Enlil
Enlil — The Encounter
Lord of the Open Sky, breath of the howling storm · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Enlil
Before the kings of the city were named, the breath of Enlil parted heaven from earth and set the open sky above the world. He is the Lord of Wind, whose word the lesser powers dare not unspeak; when he is wroth, the harvest withers, the rivers swell, and the storm-fowl flee inland crying his name. The tablets of the old kingship tell that Enlil withholds the cooling rains as a sovereign withholds favor, and that even the brightest of the heaven-court bow when his thunder rolls across the reed-marsh. To rouse him is to summon the whirlwind itself: a churning column crowned in living lightning, fanged where the cloud should have no mouth, reaching with claws of wind to drag the proud down into the dust from which they were raised. Offerings of barley and clean water are left at the high places to keep his temper sleeping. The old scribes wrote one warning above all others: do not call the open sky by name when the air is already still.
Run Enlil in Sixty Seconds
- He never lands. Enlil hovers at fly 90 ft. with 0 walking speed — melee parties without flight, reach, or ranged options will lose. Force the fight to start where they can reach him.
- Open with Thunderclap. The 30-ft. cone is his alpha strike: 8d8 thunder, push 15 ft., prone. Lead with it on the tightest cluster, then Multiattack the squishiest target left standing.
- Tempest Crown is the trap. The first lightning/thunder hit each turn halves a target's speed AND cuts their reactions — use Word of the Sky on the would-be flier so they can't close the gap or counterspell.
- When bloodied (92 HP), go evasive. Burn Riding Wind on every melee hit to teleport-reposition with +3 AC, and keep legendary Gale Step ready to stay 30+ ft. above the front line.
- Three ways to run him: solo storm-lord boss using all legendary actions; paired with Anzud for a two-front sky fight; or as the capstone of a Gilgamesh myth-arc where players have earned a way to ground him.
Enlil
Huge elemental, lawful neutral
CR 11 · 7,200 XP · GUIDELINEAir Form. Enlil can move through a space as narrow as 1 inch wide without squeezing. A creature that enters his space for the first time on a turn or starts its turn there takes 7 (2d6) thunder damage.
Tempest Crown. (signature) Lightning forever forks from Enlil's brow. The first time each turn a creature within 30 feet of him is hit by his lightning or thunder, that creature's speed is halved until the end of its next turn, and it cannot take reactions until then.
Actions
Multiattack. Enlil makes two Storm Talon attacks, or uses Thunderclap if it is available.
Storm Talon. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) lightning damage.
Thunderclap (Recharge 5–6). Enlil claps the sky shut. Each creature in a 30-foot cone must make a DC 17 Constitution saving throw, taking 36 (8d8) thunder damage on a failed save, or half as much on a success. Creatures that fail are pushed 15 feet away and knocked prone.
Bonus Actions & Reactions
Riding Wind. Reaction (when hit by a melee attack): Enlil dissolves into wind and reforms, gaining +3 AC against the triggering attack and immediately flying up to 30 feet without provoking opportunity attacks.
Legendary Actions (3/Round)
Gale Step. Enlil flies up to half his speed without provoking opportunity attacks.
Lash of Lightning (Costs 1 Action). Enlil makes one Storm Talon attack.
Word of the Sky (Costs 2 Actions). Enlil hurls a bolt at one creature he can see within 60 feet. That creature must make a DC 17 Dexterity saving throw, taking 22 (4d10) lightning damage on a failure, or half as much on a success. On a failure it also suffers Tempest Crown's effect.
A towering cyclone of dust and cloud given a snarling, fanged face and grasping clawed limbs, lightning forking from its brow as it rises from churning earth and flame.
Enlil, Bound
Companion · acts on your initiative
Bound · GUIDELINEStorm-Borne (signature). Enlil, the lion-headed storm bird, has fly 80 ft. and is immune to lightning and thunder. While within 30 feet of Enlil, it has advantage on saving throws.
Actions
Rending Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target must succeed on a DC 15 Strength save or be knocked prone.
Reactions
Tempest Veil. When an ally within 10 feet is hit by an attack, Enlil beats its wings; the attacker has disadvantage on the next attack it makes before the end of its turn.
The vast lion-headed thunderbird of the old tablets, wings spread wide enough to blot the sun, ever circling the master of the sky.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Thunderclap to scatter the clustered party, then hover out of reach and pick at the closest melee with Storm Talon. Kill-priority is anyone who can fly or reach him; ground-locked PCs can only watch. At this scale drop legendary actions and treat him as a brutal mini-boss capstone.
Hover 40 ft. up and Thunderclap any cluster of three or more, then Storm Talon the lowest-AC striker. Use Riding Wind to peel off whenever a fighter closes. Pair him with Anzud so the party must split fire between sky-borne threats.
Open with Thunderclap, then full Multiattack on the party's healer or caster. Spend legendary actions on Word of the Sky against anyone who flies or teleports to reach him, locking their reactions via Tempest Crown. Kill-priority: ranged DPS and anything that ignores his flight. He is a true centerpiece boss — run him solo or anchored by Anzud.
Put Enlil on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Enlil?
Natively CR 11 (Tier 3, ~level 11–15), a solo-capable boss thanks to his legendary actions and Riding Wind reaction. Scaled blocks for Tier 1 (~CR 2) and Tier 2 (~CR 6) are provided in the tiers table — traits stay identical, only the numbers move.
Can Enlil be a companion or ally?
As a god of the open sky, Enlil is far above any adventurer's command — he is an antagonist or a force of nature, not a hireling. If you want an aerial ally, use his bound thunderbird Anzud (stats above), which fits a high-level party as a summoned or earned companion.
How do I keep a melee party from being shut out by his flight?
Give the encounter terrain: high ledges, ballistae, a storm that occasionally grounds him, or let the party earn an item that forces him down when bloodied. Otherwise pad the arena with reachable height or expect ranged builds to carry the fight.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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