cherub can be flanked, and both have advantage on Perception checks to detect hidden creatures.

Actions

Lash of Light. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) radiant damage.

Reactions

Interpose. When an ally within 5 feet is hit by an attack, Cherubim takes half the damage instead.

A lesser ember broken from the greater wing, a single winged eye that drifts at the guardian's flank and never closes.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open with Searing Wings to knock the front-liner prone, then hold the doorway it guards. Save Radiant Pinions for when 3+ heroes cluster in the cone. Kill-priority is anyone trying to slip past it; pair it with a captain it has sworn to protect.

Tier 2Levels 5-10 · GUIDELINE
AC16HP15d10+45 (127) To-hit+7Save DC15

Hover out of reach and pick off ranged threats with Searing Wings shove-and-prone. Use Warding Flare to shield the thing it guards every round. Recharge Radiant Pinions punishes melee clusters; it is the wall, so give it a boss to wall off.

Tier 3Levels 11-15 · NATIVE
AC18HP23d10+69 (195) To-hit+9Save DC16

Open by flaring its light and forcing the Eyes-Within saves to strip reactions, then Multiattack the heaviest hitter. Lead with Radiant Pinions on any clump, especially fiends and undead. Kill-priority is whoever charges the protected target; this is an add-on guardian, so pair it with a flagship it dies to defend.

Put Cherubim on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Cherubim?

Its home tier is CR 11 (7,200 XP), built for an 11th-15th level party as a celestial guardian. Scaled stat lines are provided for tiers 1 (CR 2-ish) and 2 (CR 6-ish) so it can warn a low-level gate or wall off a mid-level dungeon without changing a single trait.

Can Cherubim be a companion or ally?

Yes, as a sworn protector rather than a follower. It will guard a person, relic, or place a worthy party champions, using Warding Flare and Interpose to shield them, but it answers to its oath, not to commands. For a player-side option use the smaller Watcher-Flame companion sheet.

Why does it have eyes in its wings instead of a baby's face?

Because that is the older tradition. The plump winged infant is a Renaissance softening; the scriptural cherub is a many-winged, many-eyed guardian of holy thresholds, and the sculpt restores that original majesty and menace.

Tell Us How It Ran

Played Cherubim at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

The Legend

Cherubim emerges from the oldest stories humanity ever told — legends that survived because they contained truths too dangerous to speak plainly. Clay Cyanide's interpretation strips away centuries of artistic softening to reveal the original terror and majesty that made ancient peoples build temples and offer sacrifices. The sculpt captures Cherubim at the peak of their power: every muscle tensed, every detail rendered with the kind of obsessive precision that rewards hours of close-range painting. With 12,361 views from the community, this is one of the most sought-after mythological miniatures in the catalog.

In Your Campaign

Source Mythology: Cherubim draws from ancient mythological traditions, bringing legendary power to your tabletop.

Encounter Design: Use Cherubim as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.

Campaign Hooks: An ancient temple awakens. A prophecy names Cherubim as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included

Frequently Asked Questions

What scale is the Cherubim miniature available in?

Cherubim is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.

Is the Cherubim STL file presupported?

Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.

Can I use Cherubim in my D&D or tabletop RPG campaign?

Absolutely. Cherubim is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.