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Home Catalog Mythological Miniatures Enkidu (Untamed)
Enkidu (Untamed) — Mythological Miniatures STL miniature by Clay Cyanide

Enkidu (Untamed)

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community1,240 views · 10 likes

Enkidu (Untamed) — The Encounter

Wild man of the steppe, brother to the king · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Enkidu (Untamed)

Before the walls of the great city were finished, the gods shaped a man out of clay and the spittle of the wilderness, and called him Enkidu. He ran with the gazelle and filled the trapper's pits, drinking at the watering holes among the lions, knowing nothing of bread nor king. No snare held him and no hunter outran him; he was strength without law, the open plain given a heartbeat. Only after the temple woman gentled him did the herds flee his coming, and only then did he turn toward the city to wrestle its tyrant. This is Enkidu before that softening: untamed, gold-girt by the wild itself, the equal of any king he has not yet met. To meet him in the long grass is to face the steppe's own answer to the spear, a brother to none until he chooses one.

Run Enkidu (Untamed) in Sixty Seconds

Enkidu (Untamed)

Medium humanoid (wild one), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural hide, golden ornaments) HP 127 (15d8+60) Speed 40 ft.
STR20+5
DEX14+2
CON18+4
INT9-1
WIS14+2
CHA12+1
SavesStr +8, Con +7
SkillsAthletics +8, Perception +5, Survival +5
Sensesdarkvision 60 ft., passive Perception 15
Languagesunderstands Common but rarely speaks

Untamed Vigor. Enkidu has advantage on saving throws against being charmed, frightened, or poisoned, and against effects that would tame or subdue him. While he has 1 hit point, he does not fall unconscious from a single blow; he drops only if reduced to 0.

Pack-Born Senses. Signature. Raised among the wild herds, Enkidu reads every twitch of his quarry. He has advantage on attack rolls against any creature that has moved on its current turn, and a creature can't gain advantage against him from being hidden or unseen unless it is more than 30 feet away.

Actions

Multiattack. Enkidu makes two Great Axe attacks, or one Great Axe attack and one Bestial Grapple.

Great Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 5) slashing damage. On a critical hit, the target is knocked prone.

Bestial Grapple. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller target. Hit: 9 (1d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, Enkidu can't grapple another and has advantage on Great Axe attacks against the grappled creature.

Bonus Actions & Reactions

Wild Charge (Bonus Action). Enkidu moves up to his speed toward a hostile creature he can see. If he ends within reach of that creature, his next Great Axe attack this turn deals an extra 9 (2d8) slashing damage.

A half-wild man with the hooved, shaggy legs of the steppe beasts and the corded torso of a champion, crowned in gold yet smelling of the herd, hefting an axe taller than most men.

Enkidu (Untamed), Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 76 (scaled ×0.6) Speed 40 ft.
STR20+5
DEX14+2
CON18+4
INT9-1
WIS14+2
CHA12+1

Gentling Word (signature). Once per short rest, as an action, the bearer may speak the calming rite. One beast or wild creature within 30 feet must succeed on a DC 14 Wisdom save or be charmed by the bearer for 1 minute (it repeats the save at end of each of its turns).

Actions

Herder's Staff. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Shared Wildness. When an adjacent ally is hit by an attack, the bearer may take half the damage in their place, drawing on the bond of the steppe.

A keepsake of the one who drew Enkidu toward the world of men: those who carry it gain a measure of his calm over wild things.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC13

Open with Wild Charge into the squishiest backliner, then split Multiattack to keep two heroes bleeding. He is the bruiser, not the brain: pair him with an archer or a caster so the party can't just kite him. Kill-priority is whoever Bestial Grapple pins, since he gets advantage on them.

Tier 2Levels 5-10 · NATIVE
AC15HP15d8+60 (127) To-hit+7Save DC15

Wild Charge bonus action straight at the cleric or wizard, then two Great Axe swings (look for the crit-prone). When the front line clusters to box him in, grapple the strongest melee hero and grind them down with advantage. Run him as the muscle beside a flagship boss or a pair of hunters, not alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP21d8+105 (199) To-hit+9Save DC17

Upscaled as a beast-king's champion: Wild Charge plus two axes can drop a 11th-level striker fast, so target whoever moved this round (Pack-Born gives advantage). Grapple-and-grind the party's frontliner to peel them off the real boss. He still has no ranged answer, so make the terrain favor him with tall grass and close quarters.

Put Enkidu (Untamed) on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Enkidu (Untamed)?

His home build is CR 6 (2,300 XP) for Tier 2, levels 5-10. The same traits scale down to roughly CR 2 for a Tier 1 party and up to roughly CR 11 for Tier 3 — only the AC, HP, to-hit, save DC, and damage move; his abilities stay identical.

Can Enkidu (Untamed) be a companion or ally?

Yes. Like the legend, untamed Enkidu can be gentled and won over: a party that earns his bond gains a ferocious frontline ally who charges, grapples, and never breaks from fear. The Shamhat's Token sidebar gives a player a way to calm wild things and stand beside him.

Does he have ranged attacks?

No — Enkidu is pure melee. His only reach is his axe and his speed. Smart parties kite him across open ground, so give him cover, tall grass, or a chokepoint, and let his Wild Charge close the gap before the arrows pile up.

Tell Us How It Ran

Played Enkidu (Untamed) at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included