Diwata
Diwata — The Encounter
Blossom-Crowned Spirit of the Sacred Grove · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Diwata
In the old tongue of the islands she is Diwata, a guardian of the sacred grove and the unseen keeper of every spring, balete tree, and field of rice. The folk leave offerings of food and whisper "tabi-tabi po"—pardon, please—before passing through her haunts, for she is generous to the courteous and pitiless to those who fell her trees or foul her waters. She wears the wild as a gown: orchids in her hair, thorned vines about her arms, a rose for a throne. Beauty is her weapon as surely as the lash of bramble; many a hunter has wandered into her bower beguiled and never found the path home, kept as a charmed gardener until his hair turned grey. Yet bring her honest reverence and a clean offering, and she will bless your harvest, guide you from the deep wood, and turn the rains kind. To harm her grove is to invite a quiet, blooming ruin.
Run Diwata in Sixty Seconds
- She is a controller, not a brawler. Lead with entangle or hold person to lock down the biggest threat, then let your front line do the killing while she lashes from 10 feet.
- Mind the flower anchor. She heals 10 HP each turn within 60 feet of her bloom—point this out, because smart parties will rush to smash it, and that is the real objective.
- When bloodied, go evasive. Use Grove Step (bonus action) every round to teleport between plants, staying anchored to the bloom and out of reach.
- Beguiling Bloom is your alpha button. Hold it until three or more enemies sit inside 30 feet, then drop the charm-and-burn on the whole cluster.
- Three ways to run her: beguiling temptress who charms intruders into her bower, vengeful grove-guardian punishing those who fell her trees, or a cryptic ally who blesses the courteous and demands an offering of safe passage.
Diwata
Medium fey, neutral good
CR 6 · 2,300 XP · GUIDELINEGrove-Bound. The diwata draws strength from her sacred tree or flower. While within 60 feet of it, she regains 10 hit points at the start of each of her turns. If the grove anchor is destroyed, she loses this trait and has disadvantage on attack rolls until she takes a short rest.
Innate Spellcasting. The diwata's spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components: at will—druidcraft, entangle; 3/day each—charm person, sleep; 1/day each—plant growth, hold person.
Actions
Multiattack. The diwata makes two Thorn Lash attacks, or casts a spell and makes one Thorn Lash attack.
Thorn Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d8+3) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be pulled 10 feet toward the diwata.
Beguiling Bloom (Recharge 5–6). The diwata's flower flares with intoxicating color. Each creature of her choice within 30 feet that can see her must make a DC 15 Wisdom saving throw. On a failure, a creature takes 22 (4d10) psychic damage and is charmed until the end of its next turn; on a success, it takes half damage and is not charmed.
Bonus Actions & Reactions
Grove Step. Bonus Action. The diwata magically teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see within reach of plants or flowers.
A graceful spirit rises from the heart of a great blooming rose, her hair flowing like river-mist and her body wreathed in living leaf and petal. Where she drifts, the wild bends toward her with adoring stillness.
Diwata, Bound
Companion · acts on your initiative
Bound · GUIDELINETrail-Tangler (signature). Creatures that try to track the companion or its mistress through the wild have disadvantage on the check, and become lost for 1 minute on a failure (no save), wandering in confused circles.
Actions
Hoof and Mane. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, and a Medium or smaller target must succeed on a DC 14 Strength save or be knocked prone.
Reactions
Bolt Away. When a creature ends its turn within 10 feet, the tikbalang moves up to half its speed without provoking opportunity attacks.
A long-limbed, horse-headed guardian bound to the grove's service, it herds intruders in maddening circles until the diwata decides their fate.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with entangle to root the cluster, then pick off rooted targets with Thorn Lash from 10 feet. If clustered, save Beguiling Bloom for three-or-more bunched foes. Kill-priority: ranged attackers and anyone with fire. Pair her with melee bruisers—she is the controller, not the line.
Open by casting hold person on the party tank, then Thorn-Lash someone into reach. Use Beguiling Bloom the instant three or more are inside 30 feet. Keep her within 60 feet of the flower anchor for the heal; when the party splits to destroy it, Grove Step away and re-engage. Kill-priority: whoever swings at the grove. She is the X-piece—pair her with a brute or a flagship boss to hold the front.
Lead with plant growth to quarter the battlefield, then hold person the heaviest hitter. Beguiling Bloom every recharge on bunched foes; Grove Step to stay anchored to the bloom and out of melee. Kill-priority: dispellers and anyone targeting her grove anchor. Run her as the controller behind a true centerpiece boss.
Put Diwata on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Diwata?
Her home stat block is CR 6 (2,300 XP), a Tier 2 control-caster built for parties of levels 5–10. The record also includes Tier 1 (~CR 2) and Tier 3 (~CR 11) versions—identical traits and actions, only the numbers move—so you can drop her into almost any table.
Can Diwata be a companion or ally?
Yes. As a neutral good fey she makes a natural patron or guide—if the party shows her grove genuine reverence and brings an honest offering, she'll bless their harvest, heal them within her bower, and guide them safely through the deep wood. Cross her trees or waters, though, and she becomes the encounter.
Does she work as a solo boss?
Not really—she has no legendary actions and folds under focus fire once her grove anchor falls. Run her as the control piece beside a sturdy brute or a flagship boss; she shines tangling and charming the party while a bigger threat holds the front.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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