Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Engkanto Earth
Engkanto Earth — Mythological Miniatures STL miniature by Clay Cyanide

Engkanto Earth

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community414 views · 4 likes

Engkanto Earth — The Encounter

Horned earth-spirit of the diwata wilds, staff of green stone · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Engkanto Earth

Among the diwata that hold the wild places of the islands, the earth engkanto is a warden of root and stone, neither kind nor cruel but jealous of its ground. Folk who trespass on its mounds without the courtesy of a whispered "tabi-tabi po" find their paths swallowed, their feet rooted, their bones aching as the land turns against them. It carries a staff of living wood set with a green river-stone, and through this charm it speaks to the soil, bidding the earth rise as a wall or open as a grave. Offerings of rice and honey laid at its anthill home win passage and sometimes a buried treasure; insults win a wasting sickness no healer can name. The horned engkanto answers to older spirits of mountain and storm, walking at their side as a shield of stone. To bargain with one is to bargain with the ground beneath your house, which has more patience than any mortal.

Run Engkanto Earth in Sixty Seconds

Engkanto Earth

Medium fey, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (bark-hard hide and woven charms) HP 123 (13d8+65) Speed 30 ft., burrow 20 ft.
STR18+4
DEX14+2
CON20+5
INT12+1
WIS17+3
CHA15+2
SavesCon +8, Wis +6
SkillsNature +4, Perception +6, Stealth +5
Resistbludgeoning, piercing, and slashing from nonmagical attacks not made with cold-iron weapons
Sensesdarkvision 60 ft., tremorsense 30 ft., passive Perception 16
LanguagesSylvan, Common

Earth Glide. The engkanto can burrow through nonmagical, unworked earth and stone without disturbing it. While doing so it does not displace material, and creatures cannot follow it unless they can also tunnel.

Stone Stride. Signature. While the engkanto stands on natural ground, difficult terrain made of earth or stone costs it no extra movement, and the first time each turn it moves out of an enemy's reach it does not provoke opportunity attacks. The land itself parts for the spirit it favors.

Actions

Multiattack. The engkanto makes two attacks: one with its earthen staff and one Hurled Stone, or it casts a spell and makes one Hurled Stone attack.

Earthen Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pushed 10 ft. and knocked prone.

Hurled Stone. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. On a hit, the target's speed is reduced by 10 ft. until the end of its next turn as clinging earth grips its feet.

Quake Pulse (Recharge 5-6). The engkanto strikes its staff against the ground. Each creature within 15 ft. of it must make a DC 15 Dexterity saving throw, taking 22 (4d10) bludgeoning damage and being knocked prone on a failure, or half damage and remaining standing on a success. The area becomes difficult terrain until the start of the engkanto's next turn.

Bonus Actions & Reactions

Sink Away. Reaction (recharges after a short rest): When the engkanto takes damage while standing on natural earth or stone, it sinks partway into the ground, halving that damage and then surfacing in an unoccupied space within 15 ft.

A horned, moss-green spirit of bark-hard hide stalks the old growth on reptilian legs, leaning on a gnarled staff crowned with a heart of glowing green stone. Where it walks, roots loosen and the soil remembers.

Engkanto Earth, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 68 (scaled ×0.6) Speed 30 ft., burrow 20 ft.
STR18+4
DEX14+2
CON20+5
INT12+1
WIS17+3
CHA15+2

Living Cairn (signature). Engkanto Earth has resistance to nonmagical bludgeoning, piercing, and slashing damage and can squeeze through any gap a stream of pebbles could pass.

Actions

Stone Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, and if the target is Large or smaller it must succeed on a DC 14 Strength save or be knocked prone.

Reactions

Rockfall Guard. When an ally within 5 ft. is hit by an attack, Engkanto Earth interposes itself, reducing the damage by 7 (2d6).

A trundling cairn of mossed stones the engkanto woke from a riverbed, loyal as the ground is old.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC12

Open at range with Hurled Stone to slow the fastest melee striker, then back away through Stone Stride without provoking. If the party clusters, save Quake Pulse to knock the cluster prone and create difficult terrain. Pair it with a bigger threat - it is the control-and-debuff piece, not the kill.

Tier 2Levels 5-10 · NATIVE
AC16HP13d8+65 (123) To-hit+7Save DC15

Open by burrowing under the front line and surfacing to Quake Pulse the back-rank casters prone, then staff-shove the survivor. Kill-priority is whoever lacks a cold-iron weapon, since you resist their hits. When focused, spend Sink Away to halve a big crit and reposition. This is an add-on warden - field it beside a flagship mountain or storm spirit it shields.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d8+108 (189) To-hit+9Save DC17

Lead with a burrow-flank so the party cannot all reach you turn one, then alternate Quake Pulse and double staff strikes to keep frontliners prone. Prioritize the healer; Hurled Stone slows them out of formation. Hold Sink Away for the round you are surrounded and pair it with a true boss so its Earth Glide makes the whole arena hostile ground.

Put Engkanto Earth on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Engkanto Earth?

Its home tier is CR 6 (2,300 XP) for tier-2 parties of levels 5-10. Scaled stat blocks are provided for tier 1 (levels 1-4) and tier 3 (levels 11-15), with identical traits and only the numbers shifting.

Can Engkanto Earth be a companion or ally?

Yes. As a neutral fey warden it can be bargained with - leave offerings of rice and honey and respect its ground, and it may guard a party as a stone shield. Its bound companion, Bato the Boulder-Kin, can also be detached as a tankish ally.

Is it solo-capable as a boss?

No. The earth engkanto has no legendary actions and plays best as an add-on control piece beside a larger flagship threat, such as a mountain or storm spirit it shields with hostile, shifting ground.

Tell Us How It Ran

Played Engkanto Earth at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included