Dante's Inferno
Dante's Inferno — The Encounter
The Morning Star, frozen at the cold pit of the world · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Dante's Inferno
Of the first and brightest of the host, the grimoires write that he reached too high and was cast down past every fire to the still, lightless bottom of creation, where no flame warms and no mercy reaches. There he sits enthroned, not burning but frozen, his six great wings beating an endless wind that keeps the pit forever cold. Three faces he wears upon one head, each weeping, each gnashing a traitor between its teeth as a sign and warning to all who break sworn faith. The serpents coiled at his feet were once his crown of light. Pilgrims who descend the spiral of the damned find him at the very nadir, vast and silent, and must climb down his own frozen flank to pass beyond. He speaks rarely; when he does, the cold of his despair enters the listener's marrow and steals the will to flee.
Run Dante's Inferno in Sixty Seconds
- He is a solo boss. Built to stand alone with legendary actions at Tier 3 (levels 11-15); pair him with Malacoda or a few barbed devils only if your party is large.
- Open with Beat of Vast Wings. Scatter and prone the front line, then grapple your priority target with Wing Claw so the three mouths can chew uninterrupted.
- Mind the Frozen Heart aura. Anyone starting within 15 ft. risks half speed and no reactions on a failed DC 16 Wis save, which quietly shuts down opportunity attacks and disengage-and-run.
- When bloodied, lean on Wail of the Damned. Every creature that drops near him heals him 10 and frightens the rest; use minions or the grappled victim as fuel.
- Three ways to run him: a frozen prophecy-vision he cannot be slain in (story beat), the climax solo of a descent-into-Hell campaign, or a grappling chew-engine that pins one hero and devours them while the party scrambles to free them.
Dante's Inferno
Large fiend (devil), lawful evil
CR 11 · 7,200 XP · GUIDELINEMagic Resistance. The fallen one has advantage on saving throws against spells and other magical effects.
Frozen Heart of the Pit. Signature. The fallen one radiates a numbing despair. Each creature that starts its turn within 15 feet must succeed on a DC 16 Wisdom saving throw or have its speed halved and be unable to take reactions until the start of its next turn, as the cold of the world's bottom seeps into its limbs. A creature that succeeds is immune to this trait for 24 hours.
Three-Mouthed Maw. The fallen one has three faces and can make its Rending Bite against three different targets it can reach, one with each mouth (included in its Multiattack).
Actions
Multiattack. The fallen one makes one Wing Claw attack and one Rending Bite attack. It may replace the Rending Bite with up to three bites against different targets (one per mouth).
Wing Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) slashing damage, and the target is grappled (escape DC 17) if it is Large or smaller.
Rending Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 6) piercing damage. If the target is grappled by the fallen one, the bite deals an extra 7 (2d6) necrotic damage as it chews like the traitors of legend.
Bonus Actions & Reactions
Wail of the Damned. Reaction. When a creature the fallen one can see within 30 feet drops to 0 hit points, the fallen one regains 10 hit points and each enemy within 15 feet must succeed on a DC 16 Wisdom save or be frightened until the end of its next turn.
Legendary Actions (3/Round)
Beat of Vast Wings. The fallen one beats its six wings. Each creature within 15 feet must succeed on a DC 17 Strength save or be pushed 15 feet and knocked prone. The fallen one may then fly up to half its speed.
Devouring Mouth. The fallen one makes one Rending Bite attack.
Crown of Despair (Costs 2 Actions). The fallen one fixes a creature it can see within 60 feet with its frozen stare. That creature must succeed on a DC 16 Wisdom save or take 18 (4d8) psychic damage and be incapacitated until the end of its next turn.
Wreathed in serpents and crowned with sweeping horns, the fallen morning star is enthroned upon a writhing mound at the cold center of the world, three faces frozen in eternal, weeping rage.
Dante's Inferno, Bound
Companion · acts on your initiative
Bound · GUIDELINEBarbed Goad (signature). Once per turn when Dante's Inferno hits a creature with a melee attack, that creature must succeed on a DC 15 Strength save or be pulled 10 feet toward the fallen one's reach.
Actions
Hooked Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Reactions
Spiteful Lash. When an ally within 5 feet is reduced to 0 hit points, Dante's Inferno makes one Hooked Spear attack against the creature that felled it.
A barbed lieutenant of the pit, hooking the damned back into reach so the great maws never go hungry.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Far above a starting party. Run him as a vision or distant throne-warden, not a fight. If forced, open with Crown of Despair on the loudest hero, then keep heroes inside the Frozen Heart aura so they cannot retreat.
A grim mid-campaign capstone. Open by grappling a frontliner with Wing Claw, then chew it with the three mouths. Spend legendary actions on Devouring Mouth against the grappled victim; save Crown of Despair to lock down a healer.
His home tier and a true solo finale (legendary actions let him play up). Open with Beat of Vast Wings to scatter the line, grapple a target with Wing Claw, then triple-bite. Kill-priority is anyone who can break the grapple or dispel Frozen Heart; use Wail of the Damned to heal off any death and Crown of Despair on the party's controller.
Put Dante's Inferno on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Dante's Inferno?
The central fallen morning star is built at CR 11 (7,200 XP) on his native Tier 3, tuned as a solo boss with legendary actions. Scaled stat lines for Tier 1 (~CR 2) and Tier 2 (~CR 6) are provided in the tier table for lower-level tables.
Can Dante's Inferno be a companion or ally?
Not the throned fallen one himself. His bound lieutenant Malacoda is included as a companion stat block (AC 15, 117 HP), a barbed hooker who drags foes into the great maws and lashes anyone who fells an ally.
Why is he a devil and frozen rather than a fiery demon?
This follows the public-domain Dante and Milton imagery: the fallen morning star is cast to the still, lightless bottom of the world where his beating wings keep all in ice. He is statted as a lawful fiend (devil) with cold and fire defenses to match that source, not as a chaotic demon of flame.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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